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RSyntaxTextArea is the syntax highlighting text editor for Swing applications. Features include syntax highlighting for 40+ languages, code folding, code completion, regex find and replace, macros, code templates, undo/redo, line numbering and bracket matching.

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/*
 * 01/22/2005
 *
 * BufferedImageBackgroundPainterStrategy.java - Renders an RTextAreaBase's
 * background as an image using a BufferedImage.
 *
 * This library is distributed under a modified BSD license.  See the included
 * LICENSE file for details.
 */
package org.fife.ui.rtextarea;

import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.util.HashMap;
import java.util.Map;


/**
 * A strategy for painting the background of an RTextAreaBase
 * as an image.  The image is always stretched to completely fill the
 * RTextAreaBase.

* * A java.awt.image.BufferedImage is used for rendering; * theoretically, for performance you should use * java.awt.image.VolatileImage; see * org.fife.ui.RTextArea.VolatileImageBackgroundPainterStrategy * for this.

* * You can set the scaling hint used when stretching/skewing the image * to fit in the RTextAreaBase's background via the * setScalingHint method, but keep in mind the more * accurate the scaling hint, the less responsive your application will * be when stretching the window (as that's the only time the image's * size is recalculated). * * @author Robert Futrell * @version 0.1 * @see org.fife.ui.rtextarea.ImageBackgroundPainterStrategy * @see org.fife.ui.rtextarea.VolatileImageBackgroundPainterStrategy */ public class BufferedImageBackgroundPainterStrategy extends ImageBackgroundPainterStrategy { private BufferedImage bgImage; /** * Constructor. * * @param ta The text area whose background we'll be painting. */ public BufferedImageBackgroundPainterStrategy(RTextAreaBase ta) { super(ta); } /** * Paints the image at the specified location. This method assumes * scaling has already been done, and simply paints the background * image "as-is." * * @param g The graphics context. * @param x The x-coordinate at which to paint. * @param y The y-coordinate at which to paint. */ @Override protected void paintImage(Graphics g, int x, int y) { if (bgImage != null) { g.drawImage(bgImage, x,y, null); } } /** * Rescales the displayed image to be the specified size. * * @param width The new width of the image. * @param height The new height of the image. * @param hint The scaling hint to use. */ @Override protected void rescaleImage(int width, int height, int hint) { Image master = getMasterImage(); if (master!=null) { Map hints = new HashMap<>(); switch (hint) { default: case Image.SCALE_AREA_AVERAGING: case Image.SCALE_SMOOTH: hints.put(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC); hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); hints.put(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); } bgImage = createAcceleratedImage(width, height); Graphics2D g = bgImage.createGraphics(); g.addRenderingHints(hints); g.drawImage(master, 0,0, width,height, null); g.dispose(); } else { bgImage = null; } } private BufferedImage createAcceleratedImage(int width, int height) { GraphicsConfiguration gc= getRTextAreaBase().getGraphicsConfiguration(); BufferedImage image = gc.createCompatibleImage(width, height); return image; } }





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