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package com.fitbur.jackson.databind.util;

import java.lang.reflect.Array;
import java.util.List;

/**
 * Helper class to use for constructing Object arrays by appending entries
 * to create arrays of various lengths (length that is not known a priori). 
 */
public final class ObjectBuffer
{
    // // // Config constants

    /**
     * Also: let's expand by doubling up until 64k chunks (which is 16k entries for
     * 32-bit machines)
     */
    private final static int SMALL_CHUNK = (1 << 14);

    /**
     * Let's limit maximum size of chunks we use; helps avoid excessive allocation
     * overhead for huge data sets.
     * For now, let's limit to quarter million entries, 1 meg chunks for 32-bit
     * machines.
     */
    private final static int MAX_CHUNK = (1 << 18);

    // // // Data storage

    private LinkedNode _head;

    private LinkedNode _tail;

    /**
     * Number of total buffered entries in this buffer, counting all instances
     * within linked list formed by following {@link #_head}.
     */
    private int _size;

    // // // Simple reuse

    /**
     * Reusable Object array, stored here after buffer has been released having
     * been used previously.
     */
    private Object[] _freeBuffer;

    /*
    /**********************************************************
    /* Construction
    /**********************************************************
     */

    public ObjectBuffer() { }

    /*
    /**********************************************************
    /* Public API
    /**********************************************************
     */

    /**
     * Method called to start buffering process. Will ensure that the buffer
     * is empty, and then return an object array to start chunking content on
     */
    public Object[] resetAndStart()
    {
        _reset();
        if (_freeBuffer == null) {
            return new Object[12];
        }
        return _freeBuffer;
    }

    /**
     * Method called to add a full Object array as a chunk buffered within
     * this buffer, and to obtain a new array to fill. Caller is not to use
     * the array it gives; but to use the returned array for continued
     * buffering.
     *
     * @param fullChunk Completed chunk that the caller is requesting
     *   to append to this buffer. It is generally chunk that was
     *   returned by an earlier call to {@link #resetAndStart} or
     *   {@link #appendCompletedChunk} (although this is not required or
     *   enforced)
     *
     * @return New chunk buffer for caller to fill
     */
    public Object[] appendCompletedChunk(Object[] fullChunk)
    {
        LinkedNode next = new LinkedNode(fullChunk, null);
        if (_head == null) { // first chunk
            _head = _tail = next;
        } else { // have something already
            _tail.linkNext(next);
            _tail = next;
        }
        int len = fullChunk.length;
        _size += len;
        // double the size for small chunks
        if (len < SMALL_CHUNK) {
            len += len;
        } else if (len < MAX_CHUNK) { // but by +25% for larger (to limit overhead)
            len += (len >> 2);
        }
        return new Object[len];
    }

    /**
     * Method called to indicate that the buffering process is now
     * complete; and to construct a combined exactly-sized result
     * array. Additionally the buffer itself will be reset to
     * reduce memory retention.
     *

* Resulting array will be of generic Object[] type: * if a typed array is needed, use the method with additional * type argument. */ public Object[] completeAndClearBuffer(Object[] lastChunk, int lastChunkEntries) { int totalSize = lastChunkEntries + _size; Object[] result = new Object[totalSize]; _copyTo(result, totalSize, lastChunk, lastChunkEntries); return result; } /** * Type-safe alternative to * {@link #completeAndClearBuffer(Object[], int)}, to allow * for constructing explicitly typed result array. * * @param componentType Type of elements included in the buffer. Will be * used for constructing the result array. */ public T[] completeAndClearBuffer(Object[] lastChunk, int lastChunkEntries, Class componentType) { int totalSize = lastChunkEntries + _size; @SuppressWarnings("unchecked") T[] result = (T[]) Array.newInstance(componentType, totalSize); _copyTo(result, totalSize, lastChunk, lastChunkEntries); _reset(); return result; } public void completeAndClearBuffer(Object[] lastChunk, int lastChunkEntries, List resultList) { for (LinkedNode n = _head; n != null; n = n.next()) { Object[] curr = n.value(); for (int i = 0, len = curr.length; i < len; ++i) { resultList.add(curr[i]); } } // and then the last one for (int i = 0; i < lastChunkEntries; ++i) { resultList.add(lastChunk[i]); } } /** * Helper method that can be used to check how much free capacity * will this instance start with. Can be used to choose the best * instance to reuse, based on size of reusable object chunk * buffer holds reference to. */ public int initialCapacity() { return (_freeBuffer == null) ? 0 : _freeBuffer.length; } /** * Method that can be used to check how many Objects have been buffered * within this buffer. */ public int bufferedSize() { return _size; } /* /********************************************************** /* Internal methods /********************************************************** */ protected void _reset() { // can we reuse the last (and thereby biggest) array for next time? if (_tail != null) { _freeBuffer = _tail.value(); } // either way, must discard current contents _head = _tail = null; _size = 0; } protected final void _copyTo(Object resultArray, int totalSize, Object[] lastChunk, int lastChunkEntries) { int ptr = 0; for (LinkedNode n = _head; n != null; n = n.next()) { Object[] curr = n.value(); int len = curr.length; System.arraycopy(curr, 0, resultArray, ptr, len); ptr += len; } System.arraycopy(lastChunk, 0, resultArray, ptr, lastChunkEntries); ptr += lastChunkEntries; // sanity check (could have failed earlier due to out-of-bounds, too) if (ptr != totalSize) { throw new IllegalStateException("Should have gotten "+totalSize+" entries, got "+ptr); } } }