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LWJGL implementation of the Caustic rendering library API.
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/*
* This file is part of Caustic LWJGL, licensed under the MIT License (MIT).
*
* Copyright (c) 2013 Flow Powered
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.flowpowered.caustic.lwjgl.gl20;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import org.lwjgl.opengl.EXTTextureFilterAnisotropic;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14;
import org.lwjgl.util.glu.GLU;
import com.flowpowered.caustic.api.data.VertexAttribute.DataType;
import com.flowpowered.caustic.api.gl.Texture;
import com.flowpowered.caustic.api.util.CausticUtil;
import com.flowpowered.caustic.lwjgl.LWJGLUtil;
import com.flowpowered.math.vector.Vector4f;
/**
* An OpenGL 2.0 implementation of {@link Texture}.
*
* @see Texture
*/
public class GL20Texture extends Texture {
// The format
protected Format format = Format.RGB;
protected InternalFormat internalFormat = null;
// The min filter, to check if we need mip maps
protected FilterMode minFilter = FilterMode.NEAREST_MIPMAP_LINEAR;
// Texture image dimensions
protected int width = 1;
protected int height = 1;
@Override
public void create() {
checkNotCreated();
// Generate the texture
id = GL11.glGenTextures();
// Update the state
super.create();
// Check for errors
LWJGLUtil.checkForGLError();
}
@Override
public void destroy() {
checkCreated();
// Delete the texture
GL11.glDeleteTextures(id);
// Reset the data
super.destroy();
// Check for errors
LWJGLUtil.checkForGLError();
}
@Override
public void setFormat(Format format, InternalFormat internalFormat) {
if (format == null) {
throw new IllegalArgumentException("Format cannot be null");
}
this.format = format;
this.internalFormat = internalFormat;
}
@Override
public Format getFormat() {
return format;
}
@Override
public InternalFormat getInternalFormat() {
return internalFormat;
}
@Override
public void setAnisotropicFiltering(float value) {
checkCreated();
if (value <= 0) {
throw new IllegalArgumentException("Anisotropic filtering value must be greater than zero");
}
// Bind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, id);
// Set the anisotropic filtering value
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT, value);
// Unbind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
// Check for errors
LWJGLUtil.checkForGLError();
}
@Override
public void setWraps(WrapMode horizontalWrap, WrapMode verticalWrap) {
checkCreated();
if (horizontalWrap == null) {
throw new IllegalArgumentException("Horizontal wrap cannot be null");
}
if (verticalWrap == null) {
throw new IllegalArgumentException("Vertical wrap cannot be null");
}
// Bind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, id);
// Set the vertical and horizontal texture wraps
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, horizontalWrap.getGLConstant());
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, verticalWrap.getGLConstant());
// Unbind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
// Check for errors
LWJGLUtil.checkForGLError();
}
@Override
public void setFilters(FilterMode minFilter, FilterMode magFilter) {
checkCreated();
if (minFilter == null) {
throw new IllegalArgumentException("Min filter cannot be null");
}
if (magFilter == null) {
throw new IllegalArgumentException("Mag filter cannot be null");
}
if (magFilter.needsMipMaps()) {
throw new IllegalArgumentException("Mag filter cannot require mipmaps");
}
this.minFilter = minFilter;
// Bind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, id);
// Set the min and max texture filters
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, minFilter.getGLConstant());
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, magFilter.getGLConstant());
// Unbind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
// Check for errors
LWJGLUtil.checkForGLError();
}
@Override
public void setCompareMode(CompareMode compareMode) {
checkCreated();
if (compareMode == null) {
throw new IllegalArgumentException("Compare mode cannot be null");
}
// Bind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, id);
// Note: GL14.GL_COMPARE_R_TO_TEXTURE and GL30.GL_COMPARE_REF_TO_TEXTURE are the same, just a different name
// No need for a different call in the GL30 implementation
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL14.GL_TEXTURE_COMPARE_MODE, GL14.GL_COMPARE_R_TO_TEXTURE);
// Set the compare mode
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL14.GL_TEXTURE_COMPARE_FUNC, compareMode.getGLConstant());
// Unbind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
// Check for errors
LWJGLUtil.checkForGLError();
}
@Override
public void setBorderColor(Vector4f borderColor) {
checkCreated();
if (borderColor == null) {
throw new IllegalArgumentException("Border color cannot be null");
}
// Bind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, id);
// Set the border color
GL11.glTexParameter(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_BORDER_COLOR, (FloatBuffer) CausticUtil.createFloatBuffer(4).put(borderColor.toArray()).flip());
// Unbind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
// Check for errors
LWJGLUtil.checkForGLError();
}
@Override
public void setImageData(ByteBuffer imageData, int width, int height) {
checkCreated();
if (width <= 0) {
throw new IllegalArgumentException("Width must be greater than zero");
}
if (height <= 0) {
throw new IllegalArgumentException("Height must be greater than zero");
}
// Back up the old values
int oldWidth = this.width;
int oldHeight = this.height;
// Update the texture width and height
this.width = width;
this.height = height;
// Bind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, id);
// Upload the texture to the GPU
final boolean hasInternalFormat = internalFormat != null;
if (minFilter.needsMipMaps() && imageData != null) {
// Build mipmaps if using mip mapped filters
GLU.gluBuild2DMipmaps(GL11.GL_TEXTURE_2D, hasInternalFormat ? internalFormat.getGLConstant() : format.getGLConstant(), width, height, format.getGLConstant(),
hasInternalFormat ? internalFormat.getComponentType().getGLConstant() : DataType.UNSIGNED_BYTE.getGLConstant(), imageData);
} else {
// Else just make it a normal texture, use byte alignment
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
// Check if we can only upload without reallocating
if (imageData != null && width == oldWidth && height == oldHeight) {
GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, width, height, format.getGLConstant(),
hasInternalFormat ? internalFormat.getComponentType().getGLConstant() : DataType.UNSIGNED_BYTE.getGLConstant(), imageData);
} else {
// Reallocate and upload the image
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, hasInternalFormat ? internalFormat.getGLConstant() : format.getGLConstant(), width, height, 0, format.getGLConstant(),
hasInternalFormat ? internalFormat.getComponentType().getGLConstant() : DataType.UNSIGNED_BYTE.getGLConstant(), imageData);
}
}
// Unbind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
// Check for errors
LWJGLUtil.checkForGLError();
}
@Override
public ByteBuffer getImageData(InternalFormat format) {
checkCreated();
// Bind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, id);
// Create the image buffer
final boolean formatNotNull = format != null;
final ByteBuffer imageData = CausticUtil.createByteBuffer(width * height * (formatNotNull ? format.getBytes() : this.format.getComponentCount() * DataType.UNSIGNED_BYTE.getByteSize()));
// Use byte alignment
GL11.glPixelStorei(GL11.GL_PACK_ALIGNMENT, 1);
// Get the image data
GL11.glGetTexImage(GL11.GL_TEXTURE_2D, 0, formatNotNull ? format.getFormat().getGLConstant() : this.format.getGLConstant(),
formatNotNull ? format.getComponentType().getGLConstant() : DataType.UNSIGNED_BYTE.getGLConstant(), imageData);
// Unbind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
// Check for errors
LWJGLUtil.checkForGLError();
return imageData;
}
@Override
public int getWidth() {
return width;
}
@Override
public int getHeight() {
return height;
}
@Override
public void bind(int unit) {
checkCreated();
if (unit != -1) {
// Activate the texture unit
GL13.glActiveTexture(GL13.GL_TEXTURE0 + unit);
}
// Bind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, id);
// Check for errors
LWJGLUtil.checkForGLError();
}
@Override
public void unbind() {
checkCreated();
// Unbind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
// Check for errors
LWJGLUtil.checkForGLError();
}
@Override
public GLVersion getGLVersion() {
return GLVersion.GL20;
}
}
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