
com.flowpowered.caustic.lwjgl.gl30.GL30Texture Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of caustic-lwjgl Show documentation
Show all versions of caustic-lwjgl Show documentation
LWJGL implementation of the Caustic rendering library API.
The newest version!
/*
* This file is part of Caustic LWJGL, licensed under the MIT License (MIT).
*
* Copyright (c) 2013 Flow Powered
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.flowpowered.caustic.lwjgl.gl30;
import java.nio.ByteBuffer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL30;
import com.flowpowered.caustic.api.data.VertexAttribute.DataType;
import com.flowpowered.caustic.lwjgl.LWJGLUtil;
import com.flowpowered.caustic.lwjgl.gl20.GL20Texture;
/**
* An OpenGL 3.0 implementation of {@link com.flowpowered.caustic.api.gl.Texture}.
*
* @see com.flowpowered.caustic.api.gl.Texture
*/
public class GL30Texture extends GL20Texture {
@Override
public void setImageData(ByteBuffer imageData, int width, int height) {
checkCreated();
if (width <= 0) {
throw new IllegalArgumentException("Width must be greater than zero");
}
if (height <= 0) {
throw new IllegalArgumentException("Height must be greater than zero");
}
// Back up the old values
int oldWidth = this.width;
int oldHeight = this.height;
// Update the texture width and height
this.width = width;
this.height = height;
// Bind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, id);
// Use byte alignment
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
// Upload the texture
final boolean hasInternalFormat = internalFormat != null;
// Check if we can only upload without reallocating
if (imageData != null && width == oldWidth && height == oldHeight) {
GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, width, height, format.getGLConstant(),
hasInternalFormat ? internalFormat.getComponentType().getGLConstant() : DataType.UNSIGNED_BYTE.getGLConstant(), imageData);
} else {
// Reallocate and upload the image
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, hasInternalFormat ? internalFormat.getGLConstant() : format.getGLConstant(), width, height, 0, format.getGLConstant(),
hasInternalFormat ? internalFormat.getComponentType().getGLConstant() : DataType.UNSIGNED_BYTE.getGLConstant(), imageData);
}
// Generate mipmaps if necessary
if (minFilter.needsMipMaps() && imageData != null) {
GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D);
}
// Unbind the texture
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
// Check for errors
LWJGLUtil.checkForGLError();
}
@Override
public GLVersion getGLVersion() {
return GLVersion.GL30;
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy