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A library for Java that provides re-usable components commonly used by Flow libraries.

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/*
 * This file is part of Flow Commons, licensed under the MIT License (MIT).
 *
 * Copyright (c) 2013 Flow Powered 
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package com.flowpowered.commons.ticking;

import java.util.Arrays;

import org.apache.commons.lang3.SystemUtils;

/**
 * A time class. Calling the {@link #sync()} method at the end of each tick will cause the thread to sleep for the correct time delay between the ticks. {@link #start()} must be called just before the
 * loop to start the timer. {@link #reset()} is used to reset the start time to the current time.
 * 
* Based on LWJGL's implementation of {@link org.lwjgl.opengl.Sync}. */ public class Timer { // Time to sleep or yield before next tick private long nextTick = -1; // Last 10 running averages for sleeps and yields private final RunAverages sleepDurations = new RunAverages(10, 1000000); private final RunAverages yieldDurations = new RunAverages(10, (int) (-(getTime() - getTime()) * 1.333f)); // The target tps private final int tps; static { // Makes windows thread sleeping more accurate if (SystemUtils.IS_OS_WINDOWS) { final Thread sleepingDaemon = new Thread() { @Override public void run() { try { Thread.sleep(Long.MAX_VALUE); } catch (Exception ignored) { } } }; sleepingDaemon.setName("Timer"); sleepingDaemon.setDaemon(true); sleepingDaemon.start(); } } /** * Constructs a new timer. * * @param tps The target tps */ public Timer(int tps) { this.tps = tps; } /** * Returns the timer's target TPS. * * @return The tps */ public int getTps() { return tps; } /** * Starts the timer. */ public void start() { nextTick = getTime(); } /** * Resets the timer. */ public void reset() { start(); } /** * An accurate sync method that will attempt to run at the tps. It should be called once every tick. */ public void sync() { if (nextTick < 0) { throw new IllegalStateException("Timer was not started"); } if (tps <= 0) { return; } try { // Sleep until the average sleep time is greater than the time remaining until next tick for (long time1 = getTime(), time2; nextTick - time1 > sleepDurations.average(); time1 = time2) { Thread.sleep(1); // Update average sleep time sleepDurations.add((time2 = getTime()) - time1); } // Slowly dampen sleep average if too high to avoid yielding too much sleepDurations.dampen(); // Yield until the average yield time is greater than the time remaining until next tick for (long time1 = getTime(), time2; nextTick - time1 > yieldDurations.average(); time1 = time2) { Thread.yield(); // Update average yield time yieldDurations.add((time2 = getTime()) - time1); } } catch (InterruptedException ignored) { } // Schedule next frame, drop frames if it's too late for next frame nextTick = Math.max(nextTick + 1000000000 / tps, getTime()); } // Get the system time in nanoseconds private static long getTime() { return System.nanoTime(); } // Holds a number of run times for averaging private static class RunAverages { // Dampen threshold, 10ms private static final long DAMPEN_THRESHOLD = 10000000; // Dampen factor, don't alter this value private static final float DAMPEN_FACTOR = 0.9f; private final long[] values; private int currentIndex = 0; private RunAverages(int slotCount, long initialValue) { values = new long[slotCount]; Arrays.fill(values, initialValue); } private void add(long value) { currentIndex %= values.length; values[currentIndex++] = value; } private long average() { long sum = 0; for (long slot : values) { sum += slot; } return sum / values.length; } private void dampen() { if (average() > DAMPEN_THRESHOLD) { for (int i = 0; i < values.length; i++) { values[i] *= DAMPEN_FACTOR; } } } } }




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