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Immutable math library for Java with a focus on games and computer graphics.
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/*
* This file is part of Flow Math, licensed under the MIT License (MIT).
*
* Copyright (c) 2013 Flow Powered
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/* Copyright (c) 1999 CERN - European Organization for Nuclear Research.
*
* Permission to use, copy, modify, distribute and sell this software and
* its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation. CERN makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without expressed or implied warranty.
*/
package com.flowpowered.math;
/**
* Provides various hash functions.
*
* @author [email protected]
* @version 1.0, 09/24/99
*/
public final class HashFunctions {
/**
* Returns a hashcode for the specified value.
*
* @return a hash code value for the specified value.
*/
public static int hash(double value) {
assert !Double.isNaN(value) : "Values of NaN are not supported.";
long bits = Double.doubleToLongBits(value);
return (int) (bits ^ (bits >>> 32));
//return (int) Double.doubleToLongBits(value*663608941.737);
// This avoids excessive hashCollisions in the case values are of the form (1.0, 2.0, 3.0, ...)
}
/**
* Returns a hashcode for the specified value.
*
* @return a hash code value for the specified value.
*/
public static int hash(float value) {
assert !Float.isNaN(value) : "Values of NaN are not supported.";
return Float.floatToIntBits(value * 663608941.737f);
// This avoids excessive hashCollisions in the case values are of the form (1.0, 2.0, 3.0, ...)
}
/**
* Returns a hashcode for the specified value.
*
* @return a hash code value for the specified value.
*/
public static int hash(int value) {
return value;
}
/**
* Returns a hashcode for the specified value.
*
* @return a hash code value for the specified value.
*/
public static int hash(long value) {
return ((int) (value ^ (value >>> 32)));
}
/**
* Returns a hashcode for the specified object.
*
* @return a hash code value for the specified object.
*/
public static int hash(Object object) {
return object == null ? 0 : object.hashCode();
}
/**
* In profiling, it has been found to be faster to have our own local implementation of "ceil" rather than to call to {@link Math#ceil(double)}.
*/
public static int fastCeil(float v) {
int possible_result = (int) v;
if (v - possible_result > 0) {
possible_result++;
}
return possible_result;
}
}
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