com.flowpowered.math.vector.Vector2i Maven / Gradle / Ivy
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Immutable math library for Java with a focus on games and computer graphics.
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package com.flowpowered.math.vector;
import java.io.Serializable;
import com.flowpowered.math.GenericMath;
import com.flowpowered.math.HashFunctions;
public class Vector2i implements Vectori, Comparable, Serializable, Cloneable {
private static final long serialVersionUID = 1;
public static final Vector2i ZERO = new Vector2i(0, 0);
public static final Vector2i UNIT_X = new Vector2i(1, 0);
public static final Vector2i UNIT_Y = new Vector2i(0, 1);
public static final Vector2i ONE = new Vector2i(1, 1);
private final int x;
private final int y;
private transient volatile boolean hashed = false;
private transient volatile int hashCode = 0;
public Vector2i() {
this(0, 0);
}
public Vector2i(Vector2i v) {
this(v.x, v.y);
}
public Vector2i(Vector3i v) {
this(v.getX(), v.getY());
}
public Vector2i(Vector4i v) {
this(v.getX(), v.getY());
}
public Vector2i(VectorNi v) {
this(v.get(0), v.get(1));
}
public Vector2i(double x, double y) {
this(GenericMath.floor(x), GenericMath.floor(y));
}
public Vector2i(int x, int y) {
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public Vector2i add(Vector2i v) {
return add(v.x, v.y);
}
public Vector2i add(double x, double y) {
return add(GenericMath.floor(x), GenericMath.floor(y));
}
public Vector2i add(int x, int y) {
return new Vector2i(this.x + x, this.y + y);
}
public Vector2i sub(Vector2i v) {
return sub(v.x, v.y);
}
public Vector2i sub(double x, double y) {
return sub(GenericMath.floor(x), GenericMath.floor(y));
}
public Vector2i sub(int x, int y) {
return new Vector2i(this.x - x, this.y - y);
}
public Vector2i mul(double a) {
return mul(GenericMath.floor(a));
}
@Override
public Vector2i mul(int a) {
return mul(a, a);
}
public Vector2i mul(Vector2i v) {
return mul(v.x, v.y);
}
public Vector2i mul(double x, double y) {
return mul(GenericMath.floor(x), GenericMath.floor(y));
}
public Vector2i mul(int x, int y) {
return new Vector2i(this.x * x, this.y * y);
}
public Vector2i div(double a) {
return div(GenericMath.floor(a));
}
@Override
public Vector2i div(int a) {
return div(a, a);
}
public Vector2i div(Vector2i v) {
return div(v.x, v.y);
}
public Vector2i div(double x, double y) {
return div(GenericMath.floor(x), GenericMath.floor(y));
}
public Vector2i div(int x, int y) {
return new Vector2i(this.x / x, this.y / y);
}
public int dot(Vector2i v) {
return dot(v.x, v.y);
}
public int dot(double x, double y) {
return dot(GenericMath.floor(x), GenericMath.floor(y));
}
public int dot(int x, int y) {
return this.x * x + this.y * y;
}
public Vector2i project(Vector2i v) {
return project(v.x, v.y);
}
public Vector2i project(double x, double y) {
return project(GenericMath.floor(x), GenericMath.floor(y));
}
public Vector2i project(int x, int y) {
final int lengthSquared = x * x + y * y;
if (lengthSquared == 0) {
throw new ArithmeticException("Cannot project onto the zero vector");
}
final float a = (float) dot(x, y) / lengthSquared;
return new Vector2i(a * x, a * y);
}
public Vector2i pow(double pow) {
return pow(GenericMath.floor(pow));
}
@Override
public Vector2i pow(int power) {
return new Vector2i(Math.pow(x, power), Math.pow(y, power));
}
@Override
public Vector2i abs() {
return new Vector2i(Math.abs(x), Math.abs(y));
}
@Override
public Vector2i negate() {
return new Vector2i(-x, -y);
}
public Vector2i min(Vector2i v) {
return min(v.x, v.y);
}
public Vector2i min(double x, double y) {
return min(GenericMath.floor(x), GenericMath.floor(y));
}
public Vector2i min(int x, int y) {
return new Vector2i(Math.min(this.x, x), Math.min(this.y, y));
}
public Vector2i max(Vector2i v) {
return max(v.x, v.y);
}
public Vector2i max(double x, double y) {
return max(GenericMath.floor(x), GenericMath.floor(y));
}
public Vector2i max(int x, int y) {
return new Vector2i(Math.max(this.x, x), Math.max(this.y, y));
}
public int distanceSquared(Vector2i v) {
return distanceSquared(v.x, v.y);
}
public int distanceSquared(double x, double y) {
return distanceSquared(GenericMath.floor(x), GenericMath.floor(y));
}
public int distanceSquared(int x, int y) {
final int dx = this.x - x;
final int dy = this.y - y;
return dx * dx + dy * dy;
}
public float distance(Vector2i v) {
return distance(v.x, v.y);
}
public float distance(double x, double y) {
return distance(GenericMath.floor(x), GenericMath.floor(y));
}
public float distance(int x, int y) {
return (float) Math.sqrt(distanceSquared(x, y));
}
@Override
public int lengthSquared() {
return x * x + y * y;
}
@Override
public float length() {
return (float) Math.sqrt(lengthSquared());
}
/**
* Return the axis with the minimal value.
*
* @return {@link int} axis with minimal value
*/
@Override
public int getMinAxis() {
return x < y ? 0 : 1;
}
/**
* Return the axis with the maximum value.
*
* @return {@link int} axis with maximum value
*/
@Override
public int getMaxAxis() {
return x > y ? 0 : 1;
}
public Vector3i toVector3() {
return toVector3(0);
}
public Vector3i toVector3(double z) {
return toVector3(GenericMath.floor(z));
}
public Vector3i toVector3(int z) {
return new Vector3i(this, z);
}
public Vector4i toVector4() {
return toVector4(0, 0);
}
public Vector4i toVector4(double z, double w) {
return toVector4(GenericMath.floor(z), GenericMath.floor(w));
}
public Vector4i toVector4(int z, int w) {
return new Vector4i(this, z, w);
}
public VectorNi toVectorN() {
return new VectorNi(this);
}
@Override
public int[] toArray() {
return new int[]{x, y};
}
@Override
public Vector2i toInt() {
return new Vector2i(x, y);
}
@Override
public Vector2l toLong() {
return new Vector2l(x, y);
}
@Override
public Vector2f toFloat() {
return new Vector2f(x, y);
}
@Override
public Vector2d toDouble() {
return new Vector2d(x, y);
}
@Override
public int compareTo(Vector2i v) {
return (int) (lengthSquared() - v.lengthSquared());
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (!(o instanceof Vector2i)) {
return false;
}
final Vector2i vector2 = (Vector2i) o;
if (vector2.x != x) {
return false;
}
if (vector2.y != y) {
return false;
}
return true;
}
@Override
public int hashCode() {
if (!hashed) {
final int result = (x != +0.0f ? HashFunctions.hash(x) : 0);
hashCode = 31 * result + (y != +0.0f ? HashFunctions.hash(y) : 0);
hashed = true;
}
return hashCode;
}
@Override
public Vector2i clone() {
return new Vector2i(this);
}
@Override
public String toString() {
return "(" + x + ", " + y + ")";
}
public static Vector2i from(int n) {
return n == 0 ? ZERO : new Vector2i(n, n);
}
public static Vector2i from(int x, int y) {
return x == 0 && y == 0 ? ZERO : new Vector2i(x, y);
}
}
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