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Immutable math library for Java with a focus on games and computer graphics.
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package com.flowpowered.math.vector;
import java.io.Serializable;
import java.lang.Override;
import java.util.Random;
import com.flowpowered.math.GenericMath;
import com.flowpowered.math.HashFunctions;
public class Vector3i implements Vectori, Comparable, Serializable, Cloneable {
private static final long serialVersionUID = 1;
public static final Vector3i ZERO = new Vector3i(0, 0, 0);
public static final Vector3i UNIT_X = new Vector3i(1, 0, 0);
public static final Vector3i UNIT_Y = new Vector3i(0, 1, 0);
public static final Vector3i UNIT_Z = new Vector3i(0, 0, 1);
public static final Vector3i ONE = new Vector3i(1, 1, 1);
public static final Vector3i RIGHT = UNIT_X;
public static final Vector3i UP = UNIT_Y;
public static final Vector3i FORWARD = UNIT_Z;
private final int x;
private final int y;
private final int z;
private transient volatile boolean hashed = false;
private transient volatile int hashCode = 0;
public Vector3i() {
this(0, 0, 0);
}
public Vector3i(Vector2i v) {
this(v, 0);
}
public Vector3i(Vector2i v, double z) {
this(v, GenericMath.floor(z));
}
public Vector3i(Vector2i v, int z) {
this(v.getX(), v.getY(), z);
}
public Vector3i(Vector3i v) {
this(v.x, v.y, v.z);
}
public Vector3i(Vector4i v) {
this(v.getX(), v.getY(), v.getZ());
}
public Vector3i(VectorNi v) {
this(v.get(0), v.get(1), v.size() > 2 ? v.get(2) : 0);
}
public Vector3i(double x, double y, double z) {
this(GenericMath.floor(x), GenericMath.floor(y), GenericMath.floor(z));
}
public Vector3i(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public int getZ() {
return z;
}
public Vector3i add(Vector3i v) {
return add(v.x, v.y, v.z);
}
public Vector3i add(double x, double y, double z) {
return add(GenericMath.floor(x), GenericMath.floor(y), GenericMath.floor(z));
}
public Vector3i add(int x, int y, int z) {
return new Vector3i(this.x + x, this.y + y, this.z + z);
}
public Vector3i sub(Vector3i v) {
return sub(v.x, v.y, v.z);
}
public Vector3i sub(double x, double y, double z) {
return sub(GenericMath.floor(x), GenericMath.floor(y), GenericMath.floor(z));
}
public Vector3i sub(int x, int y, int z) {
return new Vector3i(this.x - x, this.y - y, this.z - z);
}
public Vector3i mul(double a) {
return mul(GenericMath.floor(a));
}
@Override
public Vector3i mul(int a) {
return mul(a, a, a);
}
public Vector3i mul(Vector3i v) {
return mul(v.x, v.y, v.z);
}
public Vector3i mul(double x, double y, double z) {
return mul(GenericMath.floor(x), GenericMath.floor(y), GenericMath.floor(z));
}
public Vector3i mul(int x, int y, int z) {
return new Vector3i(this.x * x, this.y * y, this.z * z);
}
public Vector3i div(double a) {
return div(GenericMath.floor(a));
}
@Override
public Vector3i div(int a) {
return div(a, a, a);
}
public Vector3i div(Vector3i v) {
return div(v.x, v.y, v.z);
}
public Vector3i div(double x, double y, double z) {
return div(GenericMath.floor(x), GenericMath.floor(y), GenericMath.floor(z));
}
public Vector3i div(int x, int y, int z) {
return new Vector3i(this.x / x, this.y / y, this.z / z);
}
public int dot(Vector3i v) {
return dot(v.x, v.y, v.z);
}
public int dot(double x, double y, double z) {
return dot(GenericMath.floor(x), GenericMath.floor(y), GenericMath.floor(z));
}
public int dot(int x, int y, int z) {
return this.x * x + this.y * y + this.z * z;
}
public Vector3i project(Vector3i v) {
return project(v.x, v.y, v.z);
}
public Vector3i project(double x, double y, double z) {
return project(GenericMath.floor(x), GenericMath.floor(y), GenericMath.floor(z));
}
public Vector3i project(int x, int y, int z) {
final int lengthSquared = x * x + y * y + z * z;
if (lengthSquared == 0) {
throw new ArithmeticException("Cannot project onto the zero vector");
}
final float a = (float) dot(x, y, z) / lengthSquared;
return new Vector3i(a * x, a * y, a * z);
}
public Vector3i cross(Vector3i v) {
return cross(v.x, v.y, v.z);
}
public Vector3i cross(double x, double y, double z) {
return cross(GenericMath.floor(x), GenericMath.floor(y), GenericMath.floor(z));
}
public Vector3i cross(int x, int y, int z) {
return new Vector3i(this.y * z - this.z * y, this.z * x - this.x * z, this.x * y - this.y * x);
}
public Vector3i pow(double pow) {
return pow(GenericMath.floor(pow));
}
@Override
public Vector3i pow(int power) {
return new Vector3i(Math.pow(x, power), Math.pow(y, power), Math.pow(z, power));
}
@Override
public Vector3i abs() {
return new Vector3i(Math.abs(x), Math.abs(y), Math.abs(z));
}
@Override
public Vector3i negate() {
return new Vector3i(-x, -y, -z);
}
public Vector3i min(Vector3i v) {
return min(v.x, v.y, v.z);
}
public Vector3i min(double x, double y, double z) {
return min(GenericMath.floor(x), GenericMath.floor(y), GenericMath.floor(z));
}
public Vector3i min(int x, int y, int z) {
return new Vector3i(Math.min(this.x, x), Math.min(this.y, y), Math.min(this.z, z));
}
public Vector3i max(Vector3i v) {
return max(v.x, v.y, v.z);
}
public Vector3i max(double x, double y, double z) {
return max(GenericMath.floor(x), GenericMath.floor(y), GenericMath.floor(z));
}
public Vector3i max(int x, int y, int z) {
return new Vector3i(Math.max(this.x, x), Math.max(this.y, y), Math.max(this.z, z));
}
public int distanceSquared(Vector3i v) {
return distanceSquared(v.x, v.y, v.z);
}
public int distanceSquared(double x, double y, double z) {
return distanceSquared(GenericMath.floor(x), GenericMath.floor(y), GenericMath.floor(z));
}
public int distanceSquared(int x, int y, int z) {
final int dx = this.x - x;
final int dy = this.y - y;
final int dz = this.z - z;
return dx * dx + dy * dy + dz * dz;
}
public float distance(Vector3i v) {
return distance(v.x, v.y, v.z);
}
public float distance(double x, double y, double z) {
return distance(GenericMath.floor(x), GenericMath.floor(y), GenericMath.floor(z));
}
public float distance(int x, int y, int z) {
return (float) Math.sqrt(distanceSquared(x, y, z));
}
@Override
public int lengthSquared() {
return x * x + y * y + z * z;
}
@Override
public float length() {
return (float) Math.sqrt(lengthSquared());
}
/**
* Returns the axis with the minimal value.
*
* @return {@link int} axis with minimal value
*/
@Override
public int getMinAxis() {
return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
}
/**
* Returns the axis with the maximum value.
*
* @return {@link int} axis with maximum value
*/
@Override
public int getMaxAxis() {
return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
}
public Vector2i toVector2() {
return new Vector2i(this);
}
public Vector2i toVector2(boolean useZ) {
return new Vector2i(x, useZ ? z : y);
}
public Vector4i toVector4() {
return toVector4(0);
}
public Vector4i toVector4(double w) {
return toVector4(GenericMath.floor(w));
}
public Vector4i toVector4(int w) {
return new Vector4i(this, w);
}
public VectorNi toVectorN() {
return new VectorNi(this);
}
@Override
public int[] toArray() {
return new int[]{x, y, z};
}
@Override
public Vector3i toInt() {
return new Vector3i(x, y, z);
}
@Override
public Vector3l toLong() {
return new Vector3l(x, y, z);
}
@Override
public Vector3f toFloat() {
return new Vector3f(x, y, z);
}
@Override
public Vector3d toDouble() {
return new Vector3d(x, y, z);
}
@Override
public int compareTo(Vector3i v) {
return (int) (lengthSquared() - v.lengthSquared());
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (!(o instanceof Vector3i)) {
return false;
}
final Vector3i vector3 = (Vector3i) o;
if (vector3.x != x) {
return false;
}
if (vector3.y != y) {
return false;
}
if (vector3.z != z) {
return false;
}
return true;
}
@Override
public int hashCode() {
if (!hashed) {
hashCode = ((HashFunctions.hash(x) * 211 + HashFunctions.hash(y)) * 97 + HashFunctions.hash(z));
hashed = true;
}
return hashCode;
}
@Override
public Vector3i clone() {
return new Vector3i(this);
}
@Override
public String toString() {
return "(" + x + ", " + y + ", " + z + ")";
}
public static Vector3i from(int n) {
return n == 0 ? ZERO : new Vector3i(n, n, n);
}
public static Vector3i from(int x, int y, int z) {
return x == 0 && y == 0 && z == 0 ? ZERO : new Vector3i(x, y, z);
}
}
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