
com.flowpowered.noise.module.source.Billow Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of flow-noise Show documentation
Show all versions of flow-noise Show documentation
Noise generation library for Java, based on the libnoise C++ library.
The newest version!
/*
* This file is part of Flow Noise, licensed under the MIT License (MIT).
*
* Copyright (c) 2013 Flow Powered
* Original libnoise in C++ by Jason Bevins
* jlibnoise Java port by Garrett Fleenor
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.flowpowered.noise.module.source;
import com.flowpowered.noise.Noise;
import com.flowpowered.noise.NoiseQuality;
import com.flowpowered.noise.Utils;
import com.flowpowered.noise.module.Module;
public class Billow extends Module {
public static final double DEFAULT_BILLOW_FREQUENCY = 1.0;
public static final double DEFAULT_BILLOW_LACUNARITY = 2.0;
public static final int DEFAULT_BILLOW_OCTAVE_COUNT = 6;
public static final double DEFAULT_BILLOW_PERSISTENCE = 0.5;
public static final NoiseQuality DEFAULT_BILLOW_QUALITY = NoiseQuality.STANDARD;
public static final int DEFAULT_BILLOW_SEED = 0;
public static final int BILLOW_MAX_OCTAVE = 30;
private double frequency = DEFAULT_BILLOW_FREQUENCY;
private double lacunarity = DEFAULT_BILLOW_LACUNARITY;
private NoiseQuality quality = DEFAULT_BILLOW_QUALITY;
private double persistence = DEFAULT_BILLOW_PERSISTENCE;
private int seed = DEFAULT_BILLOW_SEED;
private int octaveCount = DEFAULT_BILLOW_OCTAVE_COUNT;
public Billow() {
super(0);
}
public int getOctaveCount() {
return octaveCount;
}
public void setOctaveCount(int octaveCount) {
if (octaveCount < 1 || octaveCount > BILLOW_MAX_OCTAVE) {
throw new IllegalArgumentException("octaveCount must be between 1 and BILLOW_MAX_OCTAVE: " + BILLOW_MAX_OCTAVE);
}
this.octaveCount = octaveCount;
}
public double getFrequency() {
return frequency;
}
public void setFrequency(double frequency) {
this.frequency = frequency;
}
public double getLacunarity() {
return lacunarity;
}
public void setLacunarity(double lacunarity) {
this.lacunarity = lacunarity;
}
public NoiseQuality getQuality() {
return quality;
}
public void setQuality(NoiseQuality quality) {
this.quality = quality;
}
public double getPersistence() {
return persistence;
}
public void setPersistence(double persistence) {
this.persistence = persistence;
}
public int getSeed() {
return seed;
}
public void setSeed(int seed) {
this.seed = seed;
}
@Override
public int getSourceModuleCount() {
return 0;
}
@Override
public double getValue(double x, double y, double z) {
double z1 = z;
double y1 = y;
double x1 = x;
double value = 0.0;
double signal;
double curPersistence = 1.0;
double nx, ny, nz;
int seed;
x1 *= frequency;
y1 *= frequency;
z1 *= frequency;
for (int curOctave = 0; curOctave < octaveCount; curOctave++) {
// Make sure that these floating-point values have the same range as a 32-
// bit integer so that we can pass them to the coherent-noise functions.
nx = Utils.makeInt32Range(x1);
ny = Utils.makeInt32Range(y1);
nz = Utils.makeInt32Range(z1);
// Get the coherent-noise value from the input value and add it to the
// final result.
seed = (this.seed + curOctave);
signal = Noise.gradientCoherentNoise3D(nx, ny, nz, seed, quality);
signal = 2.0 * Math.abs(signal) - 1.0;
value += signal * curPersistence;
// Prepare the next octave.
x1 *= lacunarity;
y1 *= lacunarity;
z1 *= lacunarity;
curPersistence *= persistence;
}
value += 0.5;
return value;
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy