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Noise generation library for Java, based on the libnoise C++ library.
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/*
* This file is part of Flow Noise, licensed under the MIT License (MIT).
*
* Copyright (c) 2013 Flow Powered
* Original libnoise in C++ by Jason Bevins
* jlibnoise Java port by Garrett Fleenor
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.flowpowered.noise.module.source;
import com.flowpowered.noise.Utils;
import com.flowpowered.noise.module.Module;
public class Spheres extends Module {
// Default frequency value for the noise::module::Spheres noise module.
public static final double DEFAULT_SPHERES_FREQUENCY = 1.0;
// Frequency of the concentric spheres.
private double frequency = DEFAULT_SPHERES_FREQUENCY;
public Spheres() {
super(0);
}
public double getFrequency() {
return frequency;
}
public void setFrequency(double frequency) {
this.frequency = frequency;
}
@Override
public int getSourceModuleCount() {
return 0;
}
@Override
public double getValue(double x, double y, double z) {
double x1 = x;
double y1 = y;
double z1 = z;
x1 *= frequency;
y1 *= frequency;
z1 *= frequency;
double distFromCenter = Math.sqrt(x1 * x1 + y1 * y1 + z1 * z1);
double distFromSmallerSphere = distFromCenter - Utils.floor(distFromCenter);
double distFromLargerSphere = 1.0 - distFromSmallerSphere;
double nearestDist = Math.min(distFromSmallerSphere, distFromLargerSphere);
return 1.0 - (nearestDist * 4.0); // Puts it in the -1.0 to +1.0 range.
}
}
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