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/*
 * Copyright 2020 FormDev Software GmbH
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.formdev.flatlaf.extras;

import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.net.URL;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import javax.swing.JWindow;
import com.formdev.flatlaf.util.MultiResolutionImageSupport;
import com.formdev.flatlaf.util.SystemInfo;
import com.github.weisj.jsvg.SVGDocument;
import com.github.weisj.jsvg.geometry.size.FloatSize;

/**
 * Utility methods for SVG.
 *
 * @author Karl Tauber
 */
public class FlatSVGUtils
{
	/**
	 * Creates from the given SVG a list of icon images with different sizes that
	 * can be used for windows headers. The SVG should have a size of 16x16,
	 * otherwise it is scaled.
	 * 

* If running on Windows in Java 9 or later and multi-resolution image support is available, * then a single multi-resolution image is returned that creates images on demand * for requested sizes from SVG. * This has the advantage that only images for used sizes are created. * Also, if unusual sizes are requested (e.g. 18x18), then they are created from SVG. *

* If using Java modules, the package containing the SVG must be opened in {@code module-info.java}. * Otherwise, use {@link #createWindowIconImages(URL)}. * * @param svgName the name of the SVG resource (a '/'-separated path) * @return list of icon images with different sizes (16x16, 20x20, 24x24, 28x28, 32x32, 48x48 and 64x64) * @throws RuntimeException if failed to load or render SVG file * @see JWindow#setIconImages(List) */ public static List createWindowIconImages( String svgName ) { return createWindowIconImages( getResource( svgName ) ); } /** * Creates from the given SVG a list of icon images with different sizes that * can be used for windows headers. The SVG should have a size of 16x16, * otherwise it is scaled. *

* If running on Windows in Java 9 or later and multi-resolution image support is available, * then a single multi-resolution image is returned that creates images on demand * for requested sizes from SVG. * This has the advantage that only images for used sizes are created. * Also, if unusual sizes are requested (e.g. 18x18), then they are created from SVG. *

* This method is useful if using Java modules and the package containing the SVG * is not opened in {@code module-info.java}. * E.g. {@code createWindowIconImages( getClass().getResource( "/com/myapp/myicon.svg" ) )}. * * @param svgUrl the URL of the SVG resource * @return list of icon images with different sizes (16x16, 20x20, 24x24, 28x28, 32x32, 48x48 and 64x64) * @throws RuntimeException if failed to load or render SVG file * @see JWindow#setIconImages(List) * @since 2 */ public static List createWindowIconImages( URL svgUrl ) { SVGDocument document = FlatSVGIcon.loadSVG( svgUrl ); if( SystemInfo.isWindows && MultiResolutionImageSupport.isAvailable() ) { // use a multi-resolution image that creates images on demand for requested sizes return Collections.singletonList( MultiResolutionImageSupport.create( 0, new Dimension[] { // Listing all these sizes here is actually not necessary because // any size is created on demand when // MultiResolutionImage.getResolutionVariant(double destImageWidth, double destImageHeight) // is invoked. // These sizes are only used by MultiResolutionImage.getResolutionVariants(). new Dimension( 16, 16 ), // 100% new Dimension( 20, 20 ), // 125% new Dimension( 24, 24 ), // 150% new Dimension( 28, 28 ), // 175% new Dimension( 32, 32 ), // 200% new Dimension( 48, 48 ), // 300% new Dimension( 64, 64 ), // 400% }, dim -> { return svg2image( document, dim.width, dim.height ); } ) ); } else { return Arrays.asList( svg2image( document, 16, 16 ), // 100% svg2image( document, 20, 20 ), // 125% svg2image( document, 24, 24 ), // 150% svg2image( document, 28, 28 ), // 175% svg2image( document, 32, 32 ), // 200% svg2image( document, 48, 48 ), // 300% svg2image( document, 64, 64 ) // 400% ); } } /** * Creates a buffered image and renders the given SVG into it. *

* If using Java modules, the package containing the SVG must be opened in {@code module-info.java}. * Otherwise, use {@link #svg2image(URL, int, int)}. * * @param svgName the name of the SVG resource (a '/'-separated path) * @param width the width of the image * @param height the height of the image * @return the image * @throws RuntimeException if failed to load or render SVG file */ public static BufferedImage svg2image( String svgName, int width, int height ) { return svg2image( getResource( svgName ), width, height ); } /** * Creates a buffered image and renders the given SVG into it. *

* This method is useful if using Java modules and the package containing the SVG * is not opened in {@code module-info.java}. * E.g. {@code svg2image( getClass().getResource( "/com/myapp/myicon.svg" ), 24, 24 )}. * * @param svgUrl the URL of the SVG resource * @param width the width of the image * @param height the height of the image * @return the image * @throws RuntimeException if failed to load or render SVG file * @since 2 */ public static BufferedImage svg2image( URL svgUrl, int width, int height ) { return svg2image( FlatSVGIcon.loadSVG( svgUrl ), width, height ); } /** * Creates a buffered image and renders the given SVG into it. *

* If using Java modules, the package containing the SVG must be opened in {@code module-info.java}. * Otherwise, use {@link #svg2image(URL, float)}. * * @param svgName the name of the SVG resource (a '/'-separated path) * @param scaleFactor the amount by which the SVG size is scaled * @return the image * @throws RuntimeException if failed to load or render SVG file */ public static BufferedImage svg2image( String svgName, float scaleFactor ) { return svg2image( getResource( svgName ), scaleFactor ); } /** * Creates a buffered image and renders the given SVG into it. *

* This method is useful if using Java modules and the package containing the SVG * is not opened in {@code module-info.java}. * E.g. {@code svg2image( getClass().getResource( "/com/myapp/myicon.svg" ), 1.5f )}. * * @param svgUrl the URL of the SVG resource * @param scaleFactor the amount by which the SVG size is scaled * @return the image * @throws RuntimeException if failed to load or render SVG file * @since 2 */ public static BufferedImage svg2image( URL svgUrl, float scaleFactor ) { SVGDocument document = FlatSVGIcon.loadSVG( svgUrl ); FloatSize size = document.size(); int width = (int) (size.width * scaleFactor); int height = (int) (size.height * scaleFactor); return svg2image( document, width, height ); } /** * Creates a buffered image and renders the given SVGDocument into it. * * @param document the SVG document * @param width the width of the image * @param height the height of the image * @return the image * @throws RuntimeException if failed to render SVG file */ private static BufferedImage svg2image( SVGDocument document, int width, int height ) { BufferedImage image = new BufferedImage( width, height, BufferedImage.TYPE_INT_ARGB ); Graphics2D g = image.createGraphics(); try { FlatSVGIcon.setRenderingHints( g ); FloatSize size = document.size(); double sx = width / size.width; double sy = height / size.height; if( sx != 1 || sy != 1 ) g.scale( sx, sy ); document.render( null, g ); } finally { g.dispose(); } return image; } private static URL getResource( String svgName ) { return FlatSVGUtils.class.getResource( svgName ); } }





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