com.formdev.flatlaf.jideoss.ui.FlatJidePainter Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of flatlaf-jide-oss Show documentation
Show all versions of flatlaf-jide-oss Show documentation
Flat Look and Feel addon for JIDE Common Layer
/*
* Copyright 2021 FormDev Software GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.formdev.flatlaf.jideoss.ui;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.geom.Rectangle2D;
import javax.swing.JComponent;
import javax.swing.SwingConstants;
import javax.swing.UIManager;
import com.formdev.flatlaf.ui.FlatUIUtils;
import com.formdev.flatlaf.util.UIScale;
import com.jidesoft.plaf.basic.BasicPainter;
import com.jidesoft.plaf.basic.ThemePainter;
import com.jidesoft.swing.JideButton;
import com.jidesoft.swing.JideSplitButton;
/**
* @author Karl Tauber
* @since 1.1
*/
public class FlatJidePainter
extends BasicPainter
{
protected final int arc = UIManager.getInt( "Button.arc" );
public static ThemePainter getInstance() {
// always create a new instance of Laf switching
return new FlatJidePainter();
}
@Override
public void installDefaults() {
// avoid white background in arrow area of selected split button
if( _bk0 == null )
_bk0 = UIManager.getColor( "Panel.background" );
super.installDefaults();
}
@Override
protected void paintBackground( JComponent c, Graphics g, Rectangle rect,
Color borderColor, Color background, int orientation )
{
if( (c instanceof JideButton && ((JideButton)c).getButtonStyle() == JideButton.TOOLBAR_STYLE) ||
(c instanceof JideSplitButton && ((JideSplitButton)c).getButtonStyle() == JideButton.TOOLBAR_STYLE) )
{
Color oldColor = g.getColor();
g.setColor( FlatUIUtils.deriveColor( background, c.getBackground() ) );
Object[] oldRenderingHints = FlatUIUtils.setRenderingHints( g );
if( c instanceof JideSplitButton ) {
// For split buttons, this method is invoked twice:
// - first for main button
// - second for arrow button
// To show a single rounded rectangle for the whole button we always paint
// the rounded rectangle with component bounds, but clip to the passed rectangle.
boolean horizontal = (((JideSplitButton)c).getOrientation() == SwingConstants.HORIZONTAL);
// for vertical orientation, the graphics context is rotated, but 1px wrong
if( !horizontal )
g.translate( 0, -1 );
Shape oldClip = g.getClip();
g.clipRect( rect.x, rect.y, rect.width, rect.height );
FlatUIUtils.paintComponentBackground( (Graphics2D) g, 0, 0,
horizontal ? c.getWidth() : c.getHeight(),
horizontal ? c.getHeight() : c.getWidth(),
0, UIScale.scale( (float) arc ) );
g.setClip( oldClip );
// paint separator line
if( rect.x > 0 ) {
g.setColor( borderColor );
((Graphics2D)g).fill( new Rectangle2D.Float( rect.x, rect.y, UIScale.scale( 1f ), rect.height ) );
}
if( !horizontal )
g.translate( 0, 1 );
} else {
FlatUIUtils.paintComponentBackground( (Graphics2D) g, rect.x, rect.y,
rect.width, rect.height, 0, UIScale.scale( (float) arc ) );
}
FlatUIUtils.resetRenderingHints( g, oldRenderingHints );
g.setColor( oldColor );
} else
super.paintBackground( c, g, rect, borderColor, background, orientation );
}
@Override
public void paintGripper( JComponent c, Graphics g, Rectangle rect, int orientation, int state ) {
float userScaleFactor = UIScale.getUserScaleFactor();
if( userScaleFactor > 1 ) {
// scale gripper
Graphics2D g2 = (Graphics2D) g.create();
try {
g2.translate( rect.x, rect.y );
g2.scale( userScaleFactor, userScaleFactor );
Rectangle rect2 = new Rectangle( 0, 0, UIScale.unscale( rect.width ), UIScale.unscale( rect.height ) );
super.paintGripper( c, g2, rect2, orientation, state );
} finally {
g2.dispose();
}
} else
super.paintGripper( c, g, rect, orientation, state );
}
}