com.formdev.flatlaf.swingx.icons.FlatColumnControlIcon Maven / Gradle / Ivy
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Flat Look and Feel addon for SwingX
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/*
* Copyright 2021 FormDev Software GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.formdev.flatlaf.swingx.icons;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics2D;
import java.awt.geom.Area;
import java.awt.geom.Path2D;
import java.awt.geom.Rectangle2D;
import javax.swing.UIManager;
import org.jdesktop.swingx.JXTable;
import org.jdesktop.swingx.icon.ColumnControlIcon;
import com.formdev.flatlaf.icons.FlatAbstractIcon;
import com.formdev.flatlaf.ui.FlatUIUtils;
/**
* Column control icon for {@link JXTable}.
* Replaces {@link ColumnControlIcon}.
*
* @author Karl Tauber
*/
public class FlatColumnControlIcon
extends FlatAbstractIcon
{
protected Color iconColor = UIManager.getColor( "ColumnControlButton.iconColor" );
public FlatColumnControlIcon() {
super( 10, 10, null );
}
@Override
protected void paintIcon( Component c, Graphics2D g ) {
g.setColor( iconColor );
// table
Path2D path = new Path2D.Float( Path2D.WIND_EVEN_ODD );
path.append( new Rectangle2D.Float( 1, 0, 8, 8 ), false ); // table outline
path.append( new Rectangle2D.Float( 2, 1, 2, 1 ), false ); // subtract top left
path.append( new Rectangle2D.Float( 5, 1, 3, 1 ), false ); // subtract top right
path.append( new Rectangle2D.Float( 2, 3, 2, 4 ), false ); // subtract bottom left
path.append( new Rectangle2D.Float( 5, 3, 3, 4 ), false ); // subtract bottom right
// subtract area for arrow from table
Area area = new Area( path );
area.subtract( new Area( new Rectangle2D.Float( 3, 5, 7, 5 ) ) );
// paint table
g.fill( area );
// paint triangle arrow
g.fill( FlatUIUtils.createPath( 3,6, 6.5,10, 10,6 ) );
}
}