
com.formdev.flatlaf.util.HiDPIUtils Maven / Gradle / Ivy
/*
* Copyright 2019 FormDev Software GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.formdev.flatlaf.util;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.font.GlyphVector;
import java.awt.geom.AffineTransform;
import java.awt.geom.Rectangle2D;
import java.text.AttributedCharacterIterator;
import javax.swing.JComponent;
import com.formdev.flatlaf.FlatSystemProperties;
/**
* @author Karl Tauber
*/
public class HiDPIUtils
{
public interface Painter {
public void paint( Graphics2D g, int x, int y, int width, int height, double scaleFactor );
}
public static void paintAtScale1x( Graphics2D g, JComponent c, Painter painter ) {
paintAtScale1x( g, 0, 0, c.getWidth(), c.getHeight(), painter );
}
/**
* Paint at system scale factor 1x to avoid rounding issues at 125%, 150% and 175% scaling.
*
* Scales the given Graphics2D down to 100% and invokes the
* given painter passing scaled x, y, width and height.
*
* Uses the same scaling calculation as the JRE uses.
*/
public static void paintAtScale1x( Graphics2D g, int x, int y, int width, int height, Painter painter ) {
// save original transform
AffineTransform transform = g.getTransform();
// check whether scaled
if( transform.getScaleX() == 1 && transform.getScaleY() == 1 ) {
painter.paint( g, x, y, width, height, 1 );
return;
}
// scale rectangle
Rectangle2D.Double scaledRect = scale( transform, x, y, width, height );
try {
// unscale to factor 1.0 and move origin (to whole numbers)
g.setTransform( new AffineTransform( 1, 0, 0, 1,
Math.floor( scaledRect.x ), Math.floor( scaledRect.y ) ) );
int swidth = (int) scaledRect.width;
int sheight = (int) scaledRect.height;
// paint
painter.paint( g, 0, 0, swidth, sheight, transform.getScaleX() );
} finally {
// restore original transform
g.setTransform( transform );
}
}
/**
* Scales a rectangle in the same way as the JRE does in
* sun.java2d.pipe.PixelToParallelogramConverter.fillRectangle(),
* which is used by Graphics.fillRect().
*/
private static Rectangle2D.Double scale( AffineTransform transform, int x, int y, int width, int height ) {
double dx1 = transform.getScaleX();
double dy2 = transform.getScaleY();
double px = x * dx1 + transform.getTranslateX();
double py = y * dy2 + transform.getTranslateY();
dx1 *= width;
dy2 *= height;
double newx = normalize( px );
double newy = normalize( py );
dx1 = normalize( px + dx1 ) - newx;
dy2 = normalize( py + dy2 ) - newy;
return new Rectangle2D.Double( newx, newy, dx1, dy2 );
}
private static double normalize( double value ) {
return Math.floor( value + 0.25 ) + 0.25;
}
private static Boolean useTextYCorrection;
private static boolean useTextYCorrection() {
if( useTextYCorrection == null )
useTextYCorrection = FlatSystemProperties.getBoolean( FlatSystemProperties.USE_TEXT_Y_CORRECTION, true );
return useTextYCorrection;
}
/**
* When painting text on HiDPI screens and the JRE scales, then the text is
* painted too far down on some operating systems.
* The higher the system scale factor is, the more.
*
* This methods computes a correction value for the Y position.
*/
public static float computeTextYCorrection( Graphics2D g ) {
if( !useTextYCorrection() || !SystemInfo.isWindows )
return 0;
if( !SystemInfo.isJava_9_orLater )
return UIScale.getUserScaleFactor() > 1 ? -UIScale.scale( 0.625f ) : 0;
AffineTransform t = g.getTransform();
double scaleY = t.getScaleY();
if( scaleY < 1.25 )
return 0;
// Text is painted at slightly different Y positions depending on scale factor
// and Y position of component.
// The exact reason is not yet known (to me), but there are several factors:
// - fractional scale factors result in fractional component Y device coordinates
// - fractional text Y device coordinates are rounded for horizontal lines of characters
// - maybe different rounding methods for drawing primitives (e.g. rectangle) and text
// - Java adds 0.5 to X/Y positions before drawing string in BufferedTextPipe.enqueueGlyphList()
// this is not the optimal solution, but works very good in most cases
// (tested with class FlatPaintingStringTest on Windows 10 with font "Segoe UI")
if( scaleY <= 1.25 )
return -0.875f;
if( scaleY <= 1.5 )
return -0.625f;
if( scaleY <= 1.75 )
return -0.875f;
if( scaleY <= 2.0 )
return -0.75f;
if( scaleY <= 2.25 )
return -0.875f;
if( scaleY <= 3.5 )
return -0.75f;
return -0.875f;
}
/**
* Applies Y correction and draws the given string at the specified location.
* The provided component is used to query text properties and anti-aliasing hints.
*
* Use this method instead of {@link Graphics#drawString(String, int, int)} for correct anti-aliasing.
*
* Replacement for {@code SwingUtilities2.drawString()}.
*/
public static void drawStringWithYCorrection( JComponent c, Graphics2D g, String text, int x, int y ) {
drawStringUnderlineCharAtWithYCorrection( c, g, text, -1, x, y );
}
/**
* Applies Y correction and draws the given string at the specified location underlining the specified character.
* The provided component is used to query text properties and anti-aliasing hints.
*
* Replacement for {@code SwingUtilities2.drawStringUnderlineCharAt()}.
*/
public static void drawStringUnderlineCharAtWithYCorrection( JComponent c,
Graphics2D g, String text, int underlinedIndex, int x, int y )
{
float yCorrection = computeTextYCorrection( g );
if( yCorrection != 0 ) {
g.translate( 0, yCorrection );
JavaCompatibility.drawStringUnderlineCharAt( c, g, text, underlinedIndex, x, y );
g.translate( 0, -yCorrection );
} else
JavaCompatibility.drawStringUnderlineCharAt( c, g, text, underlinedIndex, x, y );
}
/**
* Creates a graphics object and applies Y correction to string drawing methods.
* If no Y correction is necessary, the passed in graphics object is returned.
*/
public static Graphics2D createGraphicsTextYCorrection( Graphics2D g ) {
float yCorrection = computeTextYCorrection( g );
if( yCorrection == 0 )
return g;
return new Graphics2DProxy( g ) {
@Override
public void drawString( String str, int x, int y ) {
super.drawString( str, x, y + yCorrection );
}
@Override
public void drawString( String str, float x, float y ) {
super.drawString( str, x, y + yCorrection );
}
@Override
public void drawString( AttributedCharacterIterator iterator, int x, int y ) {
super.drawString( iterator, x, y + yCorrection );
}
@Override
public void drawString( AttributedCharacterIterator iterator, float x, float y ) {
super.drawString( iterator, x, y + yCorrection );
}
@Override
public void drawChars( char[] data, int offset, int length, int x, int y ) {
super.drawChars( data, offset, length, x, Math.round( y + yCorrection ) );
}
@Override
public void drawBytes( byte[] data, int offset, int length, int x, int y ) {
super.drawBytes( data, offset, length, x, Math.round( y + yCorrection ) );
}
@Override
public void drawGlyphVector( GlyphVector g, float x, float y ) {
super.drawGlyphVector( g, x, y + yCorrection );
}
};
}
}