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/*
 * Copyright 2019 FormDev Software GmbH
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.formdev.flatlaf.util;

import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.font.GlyphVector;
import java.awt.geom.AffineTransform;
import java.awt.geom.Rectangle2D;
import java.text.AttributedCharacterIterator;
import javax.swing.JComponent;
import com.formdev.flatlaf.FlatSystemProperties;

/**
 * @author Karl Tauber
 */
public class HiDPIUtils
{
	public interface Painter {
		public void paint( Graphics2D g, int x, int y, int width, int height, double scaleFactor );
	}

	public static void paintAtScale1x( Graphics2D g, JComponent c, Painter painter ) {
		paintAtScale1x( g, 0, 0, c.getWidth(), c.getHeight(), painter );
	}

	/**
	 * Paint at system scale factor 1x to avoid rounding issues at 125%, 150% and 175% scaling.
	 * 

* Scales the given Graphics2D down to 100% and invokes the * given painter passing scaled x, y, width and height. *

* Uses the same scaling calculation as the JRE uses. */ public static void paintAtScale1x( Graphics2D g, int x, int y, int width, int height, Painter painter ) { // save original transform AffineTransform transform = g.getTransform(); // check whether scaled if( transform.getScaleX() == 1 && transform.getScaleY() == 1 ) { painter.paint( g, x, y, width, height, 1 ); return; } // scale rectangle Rectangle2D.Double scaledRect = scale( transform, x, y, width, height ); try { // unscale to factor 1.0 and move origin (to whole numbers) g.setTransform( new AffineTransform( 1, 0, 0, 1, Math.floor( scaledRect.x ), Math.floor( scaledRect.y ) ) ); int swidth = (int) scaledRect.width; int sheight = (int) scaledRect.height; // paint painter.paint( g, 0, 0, swidth, sheight, transform.getScaleX() ); } finally { // restore original transform g.setTransform( transform ); } } /** * Scales a rectangle in the same way as the JRE does in * sun.java2d.pipe.PixelToParallelogramConverter.fillRectangle(), * which is used by Graphics.fillRect(). */ private static Rectangle2D.Double scale( AffineTransform transform, int x, int y, int width, int height ) { double dx1 = transform.getScaleX(); double dy2 = transform.getScaleY(); double px = x * dx1 + transform.getTranslateX(); double py = y * dy2 + transform.getTranslateY(); dx1 *= width; dy2 *= height; double newx = normalize( px ); double newy = normalize( py ); dx1 = normalize( px + dx1 ) - newx; dy2 = normalize( py + dy2 ) - newy; return new Rectangle2D.Double( newx, newy, dx1, dy2 ); } private static double normalize( double value ) { return Math.floor( value + 0.25 ) + 0.25; } private static Boolean useTextYCorrection; private static boolean useTextYCorrection() { if( useTextYCorrection == null ) useTextYCorrection = FlatSystemProperties.getBoolean( FlatSystemProperties.USE_TEXT_Y_CORRECTION, true ); return useTextYCorrection; } /** * When painting text on HiDPI screens and the JRE scales, then the text is * painted too far down on some operating systems. * The higher the system scale factor is, the more. *

* This methods computes a correction value for the Y position. */ public static float computeTextYCorrection( Graphics2D g ) { if( !useTextYCorrection() || !SystemInfo.isWindows ) return 0; if( !SystemInfo.isJava_9_orLater ) return UIScale.getUserScaleFactor() > 1 ? -UIScale.scale( 0.625f ) : 0; AffineTransform t = g.getTransform(); double scaleY = t.getScaleY(); if( scaleY < 1.25 ) return 0; // Text is painted at slightly different Y positions depending on scale factor // and Y position of component. // The exact reason is not yet known (to me), but there are several factors: // - fractional scale factors result in fractional component Y device coordinates // - fractional text Y device coordinates are rounded for horizontal lines of characters // - maybe different rounding methods for drawing primitives (e.g. rectangle) and text // - Java adds 0.5 to X/Y positions before drawing string in BufferedTextPipe.enqueueGlyphList() // this is not the optimal solution, but works very good in most cases // (tested with class FlatPaintingStringTest on Windows 10 with font "Segoe UI") if( scaleY <= 1.25 ) return -0.875f; if( scaleY <= 1.5 ) return -0.625f; if( scaleY <= 1.75 ) return -0.875f; if( scaleY <= 2.0 ) return -0.75f; if( scaleY <= 2.25 ) return -0.875f; if( scaleY <= 3.5 ) return -0.75f; return -0.875f; } /** * Applies Y correction and draws the given string at the specified location. * The provided component is used to query text properties and anti-aliasing hints. *

* Use this method instead of {@link Graphics#drawString(String, int, int)} for correct anti-aliasing. *

* Replacement for {@code SwingUtilities2.drawString()}. */ public static void drawStringWithYCorrection( JComponent c, Graphics2D g, String text, int x, int y ) { drawStringUnderlineCharAtWithYCorrection( c, g, text, -1, x, y ); } /** * Applies Y correction and draws the given string at the specified location underlining the specified character. * The provided component is used to query text properties and anti-aliasing hints. *

* Replacement for {@code SwingUtilities2.drawStringUnderlineCharAt()}. */ public static void drawStringUnderlineCharAtWithYCorrection( JComponent c, Graphics2D g, String text, int underlinedIndex, int x, int y ) { float yCorrection = computeTextYCorrection( g ); if( yCorrection != 0 ) { g.translate( 0, yCorrection ); JavaCompatibility.drawStringUnderlineCharAt( c, g, text, underlinedIndex, x, y ); g.translate( 0, -yCorrection ); } else JavaCompatibility.drawStringUnderlineCharAt( c, g, text, underlinedIndex, x, y ); } /** * Creates a graphics object and applies Y correction to string drawing methods. * If no Y correction is necessary, the passed in graphics object is returned. */ public static Graphics2D createGraphicsTextYCorrection( Graphics2D g ) { float yCorrection = computeTextYCorrection( g ); if( yCorrection == 0 ) return g; return new Graphics2DProxy( g ) { @Override public void drawString( String str, int x, int y ) { super.drawString( str, x, y + yCorrection ); } @Override public void drawString( String str, float x, float y ) { super.drawString( str, x, y + yCorrection ); } @Override public void drawString( AttributedCharacterIterator iterator, int x, int y ) { super.drawString( iterator, x, y + yCorrection ); } @Override public void drawString( AttributedCharacterIterator iterator, float x, float y ) { super.drawString( iterator, x, y + yCorrection ); } @Override public void drawChars( char[] data, int offset, int length, int x, int y ) { super.drawChars( data, offset, length, x, Math.round( y + yCorrection ) ); } @Override public void drawBytes( byte[] data, int offset, int length, int x, int y ) { super.drawBytes( data, offset, length, x, Math.round( y + yCorrection ) ); } @Override public void drawGlyphVector( GlyphVector g, float x, float y ) { super.drawGlyphVector( g, x, y + yCorrection ); } }; } }





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