com.formdev.flatlaf.icons.FlatInternalFrameCloseIcon Maven / Gradle / Ivy
/*
* Copyright 2019 FormDev Software GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.formdev.flatlaf.icons;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics2D;
import java.awt.geom.Line2D;
import java.awt.geom.Path2D;
import javax.swing.UIManager;
import com.formdev.flatlaf.ui.FlatButtonUI;
/**
* "close" icon for {@link javax.swing.JInternalFrame}.
*
* @uiDefault InternalFrame.buttonSize Dimension
* @uiDefault InternalFrame.closeHoverBackground Color
* @uiDefault InternalFrame.closePressedBackground Color
* @uiDefault InternalFrame.closeHoverForeground Color
* @uiDefault InternalFrame.closePressedForeground Color
*
* @author Karl Tauber
*/
public class FlatInternalFrameCloseIcon
extends FlatInternalFrameAbstractIcon
{
private final Color hoverForeground = UIManager.getColor( "InternalFrame.closeHoverForeground" );
private final Color pressedForeground = UIManager.getColor( "InternalFrame.closePressedForeground" );
public FlatInternalFrameCloseIcon() {
super( UIManager.getDimension( "InternalFrame.buttonSize" ),
UIManager.getColor( "InternalFrame.closeHoverBackground" ),
UIManager.getColor( "InternalFrame.closePressedBackground" ) );
}
@Override
protected void paintIcon( Component c, Graphics2D g ) {
paintBackground( c, g );
g.setColor( FlatButtonUI.buttonStateColor( c, c.getForeground(), null, null, hoverForeground, pressedForeground ) );
float mx = width / 2;
float my = height / 2;
float r = 3.25f;
Path2D path = new Path2D.Float( Path2D.WIND_EVEN_ODD );
path.append( new Line2D.Float( mx - r, my - r, mx + r, my + r ), false );
path.append( new Line2D.Float( mx - r, my + r, mx + r, my - r ), false );
g.setStroke( new BasicStroke( 1f ) );
g.draw( path );
}
}