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/*
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 * General Public License Version 2 only ("GPL") or the Common Development
 * and Distribution License("CDDL") (collectively, the "License").  You
 * may not use this file except in compliance with the License.  You can
 * obtain a copy of the License at
 * http://glassfish.java.net/public/CDDL+GPL_1_1.html
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package javax.websocket;

import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;

/**
 * This method level annotation can be used to make a Java method receive incoming web socket messages. Each websocket
 * endpoint may only have one message handling method for each of the native websocket message formats: text, binary and pong. Methods
 * using this annotation are allowed to have
 * parameters of types described below, otherwise the container will generate an error at deployment time.
 * 

The allowed parameters are: *

    *
  1. Exactly one of any of the following choices *
      *
    • if the method is handling text messages: *
        *
      • {@link java.lang.String} to receive the whole message
      • *
      • Java primitive or class equivalent to receive the whole message converted to that type
      • *
      • String and boolean pair to receive the message in parts
      • *
      • {@link java.io.Reader} to receive the whole message as a blocking stream
      • *
      • any object parameter for which the endpoint has a text decoder ({@link Decoder.Text} or * {@link Decoder.TextStream}).
      • *
      *
    • *
    • if the method is handling binary messages: *
        *
      • byte[] or {@link java.nio.ByteBuffer} to receive the whole message
      • *
      • byte[] and boolean pair, or {@link java.nio.ByteBuffer} and boolean pair to receive the message in parts
      • *
      • {@link java.io.InputStream} to receive the whole message as a blocking stream
      • *
      • any object parameter for which the endpoint has a binary decoder ({@link Decoder.Binary} or * {@link Decoder.BinaryStream}).
      • *
      *
    • *
    • if the method is handling pong messages: *
        *
      • {@link PongMessage} for handling pong messages
      • *
      *
    • *
    *
  2. *
  3. and Zero to n String or Java primitive parameters * annotated with the {@link javax.websocket.server.PathParam} annotation for server endpoints.
  4. *
  5. and an optional {@link Session} parameter
  6. *
*

* The parameters may be listed in any order. * *

The method may have a non-void return type, in which case the web socket * runtime must interpret this as a web socket message to return to the peer. * The allowed data types for this return type, other than void, are String, * ByteBuffer, byte[], any Java primitive or class equivalent, and anything for * which there is an encoder. If the method uses a Java primitive as a return * value, the implementation must construct the text message to send using the * standard Java string representation of the Java primitive unless there developer * provided encoder for the type configured for this endpoint, in which * case that encoder must be used. If the method uses * a class equivalent of a Java primitive as a return value, the implementation * must construct the text message from the Java primitive equivalent as * described above. * *

Developers should * note that if developer closes the session during the invocation of a method with a return type, the method will complete but the * return value will not be delivered to the remote endpoint. The send failure will be passed back into the endpoint's error handling method. * *

For example: *


 * @OnMessage
 * public void processGreeting(String message, Session session) {
 *     System.out.println("Greeting received:" + message);
 * }
 * 
* For example: *

 * @OnMessage
 * public void processUpload(byte[] b, boolean last, Session session) {
 *     // process partial data here, which check on last to see if these is more on the way
 * }
 * 
* Developers should not continue to reference message objects of type {@link java.io.Reader}, {@link java.nio.ByteBuffer} * or {@link java.io.InputStream} after the annotated method has completed, since they * may be recycled by the implementation. * * @author dannycoward */ @Retention(RetentionPolicy.RUNTIME) @Target(ElementType.METHOD) public @interface OnMessage { /** * Specifies the maximum size of message in bytes that the method * this annotates will be able to process, or -1 to indicate * that there is no maximum. The default is -1. This attribute only * applies when the annotation is used to process whole messages, not to * those methods that process messages in parts or use a stream or reader * parameter to handle the incoming message. * If the incoming whole message exceeds this limit, then the implementation * generates an error and closes the connection using the reason that * the message was too big. * * @return the maximum size in bytes. */ public long maxMessageSize() default -1; }




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