
com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPluginRuntimeInitializer Maven / Gradle / Ivy
package com.gempukku.libgdx.graph.plugin.lighting3d;
import com.gempukku.libgdx.graph.plugin.PluginRegistry;
import com.gempukku.libgdx.graph.plugin.PluginRegistryImpl;
import com.gempukku.libgdx.graph.plugin.PluginRuntimeInitializer;
import com.gempukku.libgdx.graph.plugin.lighting3d.producer.AmbientLightShaderNodeBuilder;
import com.gempukku.libgdx.graph.plugin.lighting3d.producer.ApplyNormalMapShaderNodeBuilder;
import com.gempukku.libgdx.graph.plugin.lighting3d.producer.CalculateLightingShaderNodeBuilder;
import com.gempukku.libgdx.graph.plugin.lighting3d.producer.DirectionalLightShaderNodeBuilder;
import com.gempukku.libgdx.graph.plugin.lighting3d.producer.PointLightShaderNodeBuilder;
import com.gempukku.libgdx.graph.plugin.lighting3d.producer.SpotLightShaderNodeBuilder;
import com.gempukku.libgdx.graph.shader.common.CommonShaderConfiguration;
public class Lighting3DPluginRuntimeInitializer implements PluginRuntimeInitializer {
private static int maxNumberOfDirectionalLights;
private static int maxNumberOfPointLights;
private static int maxNumberOfSpotlights;
public static void register() {
register(5, 2, 2);
}
public static void register(int maxNumberOfDirectionalLights, int maxNumberOfPointLights, int maxNumberOfSpotlights) {
Lighting3DPluginRuntimeInitializer.maxNumberOfDirectionalLights = maxNumberOfDirectionalLights;
Lighting3DPluginRuntimeInitializer.maxNumberOfPointLights = maxNumberOfPointLights;
Lighting3DPluginRuntimeInitializer.maxNumberOfSpotlights = maxNumberOfSpotlights;
PluginRegistryImpl.register(Lighting3DPluginRuntimeInitializer.class);
}
private Lighting3DPrivateData data = new Lighting3DPrivateData();
@Override
public void initialize(PluginRegistry pluginRegistry) {
CommonShaderConfiguration.register(new CalculateLightingShaderNodeBuilder(maxNumberOfDirectionalLights, maxNumberOfPointLights, maxNumberOfSpotlights));
CommonShaderConfiguration.register(new ApplyNormalMapShaderNodeBuilder());
CommonShaderConfiguration.register(new AmbientLightShaderNodeBuilder());
CommonShaderConfiguration.register(new DirectionalLightShaderNodeBuilder());
CommonShaderConfiguration.register(new PointLightShaderNodeBuilder());
CommonShaderConfiguration.register(new SpotLightShaderNodeBuilder());
pluginRegistry.registerPrivateData(Lighting3DPrivateData.class, data);
pluginRegistry.registerPublicData(Lighting3DPublicData.class, data);
}
@Override
public void dispose() {
}
}
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