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package com.gempukku.libgdx.graph.plugin.lighting3d.producer;
import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeOutputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
public class DirectionalLightShaderNodeConfiguration extends NodeConfigurationImpl {
public DirectionalLightShaderNodeConfiguration() {
super("DirectionalLight", "Directional light", "Lighting");
addNodeOutput(
new GraphNodeOutputImpl("direction", "Direction", ShaderFieldType.Vector3));
addNodeOutput(
new GraphNodeOutputImpl("color", "Color", ShaderFieldType.Vector4));
}
}
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