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package com.gempukku.libgdx.graph.plugin.models.config;
import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeInputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
public class EndModelShaderNodeConfiguration extends NodeConfigurationImpl {
public EndModelShaderNodeConfiguration() {
super("ShaderEnd", "Shader output", null);
addNodeInput(
new GraphNodeInputImpl("position", "World position", false, false, ShaderFieldType.Vector3));
addNodeInput(
new GraphNodeInputImpl("color", "Color", false, false, ShaderFieldType.Vector4, ShaderFieldType.Vector3, ShaderFieldType.Vector2, ShaderFieldType.Float));
addNodeInput(
new GraphNodeInputImpl("alpha", "Alpha", false, false, ShaderFieldType.Float));
addNodeInput(
new GraphNodeInputImpl("alphaClip", "Alpha clip", false, false, ShaderFieldType.Float));
}
}
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