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package com.gempukku.libgdx.graph.plugin.models.config.material;
import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeOutputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
public class FloatAttributeShaderNodeConfiguration extends NodeConfigurationImpl {
public FloatAttributeShaderNodeConfiguration(String type, String name) {
super(type, name, "Material");
addNodeOutput(
new GraphNodeOutputImpl("value", "Value", ShaderFieldType.Float));
}
}
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