
com.gempukku.libgdx.graph.plugin.particles.particle.ParticleRandomShaderNodeBuilder Maven / Gradle / Ivy
package com.gempukku.libgdx.graph.plugin.particles.particle;
import com.badlogic.gdx.graphics.VertexAttribute;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.JsonValue;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectSet;
import com.gempukku.libgdx.graph.plugin.particles.config.ParticleRandomShaderNodeConfiguration;
import com.gempukku.libgdx.graph.shader.GraphShader;
import com.gempukku.libgdx.graph.shader.GraphShaderContext;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
import com.gempukku.libgdx.graph.shader.builder.FragmentShaderBuilder;
import com.gempukku.libgdx.graph.shader.builder.VertexShaderBuilder;
import com.gempukku.libgdx.graph.shader.node.ConfigurationShaderNodeBuilder;
import com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput;
import com.gempukku.libgdx.graph.util.LibGDXCollections;
import com.gempukku.libgdx.graph.util.SimpleNumberFormatter;
public class ParticleRandomShaderNodeBuilder extends ConfigurationShaderNodeBuilder {
private float multiplier;
public ParticleRandomShaderNodeBuilder() {
super(new ParticleRandomShaderNodeConfiguration());
}
@Override
public ObjectMap buildVertexNodeSingleInputs(boolean designTime, String nodeId, JsonValue data, ObjectMap inputs, ObjectSet producedOutputs, VertexShaderBuilder vertexShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
multiplier = MathUtils.random(1000f, 10000f);
vertexShaderBuilder.addAttributeVariable(new VertexAttribute(512, 1, "a_seed"), "a_seed", "float");
float min = data.getFloat("min");
float max = data.getFloat("max");
String minValue = SimpleNumberFormatter.format(min);
String maxValue = SimpleNumberFormatter.format(max);
String multiplierValue = SimpleNumberFormatter.format(multiplier);
String name = "result_" + nodeId;
vertexShaderBuilder.addMainLine("// Particle Random Node");
vertexShaderBuilder.addMainLine("float" + " " + name + " = " + minValue + " + (" + maxValue + " - " + minValue + ") * fract(a_seed * " + multiplierValue + ");");
return LibGDXCollections.singletonMap("value", new DefaultFieldOutput(ShaderFieldType.Float, name));
}
@Override
public ObjectMap buildFragmentNodeSingleInputs(boolean designTime, String nodeId, JsonValue data, ObjectMap inputs, ObjectSet producedOutputs, VertexShaderBuilder vertexShaderBuilder, FragmentShaderBuilder fragmentShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
multiplier = MathUtils.random(1000f, 10000f);
vertexShaderBuilder.addAttributeVariable(new VertexAttribute(512, 1, "a_seed"), "a_seed", "float");
if (!vertexShaderBuilder.hasVaryingVariable("v_seed")) {
vertexShaderBuilder.addMainLine("// Particle Seed Node");
vertexShaderBuilder.addVaryingVariable("v_seed", "float");
vertexShaderBuilder.addMainLine("v_seed = a_seed;");
fragmentShaderBuilder.addVaryingVariable("v_seed", "float");
}
float min = data.getFloat("min");
float max = data.getFloat("max");
String minValue = SimpleNumberFormatter.format(min);
String maxValue = SimpleNumberFormatter.format(max);
String multiplierValue = SimpleNumberFormatter.format(multiplier);
String name = "result_" + nodeId;
fragmentShaderBuilder.addMainLine("// Particle Random Node");
fragmentShaderBuilder.addMainLine("float" + " " + name + " = " + minValue + " + (" + maxValue + " - " + minValue + ") * fract(v_seed * " + multiplierValue + ");");
return LibGDXCollections.singletonMap("value", new DefaultFieldOutput(ShaderFieldType.Float, name));
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy