com.gempukku.libgdx.graph.plugin.particles.particle.ParticleUVShaderNodeBuilder Maven / Gradle / Ivy
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package com.gempukku.libgdx.graph.plugin.particles.particle;
import com.badlogic.gdx.graphics.VertexAttribute;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.utils.JsonValue;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectSet;
import com.gempukku.libgdx.graph.plugin.particles.config.ParticleUVShaderNodeConfiguration;
import com.gempukku.libgdx.graph.shader.GraphShader;
import com.gempukku.libgdx.graph.shader.GraphShaderContext;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
import com.gempukku.libgdx.graph.shader.builder.FragmentShaderBuilder;
import com.gempukku.libgdx.graph.shader.builder.VertexShaderBuilder;
import com.gempukku.libgdx.graph.shader.node.ConfigurationShaderNodeBuilder;
import com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput;
import com.gempukku.libgdx.graph.util.LibGDXCollections;
public class ParticleUVShaderNodeBuilder extends ConfigurationShaderNodeBuilder {
public ParticleUVShaderNodeBuilder() {
super(new ParticleUVShaderNodeConfiguration());
}
@Override
public ObjectMap buildVertexNodeSingleInputs(boolean designTime, String nodeId, JsonValue data, ObjectMap inputs, ObjectSet producedOutputs, VertexShaderBuilder vertexShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
vertexShaderBuilder.addAttributeVariable(VertexAttribute.TexCoords(0), ShaderProgram.TEXCOORD_ATTRIBUTE + 0, "vec3");
return LibGDXCollections.singletonMap("uv", new DefaultFieldOutput(ShaderFieldType.Vector2, "a_texCoord0"));
}
@Override
public ObjectMap buildFragmentNodeSingleInputs(boolean designTime, String nodeId, JsonValue data, ObjectMap inputs, ObjectSet producedOutputs, VertexShaderBuilder vertexShaderBuilder, FragmentShaderBuilder fragmentShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
vertexShaderBuilder.addAttributeVariable(VertexAttribute.TexCoords(0), ShaderProgram.TEXCOORD_ATTRIBUTE + 0, "vec2");
if (!vertexShaderBuilder.hasVaryingVariable("v_uv")) {
vertexShaderBuilder.addMainLine("// Particle UV Node");
vertexShaderBuilder.addVaryingVariable("v_uv", "vec2");
vertexShaderBuilder.addMainLine("v_uv = a_texCoord0;");
fragmentShaderBuilder.addVaryingVariable("v_uv", "vec2");
}
return LibGDXCollections.singletonMap("uv", new DefaultFieldOutput(ShaderFieldType.Vector2, "v_uv"));
}
}
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