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package com.gempukku.libgdx.graph.plugin.sprites;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.JsonValue;
import com.gempukku.libgdx.graph.data.GraphConnection;
import com.gempukku.libgdx.graph.data.GraphNode;
import com.gempukku.libgdx.graph.data.GraphProperty;
import com.gempukku.libgdx.graph.data.GraphValidator;
import com.gempukku.libgdx.graph.data.NodeConfiguration;
import com.gempukku.libgdx.graph.loader.GraphDataLoaderCallback;
import com.gempukku.libgdx.graph.shader.GraphShaderBuilder;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
import com.gempukku.libgdx.graph.shader.config.GraphConfiguration;
import com.gempukku.libgdx.graph.shader.node.GraphShaderNodeBuilder;

public class SpriteShaderLoaderCallback extends GraphDataLoaderCallback {
    private Texture defaultTexture;
    private GraphConfiguration[] graphConfigurations;

    public SpriteShaderLoaderCallback(Texture defaultTexture, GraphConfiguration... graphConfiguration) {
        this.defaultTexture = defaultTexture;
        graphConfigurations = graphConfiguration;
    }

    @Override
    public void start() {

    }

    @Override
    public SpriteGraphShader end() {
        GraphValidator, GraphConnection, GraphProperty, ShaderFieldType> graphValidator = new GraphValidator<>();
        GraphValidator.ValidationResult, GraphConnection, GraphProperty, ShaderFieldType> result = graphValidator.validateGraph(this, "end");
        if (result.hasErrors())
            throw new IllegalStateException("The graph contains errors, open it in the graph designer and correct them");

        return GraphShaderBuilder.buildSpriteShader(defaultTexture, this, false);
    }

    @Override
    protected ShaderFieldType getFieldType(String type) {
        return ShaderFieldType.valueOf(type);
    }

    @Override
    protected NodeConfiguration getNodeConfiguration(String type, JsonValue data) {
        for (GraphConfiguration graphConfiguration : graphConfigurations) {
            GraphShaderNodeBuilder graphShaderNodeBuilder = graphConfiguration.getGraphShaderNodeBuilder(type);
            if (graphShaderNodeBuilder != null)
                return graphShaderNodeBuilder.getConfiguration(data);
        }

        return null;
    }
}




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