
com.gempukku.libgdx.graph.plugin.sprites.config.EndSpriteShaderNodeConfiguration Maven / Gradle / Ivy
package com.gempukku.libgdx.graph.plugin.sprites.config;
import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeInputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
public class EndSpriteShaderNodeConfiguration extends NodeConfigurationImpl {
public EndSpriteShaderNodeConfiguration() {
super("SpriteShaderEnd", "Shader output", null);
addNodeInput(
new GraphNodeInputImpl("position", "Position", false, false, ShaderFieldType.Vector2));
addNodeInput(
new GraphNodeInputImpl("layer", "Layer", false, false, ShaderFieldType.Float));
addNodeInput(
new GraphNodeInputImpl("anchor", "Anchor", false, false, ShaderFieldType.Vector2, ShaderFieldType.Float));
addNodeInput(
new GraphNodeInputImpl("size", "Size", false, false, ShaderFieldType.Vector2, ShaderFieldType.Float));
addNodeInput(
new GraphNodeInputImpl("rotation", "Rotation", false, false, ShaderFieldType.Float));
addNodeInput(
new GraphNodeInputImpl("color", "Color", false, false,
ShaderFieldType.Vector4, ShaderFieldType.Vector3, ShaderFieldType.Vector2, ShaderFieldType.Float));
addNodeInput(
new GraphNodeInputImpl("alpha", "Alpha", false, false, ShaderFieldType.Float));
addNodeInput(
new GraphNodeInputImpl("alphaClip", "Alpha clip", false, false, ShaderFieldType.Float));
}
}
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