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package com.gempukku.libgdx.graph.plugin.sprites.config;
import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeOutputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
public class SpriteAnchorShaderNodeConfiguration extends NodeConfigurationImpl {
public SpriteAnchorShaderNodeConfiguration() {
super("SpriteAnchor", "Sprite Anchor", "Sprite");
addNodeOutput(
new GraphNodeOutputImpl("anchor", "Anchor", ShaderFieldType.Vector2));
}
}
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