com.gempukku.libgdx.graph.shader.common.effect.IntensityShaderNodeBuilder Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of libgdx-graph Show documentation
Show all versions of libgdx-graph Show documentation
libGDX-graph runtime library for pipeline rendering
The newest version!
package com.gempukku.libgdx.graph.shader.common.effect;
import com.badlogic.gdx.utils.JsonValue;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectSet;
import com.gempukku.libgdx.graph.shader.GraphShader;
import com.gempukku.libgdx.graph.shader.GraphShaderContext;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
import com.gempukku.libgdx.graph.shader.builder.CommonShaderBuilder;
import com.gempukku.libgdx.graph.shader.config.common.effect.IntensityShaderNodeConfiguration;
import com.gempukku.libgdx.graph.shader.node.ConfigurationCommonShaderNodeBuilder;
import com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput;
import com.gempukku.libgdx.graph.util.LibGDXCollections;
public class IntensityShaderNodeBuilder extends ConfigurationCommonShaderNodeBuilder {
public IntensityShaderNodeBuilder() {
super(new IntensityShaderNodeConfiguration());
}
@Override
protected ObjectMap buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap inputs, ObjectSet producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
FieldOutput aValue = inputs.get("color");
commonShaderBuilder.addMainLine("// Intensity node");
String name = "result_" + nodeId;
ShaderFieldType resultType = ShaderFieldType.Float;
commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = dot(" + aValue.getRepresentation() + ".rgb, vec3(0.2126729, 0.7151522, 0.0721750));");
return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy