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package com.gempukku.libgdx.graph.shader.common.math.arithmetic;

import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.JsonValue;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectSet;
import com.gempukku.libgdx.graph.shader.GraphShader;
import com.gempukku.libgdx.graph.shader.GraphShaderContext;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
import com.gempukku.libgdx.graph.shader.builder.CommonShaderBuilder;
import com.gempukku.libgdx.graph.shader.builder.FragmentShaderBuilder;
import com.gempukku.libgdx.graph.shader.builder.VertexShaderBuilder;
import com.gempukku.libgdx.graph.shader.config.common.math.arithmetic.AddShaderNodeConfiguration;
import com.gempukku.libgdx.graph.shader.node.ConfigurationShaderNodeBuilder;
import com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput;
import com.gempukku.libgdx.graph.util.LibGDXCollections;

public class AddShaderNodeBuilder extends ConfigurationShaderNodeBuilder {
    public AddShaderNodeBuilder() {
        super(new AddShaderNodeConfiguration());
    }

    @Override
    protected ObjectMap buildVertexNodeSingleInputs(boolean designTime, String nodeId, JsonValue data, ObjectMap inputs, ObjectSet producedOutputs, VertexShaderBuilder vertexShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
        return null;
    }

    @Override
    protected ObjectMap buildFragmentNodeSingleInputs(boolean designTime, String nodeId, JsonValue data, ObjectMap inputs, ObjectSet producedOutputs, VertexShaderBuilder vertexShaderBuilder, FragmentShaderBuilder fragmentShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
        return null;
    }

    @Override
    public ObjectMap buildVertexNode(boolean designTime, String nodeId, JsonValue data, ObjectMap> inputs, ObjectSet producedOutputs, VertexShaderBuilder vertexShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
        return buildAddCommonNode(designTime, nodeId, data, inputs, producedOutputs, vertexShaderBuilder, graphShaderContext, graphShader);
    }

    @Override
    public ObjectMap buildFragmentNode(boolean designTime, String nodeId, JsonValue data, ObjectMap> inputs, ObjectSet producedOutputs, VertexShaderBuilder vertexShaderBuilder, FragmentShaderBuilder fragmentShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
        return buildAddCommonNode(designTime, nodeId, data, inputs, producedOutputs, fragmentShaderBuilder, graphShaderContext, graphShader);
    }

    private ObjectMap buildAddCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap> inputArrays, ObjectSet producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
        Array inputs = inputArrays.get("inputs");
        ShaderFieldType resultType = determineOutputType(inputs);

        commonShaderBuilder.addMainLine("// Add node");
        String name = "result_" + nodeId;
        StringBuilder additionText = new StringBuilder();
        for (FieldOutput input : inputs) {
            additionText.append(" + ");
            additionText.append(input.getRepresentation());
        }
        additionText.replace(0, 3, "");

        commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = " + additionText.toString() + ";");

        return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
    }

    private ShaderFieldType determineOutputType(Array inputs) {
        ShaderFieldType result = ShaderFieldType.Float;
        for (FieldOutput input : inputs) {
            ShaderFieldType fieldType = input.getFieldType();
            if (fieldType != result && (result != ShaderFieldType.Float && fieldType != ShaderFieldType.Float))
                throw new IllegalStateException("Invalid mix of input field types");
            if (fieldType != ShaderFieldType.Float)
                result = fieldType;
        }
        return result;
    }
}




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