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com.gempukku.libgdx.graph.shader.common.provided.CameraPositionShaderNodeBuilder Maven / Gradle / Ivy

package com.gempukku.libgdx.graph.shader.common.provided;

import com.badlogic.gdx.utils.JsonValue;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectSet;
import com.gempukku.libgdx.graph.shader.GraphShader;
import com.gempukku.libgdx.graph.shader.GraphShaderContext;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
import com.gempukku.libgdx.graph.shader.UniformSetters;
import com.gempukku.libgdx.graph.shader.builder.CommonShaderBuilder;
import com.gempukku.libgdx.graph.shader.config.common.provided.CameraPositionShaderNodeConfiguration;
import com.gempukku.libgdx.graph.shader.node.ConfigurationCommonShaderNodeBuilder;
import com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput;
import com.gempukku.libgdx.graph.util.LibGDXCollections;

public class CameraPositionShaderNodeBuilder extends ConfigurationCommonShaderNodeBuilder {
    public CameraPositionShaderNodeBuilder() {
        super(new CameraPositionShaderNodeConfiguration());
    }

    @Override
    protected ObjectMap buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap inputs, ObjectSet producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
        commonShaderBuilder.addUniformVariable("u_cameraPosition", "vec3", true, UniformSetters.cameraPosition);
        return LibGDXCollections.singletonMap("position", new DefaultFieldOutput(ShaderFieldType.Vector3, "u_cameraPosition"));
    }
}




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