
com.gempukku.libgdx.graph.shader.common.provided.CameraPositionShaderNodeBuilder Maven / Gradle / Ivy
package com.gempukku.libgdx.graph.shader.common.provided;
import com.badlogic.gdx.utils.JsonValue;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectSet;
import com.gempukku.libgdx.graph.shader.GraphShader;
import com.gempukku.libgdx.graph.shader.GraphShaderContext;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
import com.gempukku.libgdx.graph.shader.UniformSetters;
import com.gempukku.libgdx.graph.shader.builder.CommonShaderBuilder;
import com.gempukku.libgdx.graph.shader.config.common.provided.CameraPositionShaderNodeConfiguration;
import com.gempukku.libgdx.graph.shader.node.ConfigurationCommonShaderNodeBuilder;
import com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput;
import com.gempukku.libgdx.graph.util.LibGDXCollections;
public class CameraPositionShaderNodeBuilder extends ConfigurationCommonShaderNodeBuilder {
public CameraPositionShaderNodeBuilder() {
super(new CameraPositionShaderNodeConfiguration());
}
@Override
protected ObjectMap buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap inputs, ObjectSet producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
commonShaderBuilder.addUniformVariable("u_cameraPosition", "vec3", true, UniformSetters.cameraPosition);
return LibGDXCollections.singletonMap("position", new DefaultFieldOutput(ShaderFieldType.Vector3, "u_cameraPosition"));
}
}
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