
com.gempukku.libgdx.graph.shader.common.provided.TimeGraphShaderNodeBuilder Maven / Gradle / Ivy
package com.gempukku.libgdx.graph.shader.common.provided;
import com.badlogic.gdx.utils.JsonValue;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectSet;
import com.gempukku.libgdx.graph.shader.GraphShader;
import com.gempukku.libgdx.graph.shader.GraphShaderContext;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
import com.gempukku.libgdx.graph.shader.UniformSetters;
import com.gempukku.libgdx.graph.shader.builder.CommonShaderBuilder;
import com.gempukku.libgdx.graph.shader.config.common.provided.TimeShaderNodeConfiguration;
import com.gempukku.libgdx.graph.shader.node.ConfigurationCommonShaderNodeBuilder;
import com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput;
import com.gempukku.libgdx.graph.util.SimpleNumberFormatter;
public class TimeGraphShaderNodeBuilder extends ConfigurationCommonShaderNodeBuilder {
public TimeGraphShaderNodeBuilder() {
super(new TimeShaderNodeConfiguration());
}
@Override
protected ObjectMap buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap inputs, ObjectSet producedOutputs,
CommonShaderBuilder commonShaderBuilder, final GraphShaderContext graphShaderContext, GraphShader graphShader) {
float multiplier = data.getFloat("multiplier", 1f);
ObjectMap result = new ObjectMap<>();
if (producedOutputs.contains("time")) {
commonShaderBuilder.addUniformVariable("u_time", "float", true, UniformSetters.time);
result.put("time", new DefaultFieldOutput(ShaderFieldType.Float, "(u_time * " + SimpleNumberFormatter.format(multiplier) + ")"));
}
if (producedOutputs.contains("sinTime")) {
String name = "u_sinTime_" + nodeId;
commonShaderBuilder.addUniformVariable(name, "float", true, new UniformSetters.SinTime(multiplier));
result.put("sinTime", new DefaultFieldOutput(ShaderFieldType.Float, name));
}
if (producedOutputs.contains("cosTime")) {
String name = "u_cosTime_" + nodeId;
commonShaderBuilder.addUniformVariable(name, "float", true, new UniformSetters.CosTime(multiplier));
result.put("cosTime", new DefaultFieldOutput(ShaderFieldType.Float, name));
}
if (producedOutputs.contains("deltaTime")) {
String name = "u_deltaTime_" + nodeId;
commonShaderBuilder.addUniformVariable(name, "float", true, new UniformSetters.DeltaTime(multiplier));
result.put("deltaTime", new DefaultFieldOutput(ShaderFieldType.Float, name));
}
return result;
}
}
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