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package com.gempukku.libgdx.graph.shader.config.common.effect;
import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeInputImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeOutputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
public class FresnelEffectShaderNodeConfiguration extends NodeConfigurationImpl {
public FresnelEffectShaderNodeConfiguration() {
super("FresnelEffect", "Fresnel effect", "Effect");
addNodeInput(
new GraphNodeInputImpl("normal", "Normal", true, ShaderFieldType.Vector3));
addNodeInput(
new GraphNodeInputImpl("viewDir", "View direction", true, ShaderFieldType.Vector3));
addNodeInput(
new GraphNodeInputImpl("power", "Power", true, ShaderFieldType.Float));
addNodeOutput(
new GraphNodeOutputImpl("output", "Output", ShaderFieldType.Float));
}
}
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