
com.gempukku.libgdx.graph.shader.config.common.noise.PerlinNoise3DNodeConfiguration Maven / Gradle / Ivy
package com.gempukku.libgdx.graph.shader.config.common.noise;
import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeInputImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeOutputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
public class PerlinNoise3DNodeConfiguration extends NodeConfigurationImpl {
public PerlinNoise3DNodeConfiguration() {
super("PerlinNoise3D", "Perlin Noise 3D", "Noise");
addNodeInput(
new GraphNodeInputImpl("point", "Point", true, ShaderFieldType.Vector3));
addNodeInput(
new GraphNodeInputImpl("progress", "Progress", false, ShaderFieldType.Float));
addNodeInput(
new GraphNodeInputImpl("scale", "Scale", false, ShaderFieldType.Float));
addNodeInput(
new GraphNodeInputImpl("range", "Range", false, ShaderFieldType.Vector2));
addNodeOutput(
new GraphNodeOutputImpl("output", "Result", ShaderFieldType.Float));
}
}
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