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com.gempukku.libgdx.graph.shader.config.common.noise.SimplexNoise3DNodeConfiguration Maven / Gradle / Ivy

package com.gempukku.libgdx.graph.shader.config.common.noise;

import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeInputImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeOutputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;

public class SimplexNoise3DNodeConfiguration extends NodeConfigurationImpl {
    public SimplexNoise3DNodeConfiguration() {
        super("SimplexNoise3D", "Simplex Noise 3D", "Noise");
        addNodeInput(
                new GraphNodeInputImpl("point", "Point", true, ShaderFieldType.Vector3));
        addNodeInput(
                new GraphNodeInputImpl("progress", "Progress", false, ShaderFieldType.Float));
        addNodeInput(
                new GraphNodeInputImpl("scale", "Scale", false, ShaderFieldType.Float));
        addNodeInput(
                new GraphNodeInputImpl("range", "Range", false, ShaderFieldType.Vector2));
        addNodeOutput(
                new GraphNodeOutputImpl("output", "Result", ShaderFieldType.Float));
    }
}




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