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package com.gempukku.libgdx.graph.shader.config.common.provided;
import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeOutputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
public class ScreenPositionShaderNodeConfiguration extends NodeConfigurationImpl {
public ScreenPositionShaderNodeConfiguration() {
super("ScreenPosition", "Screen position", "Provided");
addNodeOutput(
new GraphNodeOutputImpl("output", "Output", ShaderFieldType.Vector2));
}
}
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