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package com.gempukku.libgdx.graph.shader.config.common.shape;
import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeInputImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeOutputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
public class CheckerboardShapeShaderNodeConfiguration extends NodeConfigurationImpl {
public CheckerboardShapeShaderNodeConfiguration() {
super("CheckerboardShape", "Checkerboard Shape", "Shape");
addNodeInput(
new GraphNodeInputImpl("uv", "UV", true, ShaderFieldType.Vector2));
addNodeInput(
new GraphNodeInputImpl("repeat", "Repeat", false, ShaderFieldType.Vector2));
addNodeOutput(
new GraphNodeOutputImpl("output", "Output", ShaderFieldType.Float));
}
}
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