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JUniversalChardet is a Java encoding detector library
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Universal charset detector code.
*
* The Initial Developer of the Original Code is
* Shy Shalom
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Kohei TAKETA (Java port)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
package org.mozilla.universalchardet.prober;
import org.mozilla.universalchardet.Constants;
public class HebrewProber extends CharsetProber {
////////////////////////////////////////////////////////////////
// fields
////////////////////////////////////////////////////////////////
public static final int FINAL_KAF = 0xEA;
public static final int NORMAL_KAF = 0xEB;
public static final int FINAL_MEM = 0xED;
public static final int NORMAL_MEM = 0xEE;
public static final int FINAL_NUN = 0xEF;
public static final int NORMAL_NUN = 0xF0;
public static final int FINAL_PE = 0xF3;
public static final int NORMAL_PE = 0xF4;
public static final int FINAL_TSADI = 0xF5;
public static final int NORMAL_TSADI= 0xF6;
public static final byte SPACE = 0x20;
public static final int MIN_FINAL_CHAR_DISTANCE = 5;
public static final float MIN_MODEL_DISTANCE = 0.01f;
////////////////////////////////////////////////////////////////
// fields
////////////////////////////////////////////////////////////////
private int finalCharLogicalScore;
private int finalCharVisualScore;
private byte prev;
private byte beforePrev;
private CharsetProber logicalProber;
private CharsetProber visualProber;
////////////////////////////////////////////////////////////////
// methods
////////////////////////////////////////////////////////////////
public HebrewProber() {
super();
this.logicalProber = null;
this.visualProber = null;
reset();
}
public void setModalProbers(CharsetProber logicalProber, CharsetProber visualProber) {
this.logicalProber = logicalProber;
this.visualProber = visualProber;
}
@Override
public String getCharSetName() {
// If the final letter score distance is dominant enough, rely on it.
int finalsub = this.finalCharLogicalScore - this.finalCharVisualScore;
if (finalsub >= MIN_FINAL_CHAR_DISTANCE) {
return Constants.CHARSET_WINDOWS_1255;
}
if (finalsub <= -MIN_FINAL_CHAR_DISTANCE) {
return Constants.CHARSET_ISO_8859_8;
}
// It's not dominant enough, try to rely on the model scores instead.
float modelsub = this.logicalProber.getConfidence() - this.visualProber.getConfidence();
if (modelsub > MIN_MODEL_DISTANCE) {
return Constants.CHARSET_WINDOWS_1255;
}
if (modelsub < -MIN_MODEL_DISTANCE) {
return Constants.CHARSET_ISO_8859_8;
}
// Still no good, back to final letter distance, maybe it'll save the day.
if (finalsub < 0) {
return Constants.CHARSET_ISO_8859_8;
}
// (finalsub > 0 - Logical) or (don't know what to do) default to Logical.
return Constants.CHARSET_WINDOWS_1255;
}
@Override
public float getConfidence() {
return 0.0f;
}
@Override
public ProbingState getState() {
// Remain active as long as any of the model probers are active.
if ((this.logicalProber.getState() == ProbingState.NOT_ME) &&
(this.visualProber.getState() == ProbingState.NOT_ME)) {
return ProbingState.NOT_ME;
}
return ProbingState.DETECTING;
}
@Override
public ProbingState handleData(byte[] buf, int offset, int length) {
if (getState() == ProbingState.NOT_ME) {
return ProbingState.NOT_ME;
}
byte c;
int maxPos = offset + length;
for (int i=offset; i
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