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com.almasb.fxgl.physics.box2d.callbacks.RayCastCallback Maven / Gradle / Ivy

/*
 * FXGL - JavaFX Game Library. The MIT License (MIT).
 * Copyright (c) AlmasB ([email protected]).
 * See LICENSE for details.
 */

package com.almasb.fxgl.physics.box2d.callbacks;

import com.almasb.fxgl.core.math.Vec2;
import com.almasb.fxgl.physics.box2d.dynamics.Fixture;
import com.almasb.fxgl.physics.box2d.dynamics.World;

/**
 * Callback class for ray casts.
 * See {@link World#raycast(RayCastCallback, Vec2, Vec2)}
 *
 * @author Daniel Murphy
 */
public interface RayCastCallback {

    /**
     * Called for each fixture found in the query. You control how the ray cast
     * proceeds by returning a float:
     * 
    *
  • return -1: ignore this fixture and continue
  • *
  • return 0: terminate the ray cast
  • *
  • return fraction: clip the ray to this point
  • *
  • return 1: don't clip the ray and continue
  • *
* * @param fixture the fixture hit by the ray * @param point the point of initial intersection * @param normal the normal vector at the point of intersection * @param fraction fraction * @return -1 to filter, 0 to terminate, fraction to clip the ray for * closest hit, 1 to continue */ float reportFixture(Fixture fixture, Vec2 point, Vec2 normal, float fraction); }




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