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/*
 * FXGL - JavaFX Game Library. The MIT License (MIT).
 * Copyright (c) AlmasB ([email protected]).
 * See LICENSE for details.
 */
/*
 * JBox2D - A Java Port of Erin Catto's Box2D
 * 
 * JBox2D homepage: http://jbox2d.sourceforge.net/
 * Box2D homepage: http://www.box2d.org
 * 
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package com.almasb.fxgl.physics.box2d.collision;

import com.almasb.fxgl.core.math.Vec2;

// updated to rev 100

/**
 * A manifold point is a contact point belonging to a contact
 * manifold. It holds details related to the geometry and dynamics
 * of the contact points.
 * The local point usage depends on the manifold type:
 * 
  • e_circles: the local center of circleB
  • *
  • e_faceA: the local center of cirlceB or the clip point of polygonB
  • *
  • e_faceB: the clip point of polygonA
* This structure is stored across time steps, so we keep it small.
* Note: the impulses are used for internal caching and may not * provide reliable contact forces, especially for high speed collisions. */ public class ManifoldPoint { /** usage depends on manifold type */ public final Vec2 localPoint; /** the non-penetration impulse */ public float normalImpulse; /** the friction impulse */ public float tangentImpulse; /** uniquely identifies a contact point between two shapes */ public final ContactID id; /** * Blank manifold point with everything zeroed out. */ public ManifoldPoint() { localPoint = new Vec2(); normalImpulse = tangentImpulse = 0f; id = new ContactID(); } /** * Creates a manifold point as a copy of the given point * @param cp point to copy from */ public ManifoldPoint(final ManifoldPoint cp) { localPoint = cp.localPoint.clone(); normalImpulse = cp.normalImpulse; tangentImpulse = cp.tangentImpulse; id = new ContactID(cp.id); } /** * Sets this manifold point form the given one * @param cp the point to copy from */ public void set(final ManifoldPoint cp) { localPoint.set(cp.localPoint); normalImpulse = cp.normalImpulse; tangentImpulse = cp.tangentImpulse; id.set(cp.id); } }




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