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com.almasb.fxgl.physics.box2d.dynamics.joints.MouseJointDef Maven / Gradle / Ivy
/*
* FXGL - JavaFX Game Library. The MIT License (MIT).
* Copyright (c) AlmasB ([email protected]).
* See LICENSE for details.
*/
package com.almasb.fxgl.physics.box2d.dynamics.joints;
import com.almasb.fxgl.core.math.Vec2;
/**
* Mouse joint definition. This requires a world target point, tuning parameters, and the time step.
*
* @author Daniel
*/
public class MouseJointDef extends JointDef {
/**
* The initial world target point. This is assumed to coincide with the body anchor initially.
*/
public final Vec2 target = new Vec2();
/**
* The maximum constraint force that can be exerted to move the candidate body. Usually you will
* express as some multiple of the weight (multiplier * mass * gravity).
*/
public float maxForce;
/**
* The response speed.
*/
public float frequencyHz;
/**
* The damping ratio. 0 = no damping, 1 = critical damping.
*/
public float dampingRatio;
public MouseJointDef() {
super(JointType.MOUSE);
target.set(0, 0);
maxForce = 0;
frequencyHz = 5;
dampingRatio = .7f;
}
}
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