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com.almasb.fxgl.physics.box2d.common.Mat22 Maven / Gradle / Ivy
/*
* FXGL - JavaFX Game Library. The MIT License (MIT).
* Copyright (c) AlmasB ([email protected]).
* See LICENSE for details.
*/
package com.almasb.fxgl.physics.box2d.common;
import com.almasb.fxgl.core.math.Vec2;
import java.io.Serializable;
/**
* A 2-by-2 matrix. Stored in column-major order.
*/
public final class Mat22 implements Serializable {
private static final long serialVersionUID = 2L;
public final Vec2 ex = new Vec2();
public final Vec2 ey = new Vec2();
/**
* Set as the zero matrix.
*/
public void setZero() {
ex.x = 0.0f;
ey.x = 0.0f;
ex.y = 0.0f;
ey.y = 0.0f;
}
public void invertToOut(Mat22 out) {
float a = ex.x, b = ey.x, c = ex.y, d = ey.y;
float det = a * d - b * c;
det = 1.0f / det;
out.ex.x = det * d;
out.ey.x = -det * b;
out.ex.y = -det * c;
out.ey.y = det * a;
}
public void solveToOut(Vec2 b, Vec2 out) {
float a11 = ex.x, a12 = ey.x, a21 = ex.y, a22 = ey.y;
float det = a11 * a22 - a12 * a21;
if (det != 0.0f) {
det = 1.0f / det;
}
float tempy = det * (a11 * b.y - a21 * b.x);
out.x = det * (a22 * b.x - a12 * b.y);
out.y = tempy;
}
public static void mulToOutUnsafe(Mat22 R, Vec2 v, Vec2 out) {
assert v != out;
out.x = R.ex.x * v.x + R.ey.x * v.y;
out.y = R.ex.y * v.x + R.ey.y * v.y;
}
@Override
public int hashCode() {
int prime = 31;
int result = 1;
result = prime * result + ex.hashCode();
result = prime * result + ey.hashCode();
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj) return true;
if (obj == null) return false;
if (getClass() != obj.getClass()) return false;
Mat22 other = (Mat22) obj;
if (ex == null) {
if (other.ex != null) return false;
} else if (!ex.equals(other.ex)) return false;
if (ey == null) {
if (other.ey != null) return false;
} else if (!ey.equals(other.ey)) return false;
return true;
}
@Override
public String toString() {
return "[" + ex.x + "," + ey.x + "]\n"
+"[" + ex.y + "," + ey.y + "]";
}
}
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