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com.almasb.fxgl.physics.box2d.dynamics.joints.RopeJointDef Maven / Gradle / Ivy
/*
* FXGL - JavaFX Game Library. The MIT License (MIT).
* Copyright (c) AlmasB ([email protected]).
* See LICENSE for details.
*/
package com.almasb.fxgl.physics.box2d.dynamics.joints;
import com.almasb.fxgl.core.math.Vec2;
import com.almasb.fxgl.physics.box2d.dynamics.World;
/**
* Requires two body anchor points and a maximum length.
*
* @author Daniel Murphy
*/
public class RopeJointDef extends JointDef {
/**
* The local anchor point relative to bodyA's origin.
*/
public final Vec2 localAnchorA = new Vec2(-1, 0);
/**
* The local anchor point relative to bodyB's origin.
*/
public final Vec2 localAnchorB = new Vec2(1, 0);
/**
* The maximum length of the rope.
* Note: this must be larger than JBoxSettings.linearSlop or the joint will have no effect.
*/
public float maxLength = 0f;
@Override
protected RopeJoint createJoint(World world) {
return new RopeJoint(world.getPool(), this);
}
}
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