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com.almasb.fxgl.physics.box2d.callbacks.RayCastCallback Maven / Gradle / Ivy
/*
* FXGL - JavaFX Game Library. The MIT License (MIT).
* Copyright (c) AlmasB ([email protected]).
* See LICENSE for details.
*/
package com.almasb.fxgl.physics.box2d.callbacks;
import com.almasb.fxgl.core.math.Vec2;
import com.almasb.fxgl.physics.box2d.dynamics.Fixture;
import com.almasb.fxgl.physics.box2d.dynamics.World;
/**
* Callback class for ray casts.
* See {@link World#raycast(RayCastCallback, Vec2, Vec2)}
*
* @author Daniel Murphy
*/
public interface RayCastCallback {
/**
* Called for each fixture found in the query. You control how the ray cast
* proceeds by returning a float:
*
* - return -1: ignore this fixture and continue
* - return 0: terminate the ray cast
* - return fraction: clip the ray to this point
* - return 1: don't clip the ray and continue
*
*
* @param fixture the fixture hit by the ray
* @param point the point of initial intersection
* @param normal the normal vector at the point of intersection
* @param fraction fraction
* @return -1 to filter, 0 to terminate, fraction to clip the ray for
* closest hit, 1 to continue
*/
float reportFixture(Fixture fixture, Vec2 point, Vec2 normal, float fraction);
}
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