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com.almasb.fxgl.physics.box2d.collision.shapes.MassData Maven / Gradle / Ivy
/*
* FXGL - JavaFX Game Library. The MIT License (MIT).
* Copyright (c) AlmasB ([email protected]).
* See LICENSE for details.
*/
/*
* JBox2D - A Java Port of Erin Catto's Box2D
*
* JBox2D homepage: http://jbox2d.sourceforge.net/
* Box2D homepage: http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.almasb.fxgl.physics.box2d.collision.shapes;
import com.almasb.fxgl.core.math.Vec2;
/**
* This holds the mass data computed for a shape.
*/
public class MassData {
/**
* The mass of the shape, usually in kilograms.
*/
public float mass = 0;
/**
* The position of the shape's centroid relative to the shape's origin.
*/
public final Vec2 center = new Vec2();
/**
* The rotational inertia of the shape about the local origin.
*/
public float I = 0;
}
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