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com.almasb.fxgl.physics.box2d.common.BufferUtils Maven / Gradle / Ivy
/*
* FXGL - JavaFX Game Library. The MIT License (MIT).
* Copyright (c) AlmasB ([email protected]).
* See LICENSE for details.
*/
package com.almasb.fxgl.physics.box2d.common;
import java.lang.reflect.Array;
public class BufferUtils {
/**
* Reallocate a buffer.
*/
public static T[] reallocateBuffer(Class klass, T[] oldBuffer, int oldCapacity,
int newCapacity) {
assert newCapacity > oldCapacity;
@SuppressWarnings("unchecked")
T[] newBuffer = (T[]) Array.newInstance(klass, newCapacity);
if (oldBuffer != null) {
System.arraycopy(oldBuffer, 0, newBuffer, 0, oldCapacity);
}
for (int i = oldCapacity; i < newCapacity; i++) {
try {
newBuffer[i] = klass.newInstance();
} catch (Exception e) {
throw new RuntimeException(e);
}
}
return newBuffer;
}
/**
* Reallocate a buffer.
*/
public static int[] reallocateBuffer(int[] oldBuffer, int oldCapacity, int newCapacity) {
assert newCapacity > oldCapacity;
int[] newBuffer = new int[newCapacity];
if (oldBuffer != null) {
System.arraycopy(oldBuffer, 0, newBuffer, 0, oldCapacity);
}
return newBuffer;
}
/**
* Reallocate a buffer.
*/
public static float[] reallocateBuffer(float[] oldBuffer, int oldCapacity, int newCapacity) {
assert newCapacity > oldCapacity;
float[] newBuffer = new float[newCapacity];
if (oldBuffer != null) {
System.arraycopy(oldBuffer, 0, newBuffer, 0, oldCapacity);
}
return newBuffer;
}
/**
* Reallocate a buffer. A 'deferred' buffer is reallocated only if it is not NULL. If
* 'userSuppliedCapacity' is not zero, buffer is user supplied and must be kept.
*/
public static T[] reallocateBuffer(Class klass, T[] buffer, int userSuppliedCapacity,
int oldCapacity, int newCapacity, boolean deferred) {
assert newCapacity > oldCapacity;
assert userSuppliedCapacity == 0 || newCapacity <= userSuppliedCapacity;
if ((!deferred || buffer != null) && userSuppliedCapacity == 0) {
buffer = reallocateBuffer(klass, buffer, oldCapacity, newCapacity);
}
return buffer;
}
/**
* Reallocate an int buffer. A 'deferred' buffer is reallocated only if it is not NULL. If
* 'userSuppliedCapacity' is not zero, buffer is user supplied and must be kept.
*/
public static int[] reallocateBuffer(int[] buffer, int userSuppliedCapacity, int oldCapacity,
int newCapacity, boolean deferred) {
assert newCapacity > oldCapacity;
assert userSuppliedCapacity == 0 || newCapacity <= userSuppliedCapacity;
if ((!deferred || buffer != null) && userSuppliedCapacity == 0) {
buffer = reallocateBuffer(buffer, oldCapacity, newCapacity);
}
return buffer;
}
/**
* Reallocate a float buffer. A 'deferred' buffer is reallocated only if it is not NULL. If
* 'userSuppliedCapacity' is not zero, buffer is user supplied and must be kept.
*/
public static float[] reallocateBuffer(float[] buffer, int userSuppliedCapacity, int oldCapacity,
int newCapacity, boolean deferred) {
assert newCapacity > oldCapacity;
assert userSuppliedCapacity == 0 || newCapacity <= userSuppliedCapacity;
if ((!deferred || buffer != null) && userSuppliedCapacity == 0) {
buffer = reallocateBuffer(buffer, oldCapacity, newCapacity);
}
return buffer;
}
/**
* Rotate an array, see std::rotate
*/
public static void rotate(T[] ray, int first, int new_first, int last) {
int next = new_first;
while (next != first) {
T temp = ray[first];
ray[first] = ray[next];
ray[next] = temp;
first++;
next++;
if (next == last) {
next = new_first;
} else if (first == new_first) {
new_first = next;
}
}
}
/**
* Rotate an array, see std::rotate
*/
public static void rotate(int[] ray, int first, int new_first, int last) {
int next = new_first;
while (next != first) {
int temp = ray[first];
ray[first] = ray[next];
ray[next] = temp;
first++;
next++;
if (next == last) {
next = new_first;
} else if (first == new_first) {
new_first = next;
}
}
}
/**
* Rotate an array, see std::rotate
*/
public static void rotate(float[] ray, int first, int new_first, int last) {
int next = new_first;
while (next != first) {
float temp = ray[first];
ray[first] = ray[next];
ray[next] = temp;
first++;
next++;
if (next == last) {
next = new_first;
} else if (first == new_first) {
new_first = next;
}
}
}
}
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