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/*
 * FXGL - JavaFX Game Library. The MIT License (MIT).
 * Copyright (c) AlmasB ([email protected]).
 * See LICENSE for details.
 */
package com.almasb.fxgl.physics.box2d.collision;

import com.almasb.fxgl.core.math.Vec2;
import com.almasb.fxgl.physics.box2d.collision.shapes.*;
import com.almasb.fxgl.physics.box2d.common.JBoxSettings;
import com.almasb.fxgl.physics.box2d.common.JBoxUtils;
import com.almasb.fxgl.physics.box2d.common.Rotation;
import com.almasb.fxgl.physics.box2d.common.Transform;

// updated to rev 100

/**
 * This is non-static for faster pooling. To get an instance, use the {@link SingletonPool}, don't
 * construct a distance object.
 *
 * @author Daniel Murphy
 */
public class Distance {
    public static final int MAX_ITERS = 20;

    public static int GJK_CALLS = 0;
    public static int GJK_ITERS = 0;
    public static int GJK_MAX_ITERS = 20;

    /**
     * GJK using Voronoi regions (Christer Ericson) and Barycentric coordinates.
     */
    private class SimplexVertex {
        public final Vec2 wA = new Vec2(); // support point in shapeA
        public final Vec2 wB = new Vec2(); // support point in shapeB
        public final Vec2 w = new Vec2(); // wB - wA
        public float a; // barycentric coordinate for closest point
        public int indexA; // wA index
        public int indexB; // wB index

        public void set(SimplexVertex sv) {
            wA.set(sv.wA);
            wB.set(sv.wB);
            w.set(sv.w);
            a = sv.a;
            indexA = sv.indexA;
            indexB = sv.indexB;
        }
    }

    /**
     * Used to warm start Distance. Set count to zero on first call.
     *
     * @author daniel
     */
    public static class SimplexCache {
        /** length or area */
        public float metric;
        public int count;
        /** vertices on shape A */
        public final int indexA[] = new int[3];
        /** vertices on shape B */
        public final int indexB[] = new int[3];

        public SimplexCache() {
            metric = 0;
            count = 0;
            indexA[0] = Integer.MAX_VALUE;
            indexA[1] = Integer.MAX_VALUE;
            indexA[2] = Integer.MAX_VALUE;
            indexB[0] = Integer.MAX_VALUE;
            indexB[1] = Integer.MAX_VALUE;
            indexB[2] = Integer.MAX_VALUE;
        }

        public void set(SimplexCache sc) {
            System.arraycopy(sc.indexA, 0, indexA, 0, indexA.length);
            System.arraycopy(sc.indexB, 0, indexB, 0, indexB.length);
            metric = sc.metric;
            count = sc.count;
        }
    }

    private class Simplex {
        public final SimplexVertex m_v1 = new SimplexVertex();
        public final SimplexVertex m_v2 = new SimplexVertex();
        public final SimplexVertex m_v3 = new SimplexVertex();
        public final SimplexVertex vertices[] = {m_v1, m_v2, m_v3};
        public int m_count;

        public void readCache(SimplexCache cache, DistanceProxy proxyA, Transform transformA,
                              DistanceProxy proxyB, Transform transformB) {
            assert cache.count <= 3;

            // Copy data from cache.
            m_count = cache.count;

            for (int i = 0; i < m_count; ++i) {
                SimplexVertex v = vertices[i];
                v.indexA = cache.indexA[i];
                v.indexB = cache.indexB[i];
                Vec2 wALocal = proxyA.getVertex(v.indexA);
                Vec2 wBLocal = proxyB.getVertex(v.indexB);
                Transform.mulToOutUnsafe(transformA, wALocal, v.wA);
                Transform.mulToOutUnsafe(transformB, wBLocal, v.wB);
                v.w.set(v.wB).subLocal(v.wA);
                v.a = 0.0f;
            }

            // Compute the new simplex metric, if it is substantially different than
            // old metric then flush the simplex.
            if (m_count > 1) {
                float metric1 = cache.metric;
                float metric2 = getMetric();
                if (metric2 < 0.5f * metric1 || 2.0f * metric1 < metric2 || metric2 < JBoxSettings.EPSILON) {
                    // Reset the simplex.
                    m_count = 0;
                }
            }

            // If the cache is empty or invalid ...
            if (m_count == 0) {
                SimplexVertex v = vertices[0];
                v.indexA = 0;
                v.indexB = 0;
                Vec2 wALocal = proxyA.getVertex(0);
                Vec2 wBLocal = proxyB.getVertex(0);
                Transform.mulToOutUnsafe(transformA, wALocal, v.wA);
                Transform.mulToOutUnsafe(transformB, wBLocal, v.wB);
                v.w.set(v.wB).subLocal(v.wA);
                m_count = 1;
            }
        }

        public void writeCache(SimplexCache cache) {
            cache.metric = getMetric();
            cache.count = m_count;

            for (int i = 0; i < m_count; ++i) {
                cache.indexA[i] = vertices[i].indexA;
                cache.indexB[i] = vertices[i].indexB;
            }
        }

        private final Vec2 e12 = new Vec2();

        public final void getSearchDirection(final Vec2 out) {
            switch (m_count) {
                case 1:
                    out.set(m_v1.w).negateLocal();
                    return;
                case 2:
                    e12.set(m_v2.w).subLocal(m_v1.w);
                    // use out for a temp variable real quick
                    out.set(m_v1.w).negateLocal();
                    float sgn = Vec2.cross(e12, out);

                    if (sgn > 0f) {
                        // Origin is left of e12.
                        Vec2.crossToOutUnsafe(1f, e12, out);
                        return;
                    } else {
                        // Origin is right of e12.
                        Vec2.crossToOutUnsafe(e12, 1f, out);
                        return;
                    }
                default:
                    assert false;
                    out.setZero();
                    return;
            }
        }

        // djm pooled
        private final Vec2 case2 = new Vec2();
        private final Vec2 case22 = new Vec2();

        /**
         * this returns pooled objects. don't keep or modify them
         *
         * @return
         */
        public void getClosestPoint(final Vec2 out) {
            switch (m_count) {
                case 0:
                    assert false;
                    out.setZero();
                    return;
                case 1:
                    out.set(m_v1.w);
                    return;
                case 2:
                    case22.set(m_v2.w).mulLocal(m_v2.a);
                    case2.set(m_v1.w).mulLocal(m_v1.a).addLocal(case22);
                    out.set(case2);
                    return;
                case 3:
                    out.setZero();
                    return;
                default:
                    assert false;
                    out.setZero();
                    return;
            }
        }

        // djm pooled, and from above
        private final Vec2 case3 = new Vec2();
        private final Vec2 case33 = new Vec2();

        public void getWitnessPoints(Vec2 pA, Vec2 pB) {
            switch (m_count) {
                case 0:
                    assert false;
                    break;

                case 1:
                    pA.set(m_v1.wA);
                    pB.set(m_v1.wB);
                    break;

                case 2:
                    case2.set(m_v1.wA).mulLocal(m_v1.a);
                    pA.set(m_v2.wA).mulLocal(m_v2.a).addLocal(case2);
                    // m_v1.a * m_v1.wA + m_v2.a * m_v2.wA;
                    // *pB = m_v1.a * m_v1.wB + m_v2.a * m_v2.wB;
                    case2.set(m_v1.wB).mulLocal(m_v1.a);
                    pB.set(m_v2.wB).mulLocal(m_v2.a).addLocal(case2);

                    break;

                case 3:
                    pA.set(m_v1.wA).mulLocal(m_v1.a);
                    case3.set(m_v2.wA).mulLocal(m_v2.a);
                    case33.set(m_v3.wA).mulLocal(m_v3.a);
                    pA.addLocal(case3).addLocal(case33);
                    pB.set(pA);
                    // *pA = m_v1.a * m_v1.wA + m_v2.a * m_v2.wA + m_v3.a * m_v3.wA;
                    // *pB = *pA;
                    break;

                default:
                    assert false;
                    break;
            }
        }

        // djm pooled, from above
        public float getMetric() {
            switch (m_count) {
                case 0:
                    assert false;
                    return 0.0f;

                case 1:
                    return 0.0f;

                case 2:
                    return JBoxUtils.distance(m_v1.w, m_v2.w);

                case 3:
                    case3.set(m_v2.w).subLocal(m_v1.w);
                    case33.set(m_v3.w).subLocal(m_v1.w);
                    // return Vec2.cross(m_v2.w - m_v1.w, m_v3.w - m_v1.w);
                    return Vec2.cross(case3, case33);

                default:
                    assert false;
                    return 0.0f;
            }
        }

        // djm pooled from above

        /**
         * Solve a line segment using barycentric coordinates.
         */
        public void solve2() {
            // Solve a line segment using barycentric coordinates.
            //
            // p = a1 * w1 + a2 * w2
            // a1 + a2 = 1
            //
            // The vector from the origin to the closest point on the line is
            // perpendicular to the line.
            // e12 = w2 - w1
            // dot(p, e) = 0
            // a1 * dot(w1, e) + a2 * dot(w2, e) = 0
            //
            // 2-by-2 linear system
            // [1 1 ][a1] = [1]
            // [w1.e12 w2.e12][a2] = [0]
            //
            // Define
            // d12_1 = dot(w2, e12)
            // d12_2 = -dot(w1, e12)
            // d12 = d12_1 + d12_2
            //
            // Solution
            // a1 = d12_1 / d12
            // a2 = d12_2 / d12
            final Vec2 w1 = m_v1.w;
            final Vec2 w2 = m_v2.w;
            e12.set(w2).subLocal(w1);

            // w1 region
            float d12_2 = -Vec2.dot(w1, e12);
            if (d12_2 <= 0.0f) {
                // a2 <= 0, so we clamp it to 0
                m_v1.a = 1.0f;
                m_count = 1;
                return;
            }

            // w2 region
            float d12_1 = Vec2.dot(w2, e12);
            if (d12_1 <= 0.0f) {
                // a1 <= 0, so we clamp it to 0
                m_v2.a = 1.0f;
                m_count = 1;
                m_v1.set(m_v2);
                return;
            }

            // Must be in e12 region.
            float inv_d12 = 1.0f / (d12_1 + d12_2);
            m_v1.a = d12_1 * inv_d12;
            m_v2.a = d12_2 * inv_d12;
            m_count = 2;
        }

        // djm pooled, and from above
        private final Vec2 e13 = new Vec2();
        private final Vec2 e23 = new Vec2();
        private final Vec2 w1 = new Vec2();
        private final Vec2 w2 = new Vec2();
        private final Vec2 w3 = new Vec2();

        /**
         * Solve a line segment using barycentric coordinates.
* Possible regions:
* - points[2]
* - edge points[0]-points[2]
* - edge points[1]-points[2]
* - inside the triangle */ public void solve3() { w1.set(m_v1.w); w2.set(m_v2.w); w3.set(m_v3.w); // Edge12 // [1 1 ][a1] = [1] // [w1.e12 w2.e12][a2] = [0] // a3 = 0 e12.set(w2).subLocal(w1); float w1e12 = Vec2.dot(w1, e12); float w2e12 = Vec2.dot(w2, e12); float d12_1 = w2e12; float d12_2 = -w1e12; // Edge13 // [1 1 ][a1] = [1] // [w1.e13 w3.e13][a3] = [0] // a2 = 0 e13.set(w3).subLocal(w1); float w1e13 = Vec2.dot(w1, e13); float w3e13 = Vec2.dot(w3, e13); float d13_1 = w3e13; float d13_2 = -w1e13; // Edge23 // [1 1 ][a2] = [1] // [w2.e23 w3.e23][a3] = [0] // a1 = 0 e23.set(w3).subLocal(w2); float w2e23 = Vec2.dot(w2, e23); float w3e23 = Vec2.dot(w3, e23); float d23_1 = w3e23; float d23_2 = -w2e23; // Triangle123 float n123 = Vec2.cross(e12, e13); float d123_1 = n123 * Vec2.cross(w2, w3); float d123_2 = n123 * Vec2.cross(w3, w1); float d123_3 = n123 * Vec2.cross(w1, w2); // w1 region if (d12_2 <= 0.0f && d13_2 <= 0.0f) { m_v1.a = 1.0f; m_count = 1; return; } // e12 if (d12_1 > 0.0f && d12_2 > 0.0f && d123_3 <= 0.0f) { float inv_d12 = 1.0f / (d12_1 + d12_2); m_v1.a = d12_1 * inv_d12; m_v2.a = d12_2 * inv_d12; m_count = 2; return; } // e13 if (d13_1 > 0.0f && d13_2 > 0.0f && d123_2 <= 0.0f) { float inv_d13 = 1.0f / (d13_1 + d13_2); m_v1.a = d13_1 * inv_d13; m_v3.a = d13_2 * inv_d13; m_count = 2; m_v2.set(m_v3); return; } // w2 region if (d12_1 <= 0.0f && d23_2 <= 0.0f) { m_v2.a = 1.0f; m_count = 1; m_v1.set(m_v2); return; } // w3 region if (d13_1 <= 0.0f && d23_1 <= 0.0f) { m_v3.a = 1.0f; m_count = 1; m_v1.set(m_v3); return; } // e23 if (d23_1 > 0.0f && d23_2 > 0.0f && d123_1 <= 0.0f) { float inv_d23 = 1.0f / (d23_1 + d23_2); m_v2.a = d23_1 * inv_d23; m_v3.a = d23_2 * inv_d23; m_count = 2; m_v1.set(m_v3); return; } // Must be in triangle123 float inv_d123 = 1.0f / (d123_1 + d123_2 + d123_3); m_v1.a = d123_1 * inv_d123; m_v2.a = d123_2 * inv_d123; m_v3.a = d123_3 * inv_d123; m_count = 3; } } /** * A distance proxy is used by the GJK algorithm. It encapsulates any shape. jbox2dTODO: see if we can * just do assignments with m_vertices, instead of copying stuff over * * @author daniel */ public static class DistanceProxy { public final Vec2[] m_vertices; public int m_count; public float m_radius; public final Vec2[] m_buffer; public DistanceProxy() { m_vertices = new Vec2[JBoxSettings.maxPolygonVertices]; for (int i = 0; i < m_vertices.length; i++) { m_vertices[i] = new Vec2(); } m_buffer = new Vec2[2]; m_count = 0; m_radius = 0f; } /** * Initialize the proxy using the given shape. The shape must remain in scope while the proxy is * in use. */ public final void set(final Shape shape, int index) { switch (shape.getType()) { case CIRCLE: final CircleShape circle = (CircleShape) shape; m_vertices[0].set(circle.center); m_count = 1; m_radius = circle.getRadius(); break; case POLYGON: final PolygonShape poly = (PolygonShape) shape; m_count = poly.getVertexCount(); m_radius = poly.getRadius(); for (int i = 0; i < m_count; i++) { m_vertices[i].set(poly.m_vertices[i]); } break; case CHAIN: final ChainShape chain = (ChainShape) shape; assert 0 <= index && index < chain.m_count; m_buffer[0] = chain.m_vertices[index]; if (index + 1 < chain.m_count) { m_buffer[1] = chain.m_vertices[index + 1]; } else { m_buffer[1] = chain.m_vertices[0]; } m_vertices[0].set(m_buffer[0]); m_vertices[1].set(m_buffer[1]); m_count = 2; m_radius = chain.getRadius(); break; case EDGE: EdgeShape edge = (EdgeShape) shape; m_vertices[0].set(edge.m_vertex1); m_vertices[1].set(edge.m_vertex2); m_count = 2; m_radius = edge.getRadius(); break; default: assert false; } } /** * Get the supporting vertex index in the given direction. * * @param d * @return */ public final int getSupport(final Vec2 d) { int bestIndex = 0; float bestValue = Vec2.dot(m_vertices[0], d); for (int i = 1; i < m_count; i++) { float value = Vec2.dot(m_vertices[i], d); if (value > bestValue) { bestIndex = i; bestValue = value; } } return bestIndex; } /** * Get the supporting vertex in the given direction. * * @param d * @return */ public final Vec2 getSupportVertex(final Vec2 d) { int bestIndex = 0; float bestValue = Vec2.dot(m_vertices[0], d); for (int i = 1; i < m_count; i++) { float value = Vec2.dot(m_vertices[i], d); if (value > bestValue) { bestIndex = i; bestValue = value; } } return m_vertices[bestIndex]; } /** * Get the vertex count. * * @return */ public final int getVertexCount() { return m_count; } /** * Get a vertex by index. Used by Distance. * * @param index * @return */ public final Vec2 getVertex(int index) { assert 0 <= index && index < m_count; return m_vertices[index]; } } private Simplex simplex = new Simplex(); private int[] saveA = new int[3]; private int[] saveB = new int[3]; private Vec2 closestPoint = new Vec2(); private Vec2 d = new Vec2(); private Vec2 temp = new Vec2(); private Vec2 normal = new Vec2(); /** * Compute the closest points between two shapes. Supports any combination of: CircleShape and * PolygonShape. The simplex cache is input/output. On the first call set SimplexCache.count to * zero. * * @param output * @param cache * @param input */ @SuppressWarnings("PMD.EmptyIfStmt") public final void distance(final DistanceOutput output, final SimplexCache cache, final DistanceInput input) { GJK_CALLS++; final DistanceProxy proxyA = input.proxyA; final DistanceProxy proxyB = input.proxyB; Transform transformA = input.transformA; Transform transformB = input.transformB; // Initialize the simplex. simplex.readCache(cache, proxyA, transformA, proxyB, transformB); // Get simplex vertices as an array. SimplexVertex[] vertices = simplex.vertices; // These store the vertices of the last simplex so that we // can check for duplicates and prevent cycling. // (pooled above) int saveCount = 0; simplex.getClosestPoint(closestPoint); float distanceSqr1 = closestPoint.lengthSquared(); float distanceSqr2 = distanceSqr1; // Main iteration loop int iter = 0; while (iter < MAX_ITERS) { // Copy simplex so we can identify duplicates. saveCount = simplex.m_count; for (int i = 0; i < saveCount; i++) { saveA[i] = vertices[i].indexA; saveB[i] = vertices[i].indexB; } switch (simplex.m_count) { case 1: break; case 2: simplex.solve2(); break; case 3: simplex.solve3(); break; default: assert false; } // If we have 3 points, then the origin is in the corresponding triangle. if (simplex.m_count == 3) { break; } // Compute closest point. simplex.getClosestPoint(closestPoint); distanceSqr2 = closestPoint.lengthSquared(); // ensure progress if (distanceSqr2 >= distanceSqr1) { // break; } distanceSqr1 = distanceSqr2; // get search direction; simplex.getSearchDirection(d); // Ensure the search direction is numerically fit. if (d.lengthSquared() < JBoxSettings.EPSILON * JBoxSettings.EPSILON) { // The origin is probably contained by a line segment // or triangle. Thus the shapes are overlapped. // We can't return zero here even though there may be overlap. // In case the simplex is a point, segment, or triangle it is difficult // to determine if the origin is contained in the CSO or very close to it. break; } /* * SimplexVertex* vertex = vertices + simplex.m_count; vertex.indexA = * proxyA.GetSupport(MulT(transformA.R, -d)); vertex.wA = Mul(transformA, * proxyA.GetVertex(vertex.indexA)); Vec2 wBLocal; vertex.indexB = * proxyB.GetSupport(MulT(transformB.R, d)); vertex.wB = Mul(transformB, * proxyB.GetVertex(vertex.indexB)); vertex.w = vertex.wB - vertex.wA; */ // Compute a tentative new simplex vertex using support points. SimplexVertex vertex = vertices[simplex.m_count]; Rotation.mulTransUnsafe(transformA.q, d.negateLocal(), temp); vertex.indexA = proxyA.getSupport(temp); Transform.mulToOutUnsafe(transformA, proxyA.getVertex(vertex.indexA), vertex.wA); // Vec2 wBLocal; Rotation.mulTransUnsafe(transformB.q, d.negateLocal(), temp); vertex.indexB = proxyB.getSupport(temp); Transform.mulToOutUnsafe(transformB, proxyB.getVertex(vertex.indexB), vertex.wB); vertex.w.set(vertex.wB).subLocal(vertex.wA); // Iteration count is equated to the number of support point calls. ++iter; ++GJK_ITERS; // Check for duplicate support points. This is the main termination criteria. boolean duplicate = false; for (int i = 0; i < saveCount; ++i) { if (vertex.indexA == saveA[i] && vertex.indexB == saveB[i]) { duplicate = true; break; } } // If we found a duplicate support point we must exit to avoid cycling. if (duplicate) { break; } // New vertex is ok and needed. ++simplex.m_count; } GJK_MAX_ITERS = Math.max(GJK_MAX_ITERS, iter); // Prepare output. simplex.getWitnessPoints(output.pointA, output.pointB); output.distance = JBoxUtils.distance(output.pointA, output.pointB); output.iterations = iter; // Cache the simplex. simplex.writeCache(cache); // Apply radii if requested. if (input.useRadii) { float rA = proxyA.m_radius; float rB = proxyB.m_radius; if (output.distance > rA + rB && output.distance > JBoxSettings.EPSILON) { // Shapes are still no overlapped. // Move the witness points to the outer surface. output.distance -= rA + rB; normal.set(output.pointB).subLocal(output.pointA); normal.getLengthAndNormalize(); temp.set(normal).mulLocal(rA); output.pointA.addLocal(temp); temp.set(normal).mulLocal(rB); output.pointB.subLocal(temp); } else { // Shapes are overlapped when radii are considered. // Move the witness points to the middle. // Vec2 p = 0.5f * (output.pointA + output.pointB); output.pointA.addLocal(output.pointB).mulLocal(.5f); output.pointB.set(output.pointA); output.distance = 0.0f; } } } }




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