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/*
 * The MIT License (MIT)
 *
 * FXGL - JavaFX Game Library
 *
 * Copyright (c) 2015-2017 AlmasB ([email protected])
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
package org.jbox2d.collision;

import com.almasb.fxgl.core.math.Vec2;
import org.jbox2d.common.JBoxSettings;

/**
 * A manifold for two touching convex shapes. Box2D supports multiple types of contact:
 * 
    *
  • clip point versus plane with radius
  • *
  • point versus point with radius (circles)
  • *
* The local point usage depends on the manifold type: *
    *
  • e_circles: the local center of circleA
  • *
  • e_faceA: the center of faceA
  • *
  • e_faceB: the center of faceB
  • *
* Similarly the local normal usage: *
    *
  • e_circles: not used
  • *
  • e_faceA: the normal on polygonA
  • *
  • e_faceB: the normal on polygonB
  • *
* We store contacts in this way so that position correction can account for movement, which is * critical for continuous physics. All contact scenarios must be expressed in one of these types. * This structure is stored across time steps, so we keep it small. */ public class Manifold { public static enum ManifoldType { CIRCLES, FACE_A, FACE_B } /** The points of contact. */ public final ManifoldPoint[] points; /** not use for Type::e_points */ public final Vec2 localNormal; /** usage depends on manifold type */ public final Vec2 localPoint; public ManifoldType type; /** The number of manifold points. */ public int pointCount; /** * creates a manifold with 0 points, with it's points array full of instantiated ManifoldPoints. */ public Manifold() { points = new ManifoldPoint[JBoxSettings.maxManifoldPoints]; for (int i = 0; i < JBoxSettings.maxManifoldPoints; i++) { points[i] = new ManifoldPoint(); } localNormal = new Vec2(); localPoint = new Vec2(); pointCount = 0; } /** * Creates this manifold as a copy of the other * * @param other */ public Manifold(Manifold other) { points = new ManifoldPoint[JBoxSettings.maxManifoldPoints]; localNormal = other.localNormal.clone(); localPoint = other.localPoint.clone(); pointCount = other.pointCount; type = other.type; // djm: this is correct now for (int i = 0; i < JBoxSettings.maxManifoldPoints; i++) { points[i] = new ManifoldPoint(other.points[i]); } } /** * copies this manifold from the given one * * @param cp manifold to copy from */ public void set(Manifold cp) { for (int i = 0; i < cp.pointCount; i++) { points[i].set(cp.points[i]); } type = cp.type; localNormal.set(cp.localNormal); localPoint.set(cp.localPoint); pointCount = cp.pointCount; } }




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