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/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB ([email protected])
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package org.jbox2d.dynamics.contacts;
import org.jbox2d.dynamics.Body;
/**
* A contact edge is used to connect bodies and contacts together in a contact graph where each body
* is a node and each contact is an edge. A contact edge belongs to a doubly linked list maintained
* in each attached body. Each contact has two contact nodes, one for each attached body.
*
* @author daniel
*/
public class ContactEdge {
/**
* provides quick access to the other body attached.
*/
public Body other = null;
/**
* the contact
*/
public Contact contact = null;
/**
* the previous contact edge in the body's contact list
*/
public ContactEdge prev = null;
/**
* the next contact edge in the body's contact list
*/
public ContactEdge next = null;
}