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/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB ([email protected])
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package org.jbox2d.dynamics.contacts;
import org.jbox2d.collision.Manifold;
import org.jbox2d.collision.shapes.CircleShape;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.collision.shapes.ShapeType;
import org.jbox2d.common.Transform;
import org.jbox2d.dynamics.Fixture;
import org.jbox2d.pooling.IWorldPool;
public class PolygonAndCircleContact extends Contact {
public PolygonAndCircleContact(IWorldPool argPool) {
super(argPool);
}
public void init(Fixture fixtureA, Fixture fixtureB) {
super.init(fixtureA, 0, fixtureB, 0);
assert (m_fixtureA.getType() == ShapeType.POLYGON);
assert (m_fixtureB.getType() == ShapeType.CIRCLE);
}
@Override
public void evaluate(Manifold manifold, Transform xfA, Transform xfB) {
pool.getCollision().collidePolygonAndCircle(manifold, (PolygonShape) m_fixtureA.getShape(),
xfA, (CircleShape) m_fixtureB.getShape(), xfB);
}
}