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/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB ([email protected])
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package org.jbox2d.dynamics.joints;
import org.jbox2d.dynamics.Body;
import java.util.ArrayList;
/**
* Definition for a {@link ConstantVolumeJoint}, which connects a group a bodies together so they
* maintain a constant volume within them.
*/
public class ConstantVolumeJointDef extends JointDef {
public float frequencyHz;
public float dampingRatio;
ArrayList bodies;
ArrayList joints;
public ConstantVolumeJointDef() {
super(JointType.CONSTANT_VOLUME);
bodies = new ArrayList();
joints = null;
collideConnected = false;
frequencyHz = 0.0f;
dampingRatio = 0.0f;
}
/**
* Adds a body to the group
*
* @param argBody
*/
public void addBody(Body argBody) {
bodies.add(argBody);
if (bodies.size() == 1) {
bodyA = argBody;
}
if (bodies.size() == 2) {
bodyB = argBody;
}
}
/**
* Adds a body and the pre-made distance joint. Should only be used for deserialization.
*/
public void addBodyAndJoint(Body argBody, DistanceJoint argJoint) {
addBody(argBody);
if (joints == null) {
joints = new ArrayList();
}
joints.add(argJoint);
}
}