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/*
 * The MIT License (MIT)
 *
 * FXGL - JavaFX Game Library
 *
 * Copyright (c) 2015-2017 AlmasB ([email protected])
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

package org.jbox2d.particle;

import com.almasb.fxgl.core.math.Vec2;

public class ParticleDef {
    /**
     * Specifies the type of particle. A particle may be more than one type. Multiple types are
     * chained by logical sums, for example: pd.typeFlags = ParticleType.b2_elasticParticle |
     * ParticleType.b2_viscousParticle.
     */
    private int typeFlags = ParticleTypeInternal.b2_waterParticle;  // 0

    public int getTypeFlags() {
        return typeFlags;
    }

    public void setTypeFlags(int typeFlags) {
        this.typeFlags = typeFlags;
    }

    /**
     * The world position of the particle.
     */
    public final Vec2 position = new Vec2();

    /**
     * The linear velocity of the particle in world co-ordinates.
     */
    public final Vec2 velocity = new Vec2();

    /**
     * The color of the particle.
     */
    public ParticleColor color;

    /**
     * Use this to store application-specific body data.
     */
    private Object userData;

    public Object getUserData() {
        return userData;
    }

    public void setUserData(Object userData) {
        this.userData = userData;
    }
}




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