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/*
 * The MIT License (MIT)
 *
 * FXGL - JavaFX Game Library
 *
 * Copyright (c) 2015-2017 AlmasB ([email protected])
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

package org.jbox2d.particle;

import com.almasb.fxgl.core.math.Vec2;
import org.jbox2d.callbacks.ParticleDestructionListener;
import org.jbox2d.callbacks.ParticleQueryCallback;
import org.jbox2d.callbacks.ParticleRaycastCallback;
import org.jbox2d.callbacks.QueryCallback;
import org.jbox2d.collision.AABB;
import org.jbox2d.collision.RayCastInput;
import org.jbox2d.collision.RayCastOutput;
import org.jbox2d.collision.shapes.Shape;
import org.jbox2d.common.*;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.Fixture;
import org.jbox2d.dynamics.TimeStep;
import org.jbox2d.dynamics.World;
import org.jbox2d.particle.VoronoiDiagram.VoronoiDiagramCallback;

import java.lang.reflect.Array;
import java.util.Arrays;

public class ParticleSystem {
    /**
     * All particle types that require creating pairs
     */
    private static final int k_pairFlags = ParticleTypeInternal.b2_springParticle;
    /**
     * All particle types that require creating triads
     */
    private static final int k_triadFlags = ParticleTypeInternal.b2_elasticParticle;
    /**
     * All particle types that require computing depth
     */
    private static final int k_noPressureFlags = ParticleTypeInternal.b2_powderParticle;

    static final int xTruncBits = 12;
    static final int yTruncBits = 12;
    static final int tagBits = 8 * 4 - 1  /* sizeof(int) */;
    static final long yOffset = 1 << (yTruncBits - 1);
    static final int yShift = tagBits - yTruncBits;
    static final int xShift = tagBits - yTruncBits - xTruncBits;
    static final long xScale = 1 << xShift;
    static final long xOffset = xScale * (1 << (xTruncBits - 1));
    static final int xMask = (1 << xTruncBits) - 1;
    static final int yMask = (1 << yTruncBits) - 1;

    static long computeTag(float x, float y) {
        return (((long) (y + yOffset)) << yShift) + (((long) (xScale * x)) + xOffset);
    }

    static long computeRelativeTag(long tag, int x, int y) {
        return tag + (y << yShift) + (x << xShift);
    }

    static int limitCapacity(int capacity, int maxCount) {
        return maxCount != 0 && capacity > maxCount ? maxCount : capacity;
    }

    int m_timestamp;
    int m_allParticleFlags;
    int m_allGroupFlags;
    float m_density;
    float m_inverseDensity;
    float m_gravityScale;
    float m_particleDiameter;
    float m_inverseDiameter;
    float m_squaredDiameter;

    int m_count;
    int m_internalAllocatedCapacity;
    int m_maxCount;
    ParticleBufferInt m_flagsBuffer;
    ParticleBuffer m_positionBuffer;
    ParticleBuffer m_velocityBuffer;
    float[] m_accumulationBuffer; // temporary values
    Vec2[] m_accumulation2Buffer; // temporary vector values
    float[] m_depthBuffer; // distance from the surface

    public ParticleBuffer m_colorBuffer;
    ParticleGroup[] m_groupBuffer;
    ParticleBuffer m_userDataBuffer;

    int m_proxyCount;
    int m_proxyCapacity;
    Proxy[] m_proxyBuffer;

    public int m_contactCount;
    int m_contactCapacity;
    public ParticleContact[] m_contactBuffer;

    public int m_bodyContactCount;
    int m_bodyContactCapacity;
    public ParticleBodyContact[] m_bodyContactBuffer;

    int m_pairCount;
    int m_pairCapacity;
    Pair[] m_pairBuffer;

    int m_triadCount;
    int m_triadCapacity;
    Triad[] m_triadBuffer;

    int m_groupCount;
    ParticleGroup m_groupList;

    float m_pressureStrength;
    float m_dampingStrength;
    float m_elasticStrength;
    float m_springStrength;
    float m_viscousStrength;
    float m_surfaceTensionStrengthA;
    float m_surfaceTensionStrengthB;
    float m_powderStrength;
    float m_ejectionStrength;
    float m_colorMixingStrength;

    World m_world;

    public ParticleSystem(World world) {
        m_world = world;
        m_timestamp = 0;
        m_allParticleFlags = 0;
        m_allGroupFlags = 0;
        m_density = 1;
        m_inverseDensity = 1;
        m_gravityScale = 1;
        m_particleDiameter = 1;
        m_inverseDiameter = 1;
        m_squaredDiameter = 1;

        m_count = 0;
        m_internalAllocatedCapacity = 0;
        m_maxCount = 0;

        m_proxyCount = 0;
        m_proxyCapacity = 0;

        m_contactCount = 0;
        m_contactCapacity = 0;

        m_bodyContactCount = 0;
        m_bodyContactCapacity = 0;

        m_pairCount = 0;
        m_pairCapacity = 0;

        m_triadCount = 0;
        m_triadCapacity = 0;

        m_groupCount = 0;

        m_pressureStrength = 0.05f;
        m_dampingStrength = 1.0f;
        m_elasticStrength = 0.25f;
        m_springStrength = 0.25f;
        m_viscousStrength = 0.25f;
        m_surfaceTensionStrengthA = 0.1f;
        m_surfaceTensionStrengthB = 0.2f;
        m_powderStrength = 0.5f;
        m_ejectionStrength = 0.5f;
        m_colorMixingStrength = 0.5f;

        m_flagsBuffer = new ParticleBufferInt();
        m_positionBuffer = new ParticleBuffer(Vec2.class);
        m_velocityBuffer = new ParticleBuffer(Vec2.class);
        m_colorBuffer = new ParticleBuffer(ParticleColor.class);
        m_userDataBuffer = new ParticleBuffer(Object.class);
    }

//  public void assertNotSamePosition() {
//    for (int i = 0; i < m_count; i++) {
//      Vec2 vi = m_positionBuffer.data[i];
//      for (int j = i + 1; j < m_count; j++) {
//        Vec2 vj = m_positionBuffer.data[j];
//        assert(vi.x != vj.x || vi.y != vj.y);
//      }
//    }
//  }

    public int createParticle(ParticleDef def) {
        if (m_count >= m_internalAllocatedCapacity) {
            int capacity = m_count != 0 ? 2 * m_count : JBoxSettings.minParticleBufferCapacity;
            capacity = limitCapacity(capacity, m_maxCount);
            capacity = limitCapacity(capacity, m_flagsBuffer.userSuppliedCapacity);
            capacity = limitCapacity(capacity, m_positionBuffer.userSuppliedCapacity);
            capacity = limitCapacity(capacity, m_velocityBuffer.userSuppliedCapacity);
            capacity = limitCapacity(capacity, m_colorBuffer.userSuppliedCapacity);
            capacity = limitCapacity(capacity, m_userDataBuffer.userSuppliedCapacity);
            if (m_internalAllocatedCapacity < capacity) {
                m_flagsBuffer.data =
                        reallocateBuffer(m_flagsBuffer, m_internalAllocatedCapacity, capacity, false);
                m_positionBuffer.data =
                        reallocateBuffer(m_positionBuffer, m_internalAllocatedCapacity, capacity, false);
                m_velocityBuffer.data =
                        reallocateBuffer(m_velocityBuffer, m_internalAllocatedCapacity, capacity, false);
                m_accumulationBuffer =
                        BufferUtils.reallocateBuffer(m_accumulationBuffer, 0, m_internalAllocatedCapacity,
                                capacity, false);
                m_accumulation2Buffer =
                        BufferUtils.reallocateBuffer(Vec2.class, m_accumulation2Buffer, 0,
                                m_internalAllocatedCapacity, capacity, true);
                m_depthBuffer =
                        BufferUtils.reallocateBuffer(m_depthBuffer, 0, m_internalAllocatedCapacity, capacity,
                                true);
                m_colorBuffer.data =
                        reallocateBuffer(m_colorBuffer, m_internalAllocatedCapacity, capacity, true);
                m_groupBuffer =
                        BufferUtils.reallocateBuffer(ParticleGroup.class, m_groupBuffer, 0,
                                m_internalAllocatedCapacity, capacity, false);
                m_userDataBuffer.data =
                        reallocateBuffer(m_userDataBuffer, m_internalAllocatedCapacity, capacity, true);
                m_internalAllocatedCapacity = capacity;
            }
        }
        if (m_count >= m_internalAllocatedCapacity) {
            return JBoxSettings.invalidParticleIndex;
        }
        int index = m_count++;
        m_flagsBuffer.data[index] = def.getTypeFlags();
        m_positionBuffer.data[index].set(def.position);
//    assertNotSamePosition();
        m_velocityBuffer.data[index].set(def.velocity);
        m_groupBuffer[index] = null;
        if (m_depthBuffer != null) {
            m_depthBuffer[index] = 0;
        }
        if (m_colorBuffer.data != null || def.color != null) {
            m_colorBuffer.data = requestParticleBuffer(m_colorBuffer.dataClass, m_colorBuffer.data);
            m_colorBuffer.data[index].set(def.color);
        }
        if (m_userDataBuffer.data != null || def.getUserData() != null) {
            m_userDataBuffer.data = requestParticleBuffer(m_userDataBuffer.dataClass, m_userDataBuffer.data);
            m_userDataBuffer.data[index] = def.getUserData();
        }
        if (m_proxyCount >= m_proxyCapacity) {
            int oldCapacity = m_proxyCapacity;
            int newCapacity = m_proxyCount != 0 ? 2 * m_proxyCount : JBoxSettings.minParticleBufferCapacity;
            m_proxyBuffer =
                    BufferUtils.reallocateBuffer(Proxy.class, m_proxyBuffer, oldCapacity, newCapacity);
            m_proxyCapacity = newCapacity;
        }
        m_proxyBuffer[m_proxyCount++].index = index;
        return index;
    }

    public void destroyParticle(int index, boolean callDestructionListener) {
        int flags = ParticleTypeInternal.b2_zombieParticle;
        if (callDestructionListener) {
            flags |= ParticleTypeInternal.b2_destructionListener;
        }
        m_flagsBuffer.data[index] |= flags;
    }

    private final AABB temp = new AABB();
    private final DestroyParticlesInShapeCallback dpcallback = new DestroyParticlesInShapeCallback();

    public int destroyParticlesInShape(Shape shape, Transform xf, boolean callDestructionListener) {
        dpcallback.init(this, shape, xf, callDestructionListener);
        shape.computeAABB(temp, xf, 0);
        m_world.queryAABB(dpcallback, temp);
        return dpcallback.destroyed;
    }

    public void destroyParticlesInGroup(ParticleGroup group, boolean callDestructionListener) {
        for (int i = group.m_firstIndex; i < group.m_lastIndex; i++) {
            destroyParticle(i, callDestructionListener);
        }
    }

    private final AABB temp2 = new AABB();
    private final Vec2 tempVec = new Vec2();
    private final Transform tempTransform = new Transform();
    private final Transform tempTransform2 = new Transform();
    private CreateParticleGroupCallback createParticleGroupCallback =
            new CreateParticleGroupCallback();
    private final ParticleDef tempParticleDef = new ParticleDef();

    public ParticleGroup createParticleGroup(ParticleGroupDef groupDef) {
        float stride = getParticleStride();
        final Transform identity = tempTransform;
        identity.setIdentity();
        Transform transform = tempTransform2;
        transform.setIdentity();
        int firstIndex = m_count;
        if (groupDef.getShape() != null) {
            final ParticleDef particleDef = tempParticleDef;
            particleDef.setTypeFlags(groupDef.getTypeFlags());
            particleDef.color = groupDef.getColor();
            particleDef.setUserData(groupDef.getUserData());
            Shape shape = groupDef.getShape();
            transform.set(groupDef.getPosition(), groupDef.getAngle());
            AABB aabb = temp;
            int childCount = shape.getChildCount();
            for (int childIndex = 0; childIndex < childCount; childIndex++) {
                if (childIndex == 0) {
                    shape.computeAABB(aabb, identity, childIndex);
                } else {
                    AABB childAABB = temp2;
                    shape.computeAABB(childAABB, identity, childIndex);
                    aabb.combine(childAABB);
                }
            }
            final float upperBoundY = aabb.upperBound.y;
            final float upperBoundX = aabb.upperBound.x;
            for (float y = JBoxUtils.floor(aabb.lowerBound.y / stride) * stride; y < upperBoundY; y +=
                    stride) {
                for (float x = JBoxUtils.floor(aabb.lowerBound.x / stride) * stride; x < upperBoundX; x +=
                        stride) {
                    Vec2 p = tempVec;
                    p.x = x;
                    p.y = y;
                    if (shape.testPoint(identity, p)) {
                        Transform.mulToOut(transform, p, p);
                        particleDef.position.x = p.x;
                        particleDef.position.y = p.y;
                        p.subLocal(groupDef.getPosition());
                        Vec2.crossToOutUnsafe(groupDef.getAngularVelocity(), p, particleDef.velocity);
                        particleDef.velocity.addLocal(groupDef.getLinearVelocity());
                        createParticle(particleDef);
                    }
                }
            }
        }
        int lastIndex = m_count;

        ParticleGroup group = new ParticleGroup();
        group.m_system = this;
        group.m_firstIndex = firstIndex;
        group.m_lastIndex = lastIndex;
        group.m_groupFlags = groupDef.getGroupFlags();
        group.m_strength = groupDef.getStrength();
        group.m_userData = groupDef.getUserData();
        group.m_transform.set(transform);
        group.m_destroyAutomatically = groupDef.isDestroyAutomatically();
        group.m_prev = null;
        group.m_next = m_groupList;
        if (m_groupList != null) {
            m_groupList.m_prev = group;
        }
        m_groupList = group;
        ++m_groupCount;
        for (int i = firstIndex; i < lastIndex; i++) {
            m_groupBuffer[i] = group;
        }

        updateContacts(true);
        if ((groupDef.getTypeFlags() & k_pairFlags) != 0) {
            for (int k = 0; k < m_contactCount; k++) {
                ParticleContact contact = m_contactBuffer[k];
                int a = contact.indexA;
                int b = contact.indexB;
                if (a > b) {
                    int temp = a;
                    a = b;
                    b = temp;
                }
                if (firstIndex <= a && b < lastIndex) {
                    if (m_pairCount >= m_pairCapacity) {
                        int oldCapacity = m_pairCapacity;
                        int newCapacity =
                                m_pairCount != 0 ? 2 * m_pairCount : JBoxSettings.minParticleBufferCapacity;
                        m_pairBuffer =
                                BufferUtils.reallocateBuffer(Pair.class, m_pairBuffer, oldCapacity, newCapacity);
                        m_pairCapacity = newCapacity;
                    }
                    Pair pair = m_pairBuffer[m_pairCount];
                    pair.indexA = a;
                    pair.indexB = b;
                    pair.flags = contact.flags;
                    pair.strength = groupDef.getStrength();
                    pair.distance = JBoxUtils.distance(m_positionBuffer.data[a], m_positionBuffer.data[b]);
                    m_pairCount++;
                }
            }
        }
        if ((groupDef.getTypeFlags() & k_triadFlags) != 0) {
            VoronoiDiagram diagram = new VoronoiDiagram(lastIndex - firstIndex);
            for (int i = firstIndex; i < lastIndex; i++) {
                diagram.addGenerator(m_positionBuffer.data[i], i);
            }
            diagram.generate(stride / 2);
            createParticleGroupCallback.system = this;
            createParticleGroupCallback.def = groupDef;
            createParticleGroupCallback.firstIndex = firstIndex;
            diagram.getNodes(createParticleGroupCallback);
        }
        if ((groupDef.getGroupFlags() & ParticleGroupType.b2_solidParticleGroup) != 0) {
            computeDepthForGroup(group);
        }

        return group;
    }

    public void joinParticleGroups(ParticleGroup groupA, ParticleGroup groupB) {
        assert (groupA != groupB);
        RotateBuffer(groupB.m_firstIndex, groupB.m_lastIndex, m_count);
        assert (groupB.m_lastIndex == m_count);
        RotateBuffer(groupA.m_firstIndex, groupA.m_lastIndex, groupB.m_firstIndex);
        assert (groupA.m_lastIndex == groupB.m_firstIndex);

        int particleFlags = 0;
        for (int i = groupA.m_firstIndex; i < groupB.m_lastIndex; i++) {
            particleFlags |= m_flagsBuffer.data[i];
        }

        updateContacts(true);
        if ((particleFlags & k_pairFlags) != 0) {
            for (int k = 0; k < m_contactCount; k++) {
                final ParticleContact contact = m_contactBuffer[k];
                int a = contact.indexA;
                int b = contact.indexB;
                if (a > b) {
                    int temp = a;
                    a = b;
                    b = temp;
                }
                if (groupA.m_firstIndex <= a && a < groupA.m_lastIndex && groupB.m_firstIndex <= b
                        && b < groupB.m_lastIndex) {
                    if (m_pairCount >= m_pairCapacity) {
                        int oldCapacity = m_pairCapacity;
                        int newCapacity =
                                m_pairCount != 0 ? 2 * m_pairCount : JBoxSettings.minParticleBufferCapacity;
                        m_pairBuffer =
                                BufferUtils.reallocateBuffer(Pair.class, m_pairBuffer, oldCapacity, newCapacity);
                        m_pairCapacity = newCapacity;
                    }
                    Pair pair = m_pairBuffer[m_pairCount];
                    pair.indexA = a;
                    pair.indexB = b;
                    pair.flags = contact.flags;
                    pair.strength = JBoxUtils.min(groupA.m_strength, groupB.m_strength);
                    pair.distance = JBoxUtils.distance(m_positionBuffer.data[a], m_positionBuffer.data[b]);
                    m_pairCount++;
                }
            }
        }
        if ((particleFlags & k_triadFlags) != 0) {
            VoronoiDiagram diagram = new VoronoiDiagram(groupB.m_lastIndex - groupA.m_firstIndex);
            for (int i = groupA.m_firstIndex; i < groupB.m_lastIndex; i++) {
                if ((m_flagsBuffer.data[i] & ParticleTypeInternal.b2_zombieParticle) == 0) {
                    diagram.addGenerator(m_positionBuffer.data[i], i);
                }
            }
            diagram.generate(getParticleStride() / 2);
            JoinParticleGroupsCallback callback = new JoinParticleGroupsCallback();
            callback.system = this;
            callback.groupA = groupA;
            callback.groupB = groupB;
            diagram.getNodes(callback);
        }

        for (int i = groupB.m_firstIndex; i < groupB.m_lastIndex; i++) {
            m_groupBuffer[i] = groupA;
        }
        int groupFlags = groupA.m_groupFlags | groupB.m_groupFlags;
        groupA.m_groupFlags = groupFlags;
        groupA.m_lastIndex = groupB.m_lastIndex;
        groupB.m_firstIndex = groupB.m_lastIndex;
        destroyParticleGroup(groupB);

        if ((groupFlags & ParticleGroupType.b2_solidParticleGroup) != 0) {
            computeDepthForGroup(groupA);
        }
    }

    // Only called from solveZombie() or joinParticleGroups().
    void destroyParticleGroup(ParticleGroup group) {
        assert (m_groupCount > 0);
        assert (group != null);

        if (m_world.getParticleDestructionListener() != null) {
            m_world.getParticleDestructionListener().onDestroy(group);
        }

        for (int i = group.m_firstIndex; i < group.m_lastIndex; i++) {
            m_groupBuffer[i] = null;
        }

        if (group.m_prev != null) {
            group.m_prev.m_next = group.m_next;
        }
        if (group.m_next != null) {
            group.m_next.m_prev = group.m_prev;
        }
        if (group == m_groupList) {
            m_groupList = group.m_next;
        }

        --m_groupCount;
    }

    public void computeDepthForGroup(ParticleGroup group) {
        for (int i = group.m_firstIndex; i < group.m_lastIndex; i++) {
            m_accumulationBuffer[i] = 0;
        }
        for (int k = 0; k < m_contactCount; k++) {
            final ParticleContact contact = m_contactBuffer[k];
            int a = contact.indexA;
            int b = contact.indexB;
            if (a >= group.m_firstIndex && a < group.m_lastIndex && b >= group.m_firstIndex
                    && b < group.m_lastIndex) {
                float w = contact.weight;
                m_accumulationBuffer[a] += w;
                m_accumulationBuffer[b] += w;
            }
        }
        m_depthBuffer = requestParticleBuffer(m_depthBuffer);
        for (int i = group.m_firstIndex; i < group.m_lastIndex; i++) {
            float w = m_accumulationBuffer[i];
            m_depthBuffer[i] = w < 0.8f ? 0 : Float.MAX_VALUE;
        }
        int interationCount = group.getParticleCount();
        for (int t = 0; t < interationCount; t++) {
            boolean updated = false;
            for (int k = 0; k < m_contactCount; k++) {
                final ParticleContact contact = m_contactBuffer[k];
                int a = contact.indexA;
                int b = contact.indexB;
                if (a >= group.m_firstIndex && a < group.m_lastIndex && b >= group.m_firstIndex
                        && b < group.m_lastIndex) {
                    float r = 1 - contact.weight;
                    float ap0 = m_depthBuffer[a];
                    float bp0 = m_depthBuffer[b];
                    float ap1 = bp0 + r;
                    float bp1 = ap0 + r;
                    if (ap0 > ap1) {
                        m_depthBuffer[a] = ap1;
                        updated = true;
                    }
                    if (bp0 > bp1) {
                        m_depthBuffer[b] = bp1;
                        updated = true;
                    }
                }
            }
            if (!updated) {
                break;
            }
        }
        for (int i = group.m_firstIndex; i < group.m_lastIndex; i++) {
            float p = m_depthBuffer[i];
            if (p < Float.MAX_VALUE) {
                m_depthBuffer[i] *= m_particleDiameter;
            } else {
                m_depthBuffer[i] = 0;
            }
        }
    }

    public void addContact(int a, int b) {
        assert (a != b);
        Vec2 pa = m_positionBuffer.data[a];
        Vec2 pb = m_positionBuffer.data[b];
        float dx = pb.x - pa.x;
        float dy = pb.y - pa.y;
        float d2 = dx * dx + dy * dy;
//    assert(d2 != 0);
        if (d2 < m_squaredDiameter) {
            if (m_contactCount >= m_contactCapacity) {
                int oldCapacity = m_contactCapacity;
                int newCapacity =
                        m_contactCount != 0 ? 2 * m_contactCount : JBoxSettings.minParticleBufferCapacity;
                m_contactBuffer =
                        BufferUtils.reallocateBuffer(ParticleContact.class, m_contactBuffer, oldCapacity,
                                newCapacity);
                m_contactCapacity = newCapacity;
            }
            float invD = d2 != 0 ? JBoxUtils.sqrt(1 / d2) : Float.MAX_VALUE;
            ParticleContact contact = m_contactBuffer[m_contactCount];
            contact.indexA = a;
            contact.indexB = b;
            contact.flags = m_flagsBuffer.data[a] | m_flagsBuffer.data[b];
            contact.weight = 1 - d2 * invD * m_inverseDiameter;
            contact.normal.x = invD * dx;
            contact.normal.y = invD * dy;
            m_contactCount++;
        }
    }

    public void updateContacts(boolean exceptZombie) {
        for (int p = 0; p < m_proxyCount; p++) {
            Proxy proxy = m_proxyBuffer[p];
            int i = proxy.index;
            Vec2 pos = m_positionBuffer.data[i];
            proxy.tag = computeTag(m_inverseDiameter * pos.x, m_inverseDiameter * pos.y);
        }
        Arrays.sort(m_proxyBuffer, 0, m_proxyCount);
        m_contactCount = 0;
        int c_index = 0;
        for (int i = 0; i < m_proxyCount; i++) {
            Proxy a = m_proxyBuffer[i];
            long rightTag = computeRelativeTag(a.tag, 1, 0);
            for (int j = i + 1; j < m_proxyCount; j++) {
                Proxy b = m_proxyBuffer[j];
                if (rightTag < b.tag) {
                    break;
                }
                addContact(a.index, b.index);
            }
            long bottomLeftTag = computeRelativeTag(a.tag, -1, 1);
            for (; c_index < m_proxyCount; c_index++) {
                Proxy c = m_proxyBuffer[c_index];
                if (bottomLeftTag <= c.tag) {
                    break;
                }
            }
            long bottomRightTag = computeRelativeTag(a.tag, 1, 1);

            for (int b_index = c_index; b_index < m_proxyCount; b_index++) {
                Proxy b = m_proxyBuffer[b_index];
                if (bottomRightTag < b.tag) {
                    break;
                }
                addContact(a.index, b.index);
            }
        }
        if (exceptZombie) {
            int j = m_contactCount;
            for (int i = 0; i < j; i++) {
                if ((m_contactBuffer[i].flags & ParticleTypeInternal.b2_zombieParticle) != 0) {
                    --j;
                    ParticleContact temp = m_contactBuffer[j];
                    m_contactBuffer[j] = m_contactBuffer[i];
                    m_contactBuffer[i] = temp;
                    --i;
                }
            }
            m_contactCount = j;
        }
    }

    private final UpdateBodyContactsCallback ubccallback = new UpdateBodyContactsCallback();

    public void updateBodyContacts() {
        final AABB aabb = temp;
        aabb.lowerBound.x = Float.MAX_VALUE;
        aabb.lowerBound.y = Float.MAX_VALUE;
        aabb.upperBound.x = -Float.MAX_VALUE;
        aabb.upperBound.y = -Float.MAX_VALUE;
        for (int i = 0; i < m_count; i++) {
            Vec2 p = m_positionBuffer.data[i];
            Vec2.minToOut(aabb.lowerBound, p, aabb.lowerBound);
            Vec2.maxToOut(aabb.upperBound, p, aabb.upperBound);
        }
        aabb.lowerBound.x -= m_particleDiameter;
        aabb.lowerBound.y -= m_particleDiameter;
        aabb.upperBound.x += m_particleDiameter;
        aabb.upperBound.y += m_particleDiameter;
        m_bodyContactCount = 0;

        ubccallback.system = this;
        m_world.queryAABB(ubccallback, aabb);
    }

    private SolveCollisionCallback sccallback = new SolveCollisionCallback();

    public void solveCollision(TimeStep step) {
        final AABB aabb = temp;
        final Vec2 lowerBound = aabb.lowerBound;
        final Vec2 upperBound = aabb.upperBound;
        lowerBound.x = Float.MAX_VALUE;
        lowerBound.y = Float.MAX_VALUE;
        upperBound.x = -Float.MAX_VALUE;
        upperBound.y = -Float.MAX_VALUE;
        for (int i = 0; i < m_count; i++) {
            final Vec2 v = m_velocityBuffer.data[i];
            final Vec2 p1 = m_positionBuffer.data[i];
            final float p1x = p1.x;
            final float p1y = p1.y;
            final float p2x = p1x + step.dt * v.x;
            final float p2y = p1y + step.dt * v.y;
            final float bx = p1x < p2x ? p1x : p2x;
            final float by = p1y < p2y ? p1y : p2y;
            lowerBound.x = lowerBound.x < bx ? lowerBound.x : bx;
            lowerBound.y = lowerBound.y < by ? lowerBound.y : by;
            final float b1x = p1x > p2x ? p1x : p2x;
            final float b1y = p1y > p2y ? p1y : p2y;
            upperBound.x = upperBound.x > b1x ? upperBound.x : b1x;
            upperBound.y = upperBound.y > b1y ? upperBound.y : b1y;
        }
        sccallback.step = step;
        sccallback.system = this;
        m_world.queryAABB(sccallback, aabb);
    }

    public void solve(TimeStep step) {
        ++m_timestamp;
        if (m_count == 0) {
            return;
        }
        m_allParticleFlags = 0;
        for (int i = 0; i < m_count; i++) {
            m_allParticleFlags |= m_flagsBuffer.data[i];
        }
        if ((m_allParticleFlags & ParticleTypeInternal.b2_zombieParticle) != 0) {
            solveZombie();
        }
        if (m_count == 0) {
            return;
        }
        m_allGroupFlags = 0;
        for (ParticleGroup group = m_groupList; group != null; group = group.getNext()) {
            m_allGroupFlags |= group.m_groupFlags;
        }
        final float gravityx = step.dt * m_gravityScale * m_world.getGravity().x;
        final float gravityy = step.dt * m_gravityScale * m_world.getGravity().y;
        float criticalVelocytySquared = getCriticalVelocitySquared(step);
        for (int i = 0; i < m_count; i++) {
            Vec2 v = m_velocityBuffer.data[i];
            v.x += gravityx;
            v.y += gravityy;
            float v2 = v.x * v.x + v.y * v.y;
            if (v2 > criticalVelocytySquared) {
                float a = v2 == 0 ? Float.MAX_VALUE : JBoxUtils.sqrt(criticalVelocytySquared / v2);
                v.x *= a;
                v.y *= a;
            }
        }
        solveCollision(step);
        if ((m_allGroupFlags & ParticleGroupType.b2_rigidParticleGroup) != 0) {
            solveRigid(step);
        }
        if ((m_allParticleFlags & ParticleTypeInternal.b2_wallParticle) != 0) {
            solveWall(step);
        }
        for (int i = 0; i < m_count; i++) {
            Vec2 pos = m_positionBuffer.data[i];
            Vec2 vel = m_velocityBuffer.data[i];
            pos.x += step.dt * vel.x;
            pos.y += step.dt * vel.y;
        }
        updateBodyContacts();
        updateContacts(false);
        if ((m_allParticleFlags & ParticleTypeInternal.b2_viscousParticle) != 0) {
            solveViscous(step);
        }
        if ((m_allParticleFlags & ParticleTypeInternal.b2_powderParticle) != 0) {
            solvePowder(step);
        }
        if ((m_allParticleFlags & ParticleTypeInternal.b2_tensileParticle) != 0) {
            solveTensile(step);
        }
        if ((m_allParticleFlags & ParticleTypeInternal.b2_elasticParticle) != 0) {
            solveElastic(step);
        }
        if ((m_allParticleFlags & ParticleTypeInternal.b2_springParticle) != 0) {
            solveSpring(step);
        }
        if ((m_allGroupFlags & ParticleGroupType.b2_solidParticleGroup) != 0) {
            solveSolid(step);
        }
        if ((m_allParticleFlags & ParticleTypeInternal.b2_colorMixingParticle) != 0) {
            solveColorMixing(step);
        }
        solvePressure(step);
        solveDamping(step);
    }

    void solvePressure(TimeStep step) {
        // calculates the sum of contact-weights for each particle
        // that means dimensionless density
        for (int i = 0; i < m_count; i++) {
            m_accumulationBuffer[i] = 0;
        }
        for (int k = 0; k < m_bodyContactCount; k++) {
            ParticleBodyContact contact = m_bodyContactBuffer[k];
            int a = contact.index;
            float w = contact.weight;
            m_accumulationBuffer[a] += w;
        }
        for (int k = 0; k < m_contactCount; k++) {
            ParticleContact contact = m_contactBuffer[k];
            int a = contact.indexA;
            int b = contact.indexB;
            float w = contact.weight;
            m_accumulationBuffer[a] += w;
            m_accumulationBuffer[b] += w;
        }
        // ignores powder particles
        if ((m_allParticleFlags & k_noPressureFlags) != 0) {
            for (int i = 0; i < m_count; i++) {
                if ((m_flagsBuffer.data[i] & k_noPressureFlags) != 0) {
                    m_accumulationBuffer[i] = 0;
                }
            }
        }
        // calculates pressure as a linear function of density
        float pressurePerWeight = m_pressureStrength * getCriticalPressure(step);
        for (int i = 0; i < m_count; i++) {
            float w = m_accumulationBuffer[i];
            float h =
                    pressurePerWeight
                            * JBoxUtils.max(0.0f, JBoxUtils.min(w, JBoxSettings.maxParticleWeight)
                            - JBoxSettings.minParticleWeight);
            m_accumulationBuffer[i] = h;
        }
        // applies pressure between each particles in contact
        float velocityPerPressure = step.dt / (m_density * m_particleDiameter);
        for (int k = 0; k < m_bodyContactCount; k++) {
            ParticleBodyContact contact = m_bodyContactBuffer[k];
            int a = contact.index;
            Body b = contact.body;
            float w = contact.weight;
            float m = contact.mass;
            Vec2 n = contact.normal;
            Vec2 p = m_positionBuffer.data[a];
            float h = m_accumulationBuffer[a] + pressurePerWeight * w;
            final Vec2 f = tempVec;
            final float coef = velocityPerPressure * w * m * h;
            f.x = coef * n.x;
            f.y = coef * n.y;
            final Vec2 velData = m_velocityBuffer.data[a];
            final float particleInvMass = getParticleInvMass();
            velData.x -= particleInvMass * f.x;
            velData.y -= particleInvMass * f.y;
            b.applyLinearImpulse(f, p, true);
        }
        for (int k = 0; k < m_contactCount; k++) {
            ParticleContact contact = m_contactBuffer[k];
            int a = contact.indexA;
            int b = contact.indexB;
            float w = contact.weight;
            Vec2 n = contact.normal;
            float h = m_accumulationBuffer[a] + m_accumulationBuffer[b];
            final float fx = velocityPerPressure * w * h * n.x;
            final float fy = velocityPerPressure * w * h * n.y;
            final Vec2 velDataA = m_velocityBuffer.data[a];
            final Vec2 velDataB = m_velocityBuffer.data[b];
            velDataA.x -= fx;
            velDataA.y -= fy;
            velDataB.x += fx;
            velDataB.y += fy;
        }
    }

    void solveDamping(TimeStep step) {
        // reduces normal velocity of each contact
        float damping = m_dampingStrength;
        for (int k = 0; k < m_bodyContactCount; k++) {
            final ParticleBodyContact contact = m_bodyContactBuffer[k];
            int a = contact.index;
            Body b = contact.body;
            float w = contact.weight;
            float m = contact.mass;
            Vec2 n = contact.normal;
            Vec2 p = m_positionBuffer.data[a];
            final float tempX = p.x - b.m_sweep.c.x;
            final float tempY = p.y - b.m_sweep.c.y;
            final Vec2 velA = m_velocityBuffer.data[a];
            // getLinearVelocityFromWorldPointToOut, with -= velA
            float vx = -b.m_angularVelocity * tempY + b.m_linearVelocity.x - velA.x;
            float vy = b.m_angularVelocity * tempX + b.m_linearVelocity.y - velA.y;
            // done
            float vn = vx * n.x + vy * n.y;
            if (vn < 0) {
                final Vec2 f = tempVec;
                f.x = damping * w * m * vn * n.x;
                f.y = damping * w * m * vn * n.y;
                final float invMass = getParticleInvMass();
                velA.x += invMass * f.x;
                velA.y += invMass * f.y;
                f.x = -f.x;
                f.y = -f.y;
                b.applyLinearImpulse(f, p, true);
            }
        }
        for (int k = 0; k < m_contactCount; k++) {
            final ParticleContact contact = m_contactBuffer[k];
            int a = contact.indexA;
            int b = contact.indexB;
            float w = contact.weight;
            Vec2 n = contact.normal;
            final Vec2 velA = m_velocityBuffer.data[a];
            final Vec2 velB = m_velocityBuffer.data[b];
            final float vx = velB.x - velA.x;
            final float vy = velB.y - velA.y;
            float vn = vx * n.x + vy * n.y;
            if (vn < 0) {
                float fx = damping * w * vn * n.x;
                float fy = damping * w * vn * n.y;
                velA.x += fx;
                velA.y += fy;
                velB.x -= fx;
                velB.y -= fy;
            }
        }
    }

    public void solveWall(TimeStep step) {
        for (int i = 0; i < m_count; i++) {
            if ((m_flagsBuffer.data[i] & ParticleTypeInternal.b2_wallParticle) != 0) {
                final Vec2 r = m_velocityBuffer.data[i];
                r.x = 0.0f;
                r.y = 0.0f;
            }
        }
    }

    private final Vec2 tempVec2 = new Vec2();
    private final Rotation tempRotation = new Rotation();
    private final Transform tempXf = new Transform();
    private final Transform tempXf2 = new Transform();

    void solveRigid(final TimeStep step) {
        for (ParticleGroup group = m_groupList; group != null; group = group.getNext()) {
            if ((group.m_groupFlags & ParticleGroupType.b2_rigidParticleGroup) != 0) {
                group.updateStatistics();
                Vec2 temp = tempVec;
                Vec2 cross = tempVec2;
                Rotation rotation = tempRotation;
                rotation.set(step.dt * group.m_angularVelocity);
                Rotation.mulToOutUnsafe(rotation, group.m_center, cross);
                temp.set(group.m_linearVelocity).mulLocal(step.dt).addLocal(group.m_center).subLocal(cross);
                tempXf.p.set(temp);
                tempXf.q.set(rotation);
                Transform.mulToOut(tempXf, group.m_transform, group.m_transform);
                final Transform velocityTransform = tempXf2;
                velocityTransform.p.x = step.inv_dt * tempXf.p.x;
                velocityTransform.p.y = step.inv_dt * tempXf.p.y;
                velocityTransform.q.s = step.inv_dt * tempXf.q.s;
                velocityTransform.q.c = step.inv_dt * (tempXf.q.c - 1);
                for (int i = group.m_firstIndex; i < group.m_lastIndex; i++) {
                    Transform.mulToOutUnsafe(velocityTransform, m_positionBuffer.data[i],
                            m_velocityBuffer.data[i]);
                }
            }
        }
    }

    void solveElastic(final TimeStep step) {
        float elasticStrength = step.inv_dt * m_elasticStrength;
        for (int k = 0; k < m_triadCount; k++) {
            final Triad triad = m_triadBuffer[k];
            if ((triad.flags & ParticleTypeInternal.b2_elasticParticle) != 0) {
                int a = triad.indexA;
                int b = triad.indexB;
                int c = triad.indexC;
                final Vec2 oa = triad.pa;
                final Vec2 ob = triad.pb;
                final Vec2 oc = triad.pc;
                final Vec2 pa = m_positionBuffer.data[a];
                final Vec2 pb = m_positionBuffer.data[b];
                final Vec2 pc = m_positionBuffer.data[c];
                final float px = 1f / 3 * (pa.x + pb.x + pc.x);
                final float py = 1f / 3 * (pa.y + pb.y + pc.y);
                float rs = Vec2.cross(oa, pa) + Vec2.cross(ob, pb) + Vec2.cross(oc, pc);
                float rc = Vec2.dot(oa, pa) + Vec2.dot(ob, pb) + Vec2.dot(oc, pc);
                float r2 = rs * rs + rc * rc;
                float invR = r2 == 0 ? Float.MAX_VALUE : JBoxUtils.sqrt(1f / r2);
                rs *= invR;
                rc *= invR;
                final float strength = elasticStrength * triad.strength;
                final float roax = rc * oa.x - rs * oa.y;
                final float roay = rs * oa.x + rc * oa.y;
                final float robx = rc * ob.x - rs * ob.y;
                final float roby = rs * ob.x + rc * ob.y;
                final float rocx = rc * oc.x - rs * oc.y;
                final float rocy = rs * oc.x + rc * oc.y;
                final Vec2 va = m_velocityBuffer.data[a];
                final Vec2 vb = m_velocityBuffer.data[b];
                final Vec2 vc = m_velocityBuffer.data[c];
                va.x += strength * (roax - (pa.x - px));
                va.y += strength * (roay - (pa.y - py));
                vb.x += strength * (robx - (pb.x - px));
                vb.y += strength * (roby - (pb.y - py));
                vc.x += strength * (rocx - (pc.x - px));
                vc.y += strength * (rocy - (pc.y - py));
            }
        }
    }

    void solveSpring(final TimeStep step) {
        float springStrength = step.inv_dt * m_springStrength;
        for (int k = 0; k < m_pairCount; k++) {
            final Pair pair = m_pairBuffer[k];
            if ((pair.flags & ParticleTypeInternal.b2_springParticle) != 0) {
                int a = pair.indexA;
                int b = pair.indexB;
                final Vec2 pa = m_positionBuffer.data[a];
                final Vec2 pb = m_positionBuffer.data[b];
                final float dx = pb.x - pa.x;
                final float dy = pb.y - pa.y;
                float r0 = pair.distance;
                float r1 = JBoxUtils.sqrt(dx * dx + dy * dy);
                if (r1 == 0) r1 = Float.MAX_VALUE;
                float strength = springStrength * pair.strength;
                final float fx = strength * (r0 - r1) / r1 * dx;
                final float fy = strength * (r0 - r1) / r1 * dy;
                final Vec2 va = m_velocityBuffer.data[a];
                final Vec2 vb = m_velocityBuffer.data[b];
                va.x -= fx;
                va.y -= fy;
                vb.x += fx;
                vb.y += fy;
            }
        }
    }

    void solveTensile(final TimeStep step) {
        m_accumulation2Buffer = requestParticleBuffer(Vec2.class, m_accumulation2Buffer);
        for (int i = 0; i < m_count; i++) {
            m_accumulationBuffer[i] = 0;
            m_accumulation2Buffer[i].setZero();
        }
        for (int k = 0; k < m_contactCount; k++) {
            final ParticleContact contact = m_contactBuffer[k];
            if ((contact.flags & ParticleTypeInternal.b2_tensileParticle) != 0) {
                int a = contact.indexA;
                int b = contact.indexB;
                float w = contact.weight;
                Vec2 n = contact.normal;
                m_accumulationBuffer[a] += w;
                m_accumulationBuffer[b] += w;
                final Vec2 a2A = m_accumulation2Buffer[a];
                final Vec2 a2B = m_accumulation2Buffer[b];
                final float inter = (1 - w) * w;
                a2A.x -= inter * n.x;
                a2A.y -= inter * n.y;
                a2B.x += inter * n.x;
                a2B.y += inter * n.y;
            }
        }
        float strengthA = m_surfaceTensionStrengthA * getCriticalVelocity(step);
        float strengthB = m_surfaceTensionStrengthB * getCriticalVelocity(step);
        for (int k = 0; k < m_contactCount; k++) {
            final ParticleContact contact = m_contactBuffer[k];
            if ((contact.flags & ParticleTypeInternal.b2_tensileParticle) != 0) {
                int a = contact.indexA;
                int b = contact.indexB;
                float w = contact.weight;
                Vec2 n = contact.normal;
                final Vec2 a2A = m_accumulation2Buffer[a];
                final Vec2 a2B = m_accumulation2Buffer[b];
                float h = m_accumulationBuffer[a] + m_accumulationBuffer[b];
                final float sx = a2B.x - a2A.x;
                final float sy = a2B.y - a2A.y;
                float fn = (strengthA * (h - 2) + strengthB * (sx * n.x + sy * n.y)) * w;
                final float fx = fn * n.x;
                final float fy = fn * n.y;
                final Vec2 va = m_velocityBuffer.data[a];
                final Vec2 vb = m_velocityBuffer.data[b];
                va.x -= fx;
                va.y -= fy;
                vb.x += fx;
                vb.y += fy;
            }
        }
    }

    void solveViscous(final TimeStep step) {
        float viscousStrength = m_viscousStrength;
        for (int k = 0; k < m_bodyContactCount; k++) {
            final ParticleBodyContact contact = m_bodyContactBuffer[k];
            int a = contact.index;
            if ((m_flagsBuffer.data[a] & ParticleTypeInternal.b2_viscousParticle) != 0) {
                Body b = contact.body;
                float w = contact.weight;
                float m = contact.mass;
                Vec2 p = m_positionBuffer.data[a];
                final Vec2 va = m_velocityBuffer.data[a];
                final float tempX = p.x - b.m_sweep.c.x;
                final float tempY = p.y - b.m_sweep.c.y;
                final float vx = -b.m_angularVelocity * tempY + b.m_linearVelocity.x - va.x;
                final float vy = b.m_angularVelocity * tempX + b.m_linearVelocity.y - va.y;
                final Vec2 f = tempVec;
                final float pInvMass = getParticleInvMass();
                f.x = viscousStrength * m * w * vx;
                f.y = viscousStrength * m * w * vy;
                va.x += pInvMass * f.x;
                va.y += pInvMass * f.y;
                f.x = -f.x;
                f.y = -f.y;
                b.applyLinearImpulse(f, p, true);
            }
        }
        for (int k = 0; k < m_contactCount; k++) {
            final ParticleContact contact = m_contactBuffer[k];
            if ((contact.flags & ParticleTypeInternal.b2_viscousParticle) != 0) {
                int a = contact.indexA;
                int b = contact.indexB;
                float w = contact.weight;
                final Vec2 va = m_velocityBuffer.data[a];
                final Vec2 vb = m_velocityBuffer.data[b];
                final float vx = vb.x - va.x;
                final float vy = vb.y - va.y;
                final float fx = viscousStrength * w * vx;
                final float fy = viscousStrength * w * vy;
                va.x += fx;
                va.y += fy;
                vb.x -= fx;
                vb.y -= fy;
            }
        }
    }

    void solvePowder(final TimeStep step) {
        float powderStrength = m_powderStrength * getCriticalVelocity(step);
        float minWeight = 1.0f - JBoxSettings.particleStride;
        for (int k = 0; k < m_bodyContactCount; k++) {
            final ParticleBodyContact contact = m_bodyContactBuffer[k];
            int a = contact.index;
            if ((m_flagsBuffer.data[a] & ParticleTypeInternal.b2_powderParticle) != 0) {
                float w = contact.weight;
                if (w > minWeight) {
                    Body b = contact.body;
                    float m = contact.mass;
                    Vec2 p = m_positionBuffer.data[a];
                    Vec2 n = contact.normal;
                    final Vec2 f = tempVec;
                    final Vec2 va = m_velocityBuffer.data[a];
                    final float inter = powderStrength * m * (w - minWeight);
                    final float pInvMass = getParticleInvMass();
                    f.x = inter * n.x;
                    f.y = inter * n.y;
                    va.x -= pInvMass * f.x;
                    va.y -= pInvMass * f.y;
                    b.applyLinearImpulse(f, p, true);
                }
            }
        }
        for (int k = 0; k < m_contactCount; k++) {
            final ParticleContact contact = m_contactBuffer[k];
            if ((contact.flags & ParticleTypeInternal.b2_powderParticle) != 0) {
                float w = contact.weight;
                if (w > minWeight) {
                    int a = contact.indexA;
                    int b = contact.indexB;
                    Vec2 n = contact.normal;
                    final Vec2 va = m_velocityBuffer.data[a];
                    final Vec2 vb = m_velocityBuffer.data[b];
                    final float inter = powderStrength * (w - minWeight);
                    final float fx = inter * n.x;
                    final float fy = inter * n.y;
                    va.x -= fx;
                    va.y -= fy;
                    vb.x += fx;
                    vb.y += fy;
                }
            }
        }
    }

    void solveSolid(final TimeStep step) {
        // applies extra repulsive force from solid particle groups
        m_depthBuffer = requestParticleBuffer(m_depthBuffer);
        float ejectionStrength = step.inv_dt * m_ejectionStrength;
        for (int k = 0; k < m_contactCount; k++) {
            final ParticleContact contact = m_contactBuffer[k];
            int a = contact.indexA;
            int b = contact.indexB;
            if (m_groupBuffer[a] != m_groupBuffer[b]) {
                float w = contact.weight;
                Vec2 n = contact.normal;
                float h = m_depthBuffer[a] + m_depthBuffer[b];
                final Vec2 va = m_velocityBuffer.data[a];
                final Vec2 vb = m_velocityBuffer.data[b];
                final float inter = ejectionStrength * h * w;
                final float fx = inter * n.x;
                final float fy = inter * n.y;
                va.x -= fx;
                va.y -= fy;
                vb.x += fx;
                vb.y += fy;
            }
        }
    }

    void solveColorMixing(final TimeStep step) {
        // mixes color between contacting particles
        m_colorBuffer.data = requestParticleBuffer(ParticleColor.class, m_colorBuffer.data);
        int colorMixing256 = (int) (256 * m_colorMixingStrength);
        for (int k = 0; k < m_contactCount; k++) {
            final ParticleContact contact = m_contactBuffer[k];
            int a = contact.indexA;
            int b = contact.indexB;
            if ((m_flagsBuffer.data[a] & m_flagsBuffer.data[b] & ParticleTypeInternal.b2_colorMixingParticle) != 0) {
                ParticleColor colorA = m_colorBuffer.data[a];
                ParticleColor colorB = m_colorBuffer.data[b];
                int dr = (colorMixing256 * (colorB.r - colorA.r)) >> 8;
                int dg = (colorMixing256 * (colorB.g - colorA.g)) >> 8;
                int db = (colorMixing256 * (colorB.b - colorA.b)) >> 8;
                int da = (colorMixing256 * (colorB.a - colorA.a)) >> 8;
                colorA.r += dr;
                colorA.g += dg;
                colorA.b += db;
                colorA.a += da;
                colorB.r -= dr;
                colorB.g -= dg;
                colorB.b -= db;
                colorB.a -= da;
            }
        }
    }

    void solveZombie() {
        // removes particles with zombie flag
        int newCount = 0;
        int[] newIndices = new int[m_count];
        for (int i = 0; i < m_count; i++) {
            int flags = m_flagsBuffer.data[i];
            if ((flags & ParticleTypeInternal.b2_zombieParticle) != 0) {
                ParticleDestructionListener destructionListener = m_world.getParticleDestructionListener();
                if ((flags & ParticleTypeInternal.b2_destructionListener) != 0 && destructionListener != null) {
                    destructionListener.onDestroy(i);
                }
                newIndices[i] = JBoxSettings.invalidParticleIndex;
            } else {
                newIndices[i] = newCount;
                if (i != newCount) {
                    m_flagsBuffer.data[newCount] = m_flagsBuffer.data[i];
                    m_positionBuffer.data[newCount].set(m_positionBuffer.data[i]);
                    m_velocityBuffer.data[newCount].set(m_velocityBuffer.data[i]);
                    m_groupBuffer[newCount] = m_groupBuffer[i];
                    if (m_depthBuffer != null) {
                        m_depthBuffer[newCount] = m_depthBuffer[i];
                    }
                    if (m_colorBuffer.data != null) {
                        m_colorBuffer.data[newCount].set(m_colorBuffer.data[i]);
                    }
                    if (m_userDataBuffer.data != null) {
                        m_userDataBuffer.data[newCount] = m_userDataBuffer.data[i];
                    }
                }
                newCount++;
            }
        }

        // update proxies
        for (int k = 0; k < m_proxyCount; k++) {
            Proxy proxy = m_proxyBuffer[k];
            proxy.index = newIndices[proxy.index];
        }

        // Proxy lastProxy = std.remove_if(
        // m_proxyBuffer, m_proxyBuffer + m_proxyCount,
        // Test.IsProxyInvalid);
        // m_proxyCount = (int) (lastProxy - m_proxyBuffer);
        int j = m_proxyCount;
        for (int i = 0; i < j; i++) {
            if (Test.IsProxyInvalid(m_proxyBuffer[i])) {
                --j;
                Proxy temp = m_proxyBuffer[j];
                m_proxyBuffer[j] = m_proxyBuffer[i];
                m_proxyBuffer[i] = temp;
                --i;
            }
        }
        m_proxyCount = j;

        // update contacts
        for (int k = 0; k < m_contactCount; k++) {
            ParticleContact contact = m_contactBuffer[k];
            contact.indexA = newIndices[contact.indexA];
            contact.indexB = newIndices[contact.indexB];
        }
        // ParticleContact lastContact = std.remove_if(
        // m_contactBuffer, m_contactBuffer + m_contactCount,
        // Test.IsContactInvalid);
        // m_contactCount = (int) (lastContact - m_contactBuffer);
        j = m_contactCount;
        for (int i = 0; i < j; i++) {
            if (Test.IsContactInvalid(m_contactBuffer[i])) {
                --j;
                ParticleContact temp = m_contactBuffer[j];
                m_contactBuffer[j] = m_contactBuffer[i];
                m_contactBuffer[i] = temp;
                --i;
            }
        }
        m_contactCount = j;

        // update particle-body contacts
        for (int k = 0; k < m_bodyContactCount; k++) {
            ParticleBodyContact contact = m_bodyContactBuffer[k];
            contact.index = newIndices[contact.index];
        }
        // ParticleBodyContact lastBodyContact = std.remove_if(
        // m_bodyContactBuffer, m_bodyContactBuffer + m_bodyContactCount,
        // Test.IsBodyContactInvalid);
        // m_bodyContactCount = (int) (lastBodyContact - m_bodyContactBuffer);
        j = m_bodyContactCount;
        for (int i = 0; i < j; i++) {
            if (Test.IsBodyContactInvalid(m_bodyContactBuffer[i])) {
                --j;
                ParticleBodyContact temp = m_bodyContactBuffer[j];
                m_bodyContactBuffer[j] = m_bodyContactBuffer[i];
                m_bodyContactBuffer[i] = temp;
                --i;
            }
        }
        m_bodyContactCount = j;

        // update pairs
        for (int k = 0; k < m_pairCount; k++) {
            Pair pair = m_pairBuffer[k];
            pair.indexA = newIndices[pair.indexA];
            pair.indexB = newIndices[pair.indexB];
        }
        // Pair lastPair = std.remove_if(m_pairBuffer, m_pairBuffer + m_pairCount, Test.IsPairInvalid);
        // m_pairCount = (int) (lastPair - m_pairBuffer);
        j = m_pairCount;
        for (int i = 0; i < j; i++) {
            if (Test.IsPairInvalid(m_pairBuffer[i])) {
                --j;
                Pair temp = m_pairBuffer[j];
                m_pairBuffer[j] = m_pairBuffer[i];
                m_pairBuffer[i] = temp;
                --i;
            }
        }
        m_pairCount = j;

        // update triads
        for (int k = 0; k < m_triadCount; k++) {
            Triad triad = m_triadBuffer[k];
            triad.indexA = newIndices[triad.indexA];
            triad.indexB = newIndices[triad.indexB];
            triad.indexC = newIndices[triad.indexC];
        }
        // Triad lastTriad =
        // std.remove_if(m_triadBuffer, m_triadBuffer + m_triadCount, Test.isTriadInvalid);
        // m_triadCount = (int) (lastTriad - m_triadBuffer);
        j = m_triadCount;
        for (int i = 0; i < j; i++) {
            if (Test.IsTriadInvalid(m_triadBuffer[i])) {
                --j;
                Triad temp = m_triadBuffer[j];
                m_triadBuffer[j] = m_triadBuffer[i];
                m_triadBuffer[i] = temp;
                --i;
            }
        }
        m_triadCount = j;

        // update groups
        for (ParticleGroup group = m_groupList; group != null; group = group.getNext()) {
            int firstIndex = newCount;
            int lastIndex = 0;
            boolean modified = false;
            for (int i = group.m_firstIndex; i < group.m_lastIndex; i++) {
                j = newIndices[i];
                if (j >= 0) {
                    firstIndex = JBoxUtils.min(firstIndex, j);
                    lastIndex = JBoxUtils.max(lastIndex, j + 1);
                } else {
                    modified = true;
                }
            }
            if (firstIndex < lastIndex) {
                group.m_firstIndex = firstIndex;
                group.m_lastIndex = lastIndex;
                if (modified) {
                    if ((group.m_groupFlags & ParticleGroupType.b2_rigidParticleGroup) != 0) {
                        group.m_toBeSplit = true;
                    }
                }
            } else {
                group.m_firstIndex = 0;
                group.m_lastIndex = 0;
                if (group.m_destroyAutomatically) {
                    group.m_toBeDestroyed = true;
                }
            }
        }

        // update particle count
        m_count = newCount;
        // m_world.m_stackAllocator.Free(newIndices);

        // destroy bodies with no particles
        for (ParticleGroup group = m_groupList; group != null; ) {
            ParticleGroup next = group.getNext();
            if (group.m_toBeDestroyed) {
                destroyParticleGroup(group);
            } else if (group.m_toBeSplit) {
                // jbox2dTODO: split the group
            }
            group = next;
        }
    }

    private static class NewIndices {
        int start, mid, end;

        final int getIndex(final int i) {
            if (i < start) {
                return i;
            } else if (i < mid) {
                return i + end - mid;
            } else if (i < end) {
                return i + start - mid;
            } else {
                return i;
            }
        }
    }

    private final NewIndices newIndices = new NewIndices();


    void RotateBuffer(int start, int mid, int end) {
        // move the particles assigned to the given group toward the end of array
        if (start == mid || mid == end) {
            return;
        }
        newIndices.start = start;
        newIndices.mid = mid;
        newIndices.end = end;

        BufferUtils.rotate(m_flagsBuffer.data, start, mid, end);
        BufferUtils.rotate(m_positionBuffer.data, start, mid, end);
        BufferUtils.rotate(m_velocityBuffer.data, start, mid, end);
        BufferUtils.rotate(m_groupBuffer, start, mid, end);
        if (m_depthBuffer != null) {
            BufferUtils.rotate(m_depthBuffer, start, mid, end);
        }
        if (m_colorBuffer.data != null) {
            BufferUtils.rotate(m_colorBuffer.data, start, mid, end);
        }
        if (m_userDataBuffer.data != null) {
            BufferUtils.rotate(m_userDataBuffer.data, start, mid, end);
        }

        // update proxies
        for (int k = 0; k < m_proxyCount; k++) {
            Proxy proxy = m_proxyBuffer[k];
            proxy.index = newIndices.getIndex(proxy.index);
        }

        // update contacts
        for (int k = 0; k < m_contactCount; k++) {
            ParticleContact contact = m_contactBuffer[k];
            contact.indexA = newIndices.getIndex(contact.indexA);
            contact.indexB = newIndices.getIndex(contact.indexB);
        }

        // update particle-body contacts
        for (int k = 0; k < m_bodyContactCount; k++) {
            ParticleBodyContact contact = m_bodyContactBuffer[k];
            contact.index = newIndices.getIndex(contact.index);
        }

        // update pairs
        for (int k = 0; k < m_pairCount; k++) {
            Pair pair = m_pairBuffer[k];
            pair.indexA = newIndices.getIndex(pair.indexA);
            pair.indexB = newIndices.getIndex(pair.indexB);
        }

        // update triads
        for (int k = 0; k < m_triadCount; k++) {
            Triad triad = m_triadBuffer[k];
            triad.indexA = newIndices.getIndex(triad.indexA);
            triad.indexB = newIndices.getIndex(triad.indexB);
            triad.indexC = newIndices.getIndex(triad.indexC);
        }

        // update groups
        for (ParticleGroup group = m_groupList; group != null; group = group.getNext()) {
            group.m_firstIndex = newIndices.getIndex(group.m_firstIndex);
            group.m_lastIndex = newIndices.getIndex(group.m_lastIndex - 1) + 1;
        }
    }

    public void setParticleRadius(float radius) {
        m_particleDiameter = 2 * radius;
        m_squaredDiameter = m_particleDiameter * m_particleDiameter;
        m_inverseDiameter = 1 / m_particleDiameter;
    }

    public void setParticleDensity(float density) {
        m_density = density;
        m_inverseDensity = 1 / m_density;
    }

    public float getParticleDensity() {
        return m_density;
    }

    public void setParticleGravityScale(float gravityScale) {
        m_gravityScale = gravityScale;
    }

    public float getParticleGravityScale() {
        return m_gravityScale;
    }

    public void setParticleDamping(float damping) {
        m_dampingStrength = damping;
    }

    public float getParticleDamping() {
        return m_dampingStrength;
    }

    public float getParticleRadius() {
        return m_particleDiameter / 2;
    }

    float getCriticalVelocity(final TimeStep step) {
        return m_particleDiameter * step.inv_dt;
    }

    float getCriticalVelocitySquared(final TimeStep step) {
        float velocity = getCriticalVelocity(step);
        return velocity * velocity;
    }

    float getCriticalPressure(final TimeStep step) {
        return m_density * getCriticalVelocitySquared(step);
    }

    float getParticleStride() {
        return JBoxSettings.particleStride * m_particleDiameter;
    }

    float getParticleMass() {
        float stride = getParticleStride();
        return m_density * stride * stride;
    }

    float getParticleInvMass() {
        return 1.777777f * m_inverseDensity * m_inverseDiameter * m_inverseDiameter;
    }

    public int[] getParticleFlagsBuffer() {
        return m_flagsBuffer.data;
    }

    public Vec2[] getParticlePositionBuffer() {
        return m_positionBuffer.data;
    }

    public Vec2[] getParticleVelocityBuffer() {
        return m_velocityBuffer.data;
    }

    public ParticleColor[] getParticleColorBuffer() {
        m_colorBuffer.data = requestParticleBuffer(ParticleColor.class, m_colorBuffer.data);
        return m_colorBuffer.data;
    }

    public Object[] getParticleUserDataBuffer() {
        m_userDataBuffer.data = requestParticleBuffer(Object.class, m_userDataBuffer.data);
        return m_userDataBuffer.data;
    }

    public int getParticleMaxCount() {
        return m_maxCount;
    }

    public void setParticleMaxCount(int count) {
        assert (m_count <= count);
        m_maxCount = count;
    }

    void setParticleBuffer(ParticleBufferInt buffer, int[] newData, int newCapacity) {
        assert ((newData != null && newCapacity != 0) || (newData == null && newCapacity == 0));
        if (buffer.userSuppliedCapacity != 0) {
            // m_world.m_blockAllocator.Free(buffer.data, sizeof(T) * m_internalAllocatedCapacity);
        }
        buffer.data = newData;
        buffer.userSuppliedCapacity = newCapacity;
    }

     void setParticleBuffer(ParticleBuffer buffer, T[] newData, int newCapacity) {
        assert ((newData != null && newCapacity != 0) || (newData == null && newCapacity == 0));
        if (buffer.userSuppliedCapacity != 0) {
            // m_world.m_blockAllocator.Free(buffer.data, sizeof(T) * m_internalAllocatedCapacity);
        }
        buffer.data = newData;
        buffer.userSuppliedCapacity = newCapacity;
    }

    public void setParticleFlagsBuffer(int[] buffer, int capacity) {
        setParticleBuffer(m_flagsBuffer, buffer, capacity);
    }

    public void setParticlePositionBuffer(Vec2[] buffer, int capacity) {
        setParticleBuffer(m_positionBuffer, buffer, capacity);
    }

    public void setParticleVelocityBuffer(Vec2[] buffer, int capacity) {
        setParticleBuffer(m_velocityBuffer, buffer, capacity);
    }

    public void setParticleColorBuffer(ParticleColor[] buffer, int capacity) {
        setParticleBuffer(m_colorBuffer, buffer, capacity);
    }

    public ParticleGroup[] getParticleGroupBuffer() {
        return m_groupBuffer;
    }

    public int getParticleGroupCount() {
        return m_groupCount;
    }

    public ParticleGroup[] getParticleGroupList() {
        return m_groupBuffer;
    }

    public int getParticleCount() {
        return m_count;
    }

    public void setParticleUserDataBuffer(Object[] buffer, int capacity) {
        setParticleBuffer(m_userDataBuffer, buffer, capacity);
    }

    private static final int lowerBound(Proxy[] ray, int length, long tag) {
        int left = 0;
        int step, curr;
        while (length > 0) {
            step = length / 2;
            curr = left + step;
            if (ray[curr].tag < tag) {
                left = curr + 1;
                length -= step + 1;
            } else {
                length = step;
            }
        }
        return left;
    }

    private static final int upperBound(Proxy[] ray, int length, long tag) {
        int left = 0;
        int step, curr;
        while (length > 0) {
            step = length / 2;
            curr = left + step;
            if (ray[curr].tag <= tag) {
                left = curr + 1;
                length -= step + 1;
            } else {
                length = step;
            }
        }
        return left;
    }

    public void queryAABB(ParticleQueryCallback callback, final AABB aabb) {
        if (m_proxyCount == 0) {
            return;
        }

        final float lowerBoundX = aabb.lowerBound.x;
        final float lowerBoundY = aabb.lowerBound.y;
        final float upperBoundX = aabb.upperBound.x;
        final float upperBoundY = aabb.upperBound.y;
        int firstProxy =
                lowerBound(m_proxyBuffer, m_proxyCount,
                        computeTag(m_inverseDiameter * lowerBoundX, m_inverseDiameter * lowerBoundY));
        int lastProxy =
                upperBound(m_proxyBuffer, m_proxyCount,
                        computeTag(m_inverseDiameter * upperBoundX, m_inverseDiameter * upperBoundY));
        for (int proxy = firstProxy; proxy < lastProxy; ++proxy) {
            int i = m_proxyBuffer[proxy].index;
            final Vec2 p = m_positionBuffer.data[i];
            if (lowerBoundX < p.x && p.x < upperBoundX && lowerBoundY < p.y && p.y < upperBoundY) {
                if (!callback.reportParticle(i)) {
                    break;
                }
            }
        }
    }

    /**
     * @param callback
     * @param point1
     * @param point2
     */
    public void raycast(ParticleRaycastCallback callback, final Vec2 point1, final Vec2 point2) {
        if (m_proxyCount == 0) {
            return;
        }
        int firstProxy =
                lowerBound(
                        m_proxyBuffer,
                        m_proxyCount,
                        computeTag(m_inverseDiameter * JBoxUtils.min(point1.x, point2.x) - 1, m_inverseDiameter
                                * JBoxUtils.min(point1.y, point2.y) - 1));
        int lastProxy =
                upperBound(
                        m_proxyBuffer,
                        m_proxyCount,
                        computeTag(m_inverseDiameter * JBoxUtils.max(point1.x, point2.x) + 1, m_inverseDiameter
                                * JBoxUtils.max(point1.y, point2.y) + 1));
        float fraction = 1;
        // solving the following equation:
        // ((1-t)*point1+t*point2-position)^2=diameter^2
        // where t is a potential fraction
        final float vx = point2.x - point1.x;
        final float vy = point2.y - point1.y;
        float v2 = vx * vx + vy * vy;
        if (v2 == 0) v2 = Float.MAX_VALUE;
        for (int proxy = firstProxy; proxy < lastProxy; ++proxy) {
            int i = m_proxyBuffer[proxy].index;
            final Vec2 posI = m_positionBuffer.data[i];
            final float px = point1.x - posI.x;
            final float py = point1.y - posI.y;
            float pv = px * vx + py * vy;
            float p2 = px * px + py * py;
            float determinant = pv * pv - v2 * (p2 - m_squaredDiameter);
            if (determinant >= 0) {
                float sqrtDeterminant = JBoxUtils.sqrt(determinant);
                // find a solution between 0 and fraction
                float t = (-pv - sqrtDeterminant) / v2;
                if (t > fraction) {
                    continue;
                }
                if (t < 0) {
                    t = (-pv + sqrtDeterminant) / v2;
                    if (t < 0 || t > fraction) {
                        continue;
                    }
                }
                final Vec2 n = tempVec;
                tempVec.x = px + t * vx;
                tempVec.y = py + t * vy;
                n.normalize();
                final Vec2 point = tempVec2;
                point.x = point1.x + t * vx;
                point.y = point1.y + t * vy;
                float f = callback.reportParticle(i, point, n, t);
                fraction = JBoxUtils.min(fraction, f);
                if (fraction <= 0) {
                    break;
                }
            }
        }
    }

    public float computeParticleCollisionEnergy() {
        float sum_v2 = 0;
        for (int k = 0; k < m_contactCount; k++) {
            final ParticleContact contact = m_contactBuffer[k];
            int a = contact.indexA;
            int b = contact.indexB;
            Vec2 n = contact.normal;
            final Vec2 va = m_velocityBuffer.data[a];
            final Vec2 vb = m_velocityBuffer.data[b];
            final float vx = vb.x - va.x;
            final float vy = vb.y - va.y;
            float vn = vx * n.x + vy * n.y;
            if (vn < 0) {
                sum_v2 += vn * vn;
            }
        }
        return 0.5f * getParticleMass() * sum_v2;
    }

    // reallocate a buffer
    static  T[] reallocateBuffer(ParticleBuffer buffer, int oldCapacity, int newCapacity,
                                    boolean deferred) {
        assert (newCapacity > oldCapacity);
        return BufferUtils.reallocateBuffer(buffer.dataClass, buffer.data, buffer.userSuppliedCapacity,
                oldCapacity, newCapacity, deferred);
    }

    static int[] reallocateBuffer(ParticleBufferInt buffer, int oldCapacity, int newCapacity,
                                  boolean deferred) {
        assert (newCapacity > oldCapacity);
        return BufferUtils.reallocateBuffer(buffer.data, buffer.userSuppliedCapacity, oldCapacity,
                newCapacity, deferred);
    }

    @SuppressWarnings("unchecked")
     T[] requestParticleBuffer(Class klass, T[] buffer) {
        if (buffer == null) {
            buffer = (T[]) Array.newInstance(klass, m_internalAllocatedCapacity);
            for (int i = 0; i < m_internalAllocatedCapacity; i++) {
                try {
                    buffer[i] = klass.newInstance();
                } catch (Exception e) {
                    throw new RuntimeException(e);
                }
            }
        }
        return buffer;
    }

    float[] requestParticleBuffer(float[] buffer) {
        if (buffer == null) {
            buffer = new float[m_internalAllocatedCapacity];
        }
        return buffer;
    }

    public static class ParticleBuffer {
        public T[] data;
        final Class dataClass;
        int userSuppliedCapacity;

        public ParticleBuffer(Class dataClass) {
            this.dataClass = dataClass;
        }
    }

    static class ParticleBufferInt {
        int[] data;
        int userSuppliedCapacity;
    }

    /**
     * Used for detecting particle contacts
     */
    public static class Proxy implements Comparable {
        int index;
        long tag;

        @Override
        public int compareTo(Proxy o) {
            return (tag - o.tag) < 0 ? -1 : (o.tag == tag ? 0 : 1);
        }

        @Override
        public boolean equals(Object obj) {
            if (this == obj) return true;
            if (obj == null) return false;
            if (getClass() != obj.getClass()) return false;
            Proxy other = (Proxy) obj;
            if (tag != other.tag) return false;
            return true;
        }
    }

    /**
     * Connection between two particles
     */
    public static class Pair {
        int indexA, indexB;
        int flags;
        float strength;
        float distance;
    }

    /**
     * Connection between three particles
     */
    public static class Triad {
        int indexA, indexB, indexC;
        int flags;
        float strength;
        final Vec2 pa = new Vec2(), pb = new Vec2(), pc = new Vec2();
        float ka, kb, kc, s;
    }

    // Callback used with VoronoiDiagram.
    static class CreateParticleGroupCallback implements VoronoiDiagramCallback {
        public void callback(int a, int b, int c) {
            final Vec2 pa = system.m_positionBuffer.data[a];
            final Vec2 pb = system.m_positionBuffer.data[b];
            final Vec2 pc = system.m_positionBuffer.data[c];
            final float dabx = pa.x - pb.x;
            final float daby = pa.y - pb.y;
            final float dbcx = pb.x - pc.x;
            final float dbcy = pb.y - pc.y;
            final float dcax = pc.x - pa.x;
            final float dcay = pc.y - pa.y;
            float maxDistanceSquared = JBoxSettings.maxTriadDistanceSquared * system.m_squaredDiameter;
            if (dabx * dabx + daby * daby < maxDistanceSquared
                    && dbcx * dbcx + dbcy * dbcy < maxDistanceSquared
                    && dcax * dcax + dcay * dcay < maxDistanceSquared) {
                if (system.m_triadCount >= system.m_triadCapacity) {
                    int oldCapacity = system.m_triadCapacity;
                    int newCapacity =
                            system.m_triadCount != 0
                                    ? 2 * system.m_triadCount
                                    : JBoxSettings.minParticleBufferCapacity;
                    system.m_triadBuffer =
                            BufferUtils.reallocateBuffer(Triad.class, system.m_triadBuffer, oldCapacity,
                                    newCapacity);
                    system.m_triadCapacity = newCapacity;
                }
                Triad triad = system.m_triadBuffer[system.m_triadCount];
                triad.indexA = a;
                triad.indexB = b;
                triad.indexC = c;
                triad.flags =
                        system.m_flagsBuffer.data[a] | system.m_flagsBuffer.data[b]
                                | system.m_flagsBuffer.data[c];
                triad.strength = def.getStrength();
                final float midPointx = (float) 1 / 3 * (pa.x + pb.x + pc.x);
                final float midPointy = (float) 1 / 3 * (pa.y + pb.y + pc.y);
                triad.pa.x = pa.x - midPointx;
                triad.pa.y = pa.y - midPointy;
                triad.pb.x = pb.x - midPointx;
                triad.pb.y = pb.y - midPointy;
                triad.pc.x = pc.x - midPointx;
                triad.pc.y = pc.y - midPointy;
                triad.ka = -(dcax * dabx + dcay * daby);
                triad.kb = -(dabx * dbcx + daby * dbcy);
                triad.kc = -(dbcx * dcax + dbcy * dcay);
                triad.s = Vec2.cross(pa, pb) + Vec2.cross(pb, pc) + Vec2.cross(pc, pa);
                system.m_triadCount++;
            }
        }

        ParticleSystem system;
        ParticleGroupDef def; // pointer
        int firstIndex;
    }

    // Callback used with VoronoiDiagram.
    static class JoinParticleGroupsCallback implements VoronoiDiagramCallback {
        public void callback(int a, int b, int c) {
            // Create a triad if it will contain particles from both groups.
            int countA =
                    ((a < groupB.m_firstIndex) ? 1 : 0) + ((b < groupB.m_firstIndex) ? 1 : 0)
                            + ((c < groupB.m_firstIndex) ? 1 : 0);
            if (countA > 0 && countA < 3) {
                int af = system.m_flagsBuffer.data[a];
                int bf = system.m_flagsBuffer.data[b];
                int cf = system.m_flagsBuffer.data[c];
                if ((af & bf & cf & k_triadFlags) != 0) {
                    final Vec2 pa = system.m_positionBuffer.data[a];
                    final Vec2 pb = system.m_positionBuffer.data[b];
                    final Vec2 pc = system.m_positionBuffer.data[c];
                    final float dabx = pa.x - pb.x;
                    final float daby = pa.y - pb.y;
                    final float dbcx = pb.x - pc.x;
                    final float dbcy = pb.y - pc.y;
                    final float dcax = pc.x - pa.x;
                    final float dcay = pc.y - pa.y;
                    float maxDistanceSquared = JBoxSettings.maxTriadDistanceSquared * system.m_squaredDiameter;
                    if (dabx * dabx + daby * daby < maxDistanceSquared
                            && dbcx * dbcx + dbcy * dbcy < maxDistanceSquared
                            && dcax * dcax + dcay * dcay < maxDistanceSquared) {
                        if (system.m_triadCount >= system.m_triadCapacity) {
                            int oldCapacity = system.m_triadCapacity;
                            int newCapacity =
                                    system.m_triadCount != 0
                                            ? 2 * system.m_triadCount
                                            : JBoxSettings.minParticleBufferCapacity;
                            system.m_triadBuffer =
                                    BufferUtils.reallocateBuffer(Triad.class, system.m_triadBuffer, oldCapacity,
                                            newCapacity);
                            system.m_triadCapacity = newCapacity;
                        }
                        Triad triad = system.m_triadBuffer[system.m_triadCount];
                        triad.indexA = a;
                        triad.indexB = b;
                        triad.indexC = c;
                        triad.flags = af | bf | cf;
                        triad.strength = JBoxUtils.min(groupA.m_strength, groupB.m_strength);
                        final float midPointx = (float) 1 / 3 * (pa.x + pb.x + pc.x);
                        final float midPointy = (float) 1 / 3 * (pa.y + pb.y + pc.y);
                        triad.pa.x = pa.x - midPointx;
                        triad.pa.y = pa.y - midPointy;
                        triad.pb.x = pb.x - midPointx;
                        triad.pb.y = pb.y - midPointy;
                        triad.pc.x = pc.x - midPointx;
                        triad.pc.y = pc.y - midPointy;
                        triad.ka = -(dcax * dabx + dcay * daby);
                        triad.kb = -(dabx * dbcx + daby * dbcy);
                        triad.kc = -(dbcx * dcax + dbcy * dcay);
                        triad.s = Vec2.cross(pa, pb) + Vec2.cross(pb, pc) + Vec2.cross(pc, pa);
                        system.m_triadCount++;
                    }
                }
            }
        }

        ParticleSystem system;
        ParticleGroup groupA;
        ParticleGroup groupB;
    }

    static class DestroyParticlesInShapeCallback implements ParticleQueryCallback {
        ParticleSystem system;
        Shape shape;
        Transform xf;
        boolean callDestructionListener;
        int destroyed;

        public void init(ParticleSystem system, Shape shape, Transform xf,
                         boolean callDestructionListener) {
            this.system = system;
            this.shape = shape;
            this.xf = xf;
            this.destroyed = 0;
            this.callDestructionListener = callDestructionListener;
        }

        @Override
        public boolean reportParticle(int index) {
            assert (index >= 0 && index < system.m_count);
            if (shape.testPoint(xf, system.m_positionBuffer.data[index])) {
                system.destroyParticle(index, callDestructionListener);
                destroyed++;
            }
            return true;
        }
    }

    static class UpdateBodyContactsCallback implements QueryCallback {
        ParticleSystem system;

        private final Vec2 tempVec = new Vec2();

        @Override
        public boolean reportFixture(Fixture fixture) {
            if (fixture.isSensor()) {
                return true;
            }
            final Shape shape = fixture.getShape();
            Body b = fixture.getBody();
            Vec2 bp = b.getWorldCenter();
            float bm = b.getMass();
            float bI = b.getInertia() - bm * b.getLocalCenter().lengthSquared();
            float invBm = bm > 0 ? 1 / bm : 0;
            float invBI = bI > 0 ? 1 / bI : 0;
            int childCount = shape.getChildCount();
            for (int childIndex = 0; childIndex < childCount; childIndex++) {
                AABB aabb = fixture.getAABB(childIndex);
                final float aabblowerBoundx = aabb.lowerBound.x - system.m_particleDiameter;
                final float aabblowerBoundy = aabb.lowerBound.y - system.m_particleDiameter;
                final float aabbupperBoundx = aabb.upperBound.x + system.m_particleDiameter;
                final float aabbupperBoundy = aabb.upperBound.y + system.m_particleDiameter;
                int firstProxy =
                        lowerBound(
                                system.m_proxyBuffer,
                                system.m_proxyCount,
                                computeTag(system.m_inverseDiameter * aabblowerBoundx, system.m_inverseDiameter
                                        * aabblowerBoundy));
                int lastProxy =
                        upperBound(
                                system.m_proxyBuffer,
                                system.m_proxyCount,
                                computeTag(system.m_inverseDiameter * aabbupperBoundx, system.m_inverseDiameter
                                        * aabbupperBoundy));

                for (int proxy = firstProxy; proxy != lastProxy; ++proxy) {
                    int a = system.m_proxyBuffer[proxy].index;
                    Vec2 ap = system.m_positionBuffer.data[a];
                    if (aabblowerBoundx <= ap.x && ap.x <= aabbupperBoundx && aabblowerBoundy <= ap.y
                            && ap.y <= aabbupperBoundy) {
                        float d;
                        final Vec2 n = tempVec;
                        d = fixture.computeDistance(ap, childIndex, n);
                        if (d < system.m_particleDiameter) {
                            float invAm =
                                    (system.m_flagsBuffer.data[a] & ParticleTypeInternal.b2_wallParticle) != 0 ? 0 : system
                                            .getParticleInvMass();
                            final float rpx = ap.x - bp.x;
                            final float rpy = ap.y - bp.y;
                            float rpn = rpx * n.y - rpy * n.x;
                            if (system.m_bodyContactCount >= system.m_bodyContactCapacity) {
                                int oldCapacity = system.m_bodyContactCapacity;
                                int newCapacity =
                                        system.m_bodyContactCount != 0
                                                ? 2 * system.m_bodyContactCount
                                                : JBoxSettings.minParticleBufferCapacity;
                                system.m_bodyContactBuffer =
                                        BufferUtils.reallocateBuffer(ParticleBodyContact.class,
                                                system.m_bodyContactBuffer, oldCapacity, newCapacity);
                                system.m_bodyContactCapacity = newCapacity;
                            }
                            ParticleBodyContact contact = system.m_bodyContactBuffer[system.m_bodyContactCount];
                            contact.index = a;
                            contact.body = b;
                            contact.weight = 1 - d * system.m_inverseDiameter;
                            contact.normal.x = -n.x;
                            contact.normal.y = -n.y;
                            contact.mass = 1 / (invAm + invBm + invBI * rpn * rpn);
                            system.m_bodyContactCount++;
                        }
                    }
                }
            }
            return true;
        }
    }

    static class SolveCollisionCallback implements QueryCallback {
        ParticleSystem system;
        TimeStep step;

        private final RayCastInput input = new RayCastInput();
        private final RayCastOutput output = new RayCastOutput();
        private final Vec2 tempVec = new Vec2();
        private final Vec2 tempVec2 = new Vec2();

        @Override
        public boolean reportFixture(Fixture fixture) {
            if (fixture.isSensor()) {
                return true;
            }
            final Shape shape = fixture.getShape();
            Body body = fixture.getBody();
            int childCount = shape.getChildCount();
            for (int childIndex = 0; childIndex < childCount; childIndex++) {
                AABB aabb = fixture.getAABB(childIndex);
                final float aabblowerBoundx = aabb.lowerBound.x - system.m_particleDiameter;
                final float aabblowerBoundy = aabb.lowerBound.y - system.m_particleDiameter;
                final float aabbupperBoundx = aabb.upperBound.x + system.m_particleDiameter;
                final float aabbupperBoundy = aabb.upperBound.y + system.m_particleDiameter;
                int firstProxy =
                        lowerBound(
                                system.m_proxyBuffer,
                                system.m_proxyCount,
                                computeTag(system.m_inverseDiameter * aabblowerBoundx, system.m_inverseDiameter
                                        * aabblowerBoundy));
                int lastProxy =
                        upperBound(
                                system.m_proxyBuffer,
                                system.m_proxyCount,
                                computeTag(system.m_inverseDiameter * aabbupperBoundx, system.m_inverseDiameter
                                        * aabbupperBoundy));

                for (int proxy = firstProxy; proxy != lastProxy; ++proxy) {
                    int a = system.m_proxyBuffer[proxy].index;
                    Vec2 ap = system.m_positionBuffer.data[a];
                    if (aabblowerBoundx <= ap.x && ap.x <= aabbupperBoundx && aabblowerBoundy <= ap.y
                            && ap.y <= aabbupperBoundy) {
                        Vec2 av = system.m_velocityBuffer.data[a];
                        final Vec2 temp = tempVec;
                        Transform.mulTransToOutUnsafe(body.m_xf0, ap, temp);
                        Transform.mulToOutUnsafe(body.m_xf, temp, input.p1);
                        input.p2.x = ap.x + step.dt * av.x;
                        input.p2.y = ap.y + step.dt * av.y;
                        input.maxFraction = 1;
                        if (fixture.raycast(output, input, childIndex)) {
                            final Vec2 p = tempVec;
                            p.x =
                                    (1 - output.fraction) * input.p1.x + output.fraction * input.p2.x
                                            + JBoxSettings.linearSlop * output.normal.x;
                            p.y =
                                    (1 - output.fraction) * input.p1.y + output.fraction * input.p2.y
                                            + JBoxSettings.linearSlop * output.normal.y;

                            final float vx = step.inv_dt * (p.x - ap.x);
                            final float vy = step.inv_dt * (p.y - ap.y);
                            av.x = vx;
                            av.y = vy;
                            final float particleMass = system.getParticleMass();
                            final float ax = particleMass * (av.x - vx);
                            final float ay = particleMass * (av.y - vy);
                            Vec2 b = output.normal;
                            final float fdn = ax * b.x + ay * b.y;
                            final Vec2 f = tempVec2;
                            f.x = fdn * b.x;
                            f.y = fdn * b.y;
                            body.applyLinearImpulse(f, p, true);
                        }
                    }
                }
            }
            return true;
        }
    }

    static class Test {
        static boolean IsProxyInvalid(final Proxy proxy) {
            return proxy.index < 0;
        }

        static boolean IsContactInvalid(final ParticleContact contact) {
            return contact.indexA < 0 || contact.indexB < 0;
        }

        static boolean IsBodyContactInvalid(final ParticleBodyContact contact) {
            return contact.index < 0;
        }

        static boolean IsPairInvalid(final Pair pair) {
            return pair.indexA < 0 || pair.indexB < 0;
        }

        static boolean IsTriadInvalid(final Triad triad) {
            return triad.indexA < 0 || triad.indexB < 0 || triad.indexC < 0;
        }
    }

    ;
}